Physical is a damage type (classified as a school of magic)) used by:
Damaging Physical Abilities
Warrior (All abilities shown at maximum rank)
- Bloodthirst (Fury Talent)
- Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 sec.
- Cleave
- A sweeping attack that does your weapon damage plus 50 to the target and his nearest ally.
- Execute
- Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health.
- Hamstring
- Maims the enemy, causing 45 damage and slowing the enemy's movement to 50% of normal speed for 15 sec.
- Heroic Strike
- A strong attack that increases melee damage by 157 and causes a high amount of threat.
- Intercept
- Charge an enemy, causing 65 damage and stunning it for 3 sec.
- Mocking Blow
- A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
- Mortal Strike (Arms Talent)
- A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
- Overpower
- Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
- Pummel
- Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
- Rend
- Wounds the target causing them to bleed for 147 damage over 21 sec.
- Revenge
- Instantly counterattack an enemy for 81 to 99 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
- Shield Bash
- Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
- Shield Slam (Protection Talent)
- Slam the target with your shield, causing 450 to 550 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
- Slam
- Slams the opponent, causing weapon damage plus 87.
- Thunder Clap
- Blasts nearby enemies with thunder slowing their attack speed by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
- Whirlwind
- In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.
Healing Physical Abilities
Warrior (All abilities shown at maximum rank)
- Bloodthirst (Fury Talent)
- Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 sec.
Other Physical Abilities
Warrior (All abilities shown at maximum rank)
- Anger Management (Arms Talent)
- Increases the time required for your rage to decay while out of combat by 30%.
- Battle Shout
- The warrior shouts, increasing the attack power of all party members within 20 yards by 232. Lasts 2 min.
- Berserker Rage
- The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
- Bloodrage
- Generates 10 Rage at the cost of Health, and then generates an additional 10 Rage over 10 sec. The warrior is considered in combat for the duration.
- Challenging Shout
- Forces all nearby enemies to focus attacks on you for 6 sec.
- Charge
- Charge an enemy, generate 15 rage, and stun it for 1 sec. Cannot be used in combat.
- Concussion Blow (Protection Talent)
- Stuns the opponent for 5 sec.
- Death Wish (Fury Talent)
- When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
- Demoralizing Shout
- Reduces the attack power of all enemies within 10 yards by 140 for 30 sec.
- Disarm
- Disarm the enemy's weapon for 10 sec.
- Intimidating Shout
- The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.
- Last Stand (Protection Talent)
- When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
- Piercing Howl (Fury Talent)
- Causes all enemies near the warrior to be dazed for 6 sec.
- Recklessness
- The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
- Retaliation
- Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
- Shield Block
- Increases chance to block by 75% for 5 sec, but will only block 1 attack.
- Shield Wall
- Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
- Sunder Armor
- Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
- Sweeping Strikes (Arms Talent)
- Your next 5 melee attacks strike an additional nearby opponent.
- Taunt
- Taunts the target to attack you, but has no effect if the target is already attacking you.
- Thunder Clap
- Blasts nearby enemies with thunder slowing their attack speed by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.