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A game's '''physics engine''' defines how an [[object|object's]] graphic [[model]] interacts with the game world environment.
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A game's '''physics engine''' defines how an [[object|object's]] graphic [[model]] interacts with the game world environment. It is usually intended to give the player a semi-realistic simulation of real physics (force, gravity, inertia, etc.) to help immersion in the game's world.
   
For instance, in WoW, some level of real physics is modeled in accelerating falling.
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For instance, in ''[[World of Warcraft]]'', some level of real physics is modeled in accelerating falling, jumping from place to place, or swimming.
   
On the other hand, in WoW, mobile objects can pass through each other.
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On the other hand, in ''World of Warcraft'', some mobile models can pass through each other (no collision).
   
==External links==
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== See also ==
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* [[Mechanic]]
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== External links ==
 
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Have a nice day. :) -->
 
Have a nice day. :) -->
   
{{Elink|link=http://en.wikipedia.org/wiki/Physics_engine|site=Wikipedia:Physics_engine|type=wikipedia}}
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{{wplink|icon=|Physics engine}}
   
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;News
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{{elink|type=wowinsider|link=http://wow.joystiq.com/2013/10/21/world-of-warcrafts-evolving-engine/|desc=World of Warcraft's evolving engine|bydate=by {{wowinsider|Adam Koebel}} Oct 21st 2013 6:00PM}}
 
[[Category:Game terms]]
 
[[Category:Game terms]]
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[[Category:Gameplay]]

Latest revision as of 20:54, October 27, 2013

A game's physics engine defines how an object's graphic model interacts with the game world environment. It is usually intended to give the player a semi-realistic simulation of real physics (force, gravity, inertia, etc.) to help immersion in the game's world.

For instance, in World of Warcraft, some level of real physics is modeled in accelerating falling, jumping from place to place, or swimming.

On the other hand, in World of Warcraft, some mobile models can pass through each other (no collision).

See also Edit

External links Edit

Wp icon Physics engine

News

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