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Physical is a damage type (classified as a school of magic)) used by:

Damaging Physical Abilities

Warrior (All abilities shown at maximum rank)

Bloodthirst (Fury Talent)
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 sec.
Cleave
A sweeping attack that does your weapon damage plus 50 to the target and his nearest ally.
Execute
Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health.
Hamstring
Maims the enemy, causing 45 damage and slowing the enemy's movement to 50% of normal speed for 15 sec.
Heroic Strike
A strong attack that increases melee damage by 157 and causes a high amount of threat.
Intercept
Charge an enemy, causing 65 damage and stunning it for 3 sec.
Mocking Blow
A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
Mortal Strike (Arms Talent)
A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Overpower
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Pummel
Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Rend
Wounds the target causing them to bleed for 147 damage over 21 sec.
Revenge
Instantly counterattack an enemy for 81 to 99 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Shield Bash
Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
Shield Slam (Protection Talent)
Slam the target with your shield, causing 450 to 550 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Slam
Slams the opponent, causing weapon damage plus 87.
Thunder Clap
Blasts nearby enemies with thunder slowing their attack speed by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
Whirlwind
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.

Healing Physical Abilities

Warrior (All abilities shown at maximum rank)

Bloodthirst (Fury Talent)
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 sec.

Other Physical Abilities

Warrior (All abilities shown at maximum rank)

Anger Management (Arms Talent)
Increases the time required for your rage to decay while out of combat by 30%.
Battle Shout
The warrior shouts, increasing the attack power of all party members within 20 yards by 232. Lasts 2 min.
Berserker Rage
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
Bloodrage
Generates 10 Rage at the cost of Health, and then generates an additional 10 Rage over 10 sec. The warrior is considered in combat for the duration.
Challenging Shout
Forces all nearby enemies to focus attacks on you for 6 sec.
Charge
Charge an enemy, generate 15 rage, and stun it for 1 sec. Cannot be used in combat.
Concussion Blow (Protection Talent)
Stuns the opponent for 5 sec.
Death Wish (Fury Talent)
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Demoralizing Shout
Reduces the attack power of all enemies within 10 yards by 140 for 30 sec.
Disarm
Disarm the enemy's weapon for 10 sec.
Intimidating Shout
The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.
Last Stand (Protection Talent)
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Piercing Howl (Fury Talent)
Causes all enemies near the warrior to be dazed for 6 sec.
Recklessness
The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Retaliation
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
Shield Block
Increases chance to block by 75% for 5 sec, but will only block 1 attack.
Shield Wall
Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
Sunder Armor
Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Sweeping Strikes (Arms Talent)
Your next 5 melee attacks strike an additional nearby opponent.
Taunt
Taunts the target to attack you, but has no effect if the target is already attacking you.
Thunder Clap
Blasts nearby enemies with thunder slowing their attack speed by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
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