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Physics engine

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Revision as of 02:31, February 7, 2009 by Madkaugh (Talk | contribs)

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A game's physics engine defines how an object's graphic model interacts with the game world environment.

For instance, in WoW, some level of real physics is modeled in accelerating falling.

On the other hand, in WoW, mobile objects can pass through each other.

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