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{{PC|name=Eaglespear|realm=Medivh|wwuser=Joshmaul}}
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{{partying}}
 
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<blockquote>"I have been involved in every major conflict since my people joined the Horde - against Illidan and the Legion in Outland, against Arthas and Malygos in Northrend, and against Deathwing and Cho'gall here. Non-stop, glad to help, death to our enemies. I feel five times older than I am...after Northrend, I wanted nothing more than to retire and teach the whelps how to use the Light. Now I have that chance...and so it falls to you, young Belor'malanore, to take my place. You will carry my sword and my standard into battle against the evil that permeates this land. I have trained you in every way I know how, under the guidance of the head of your order - and so I give up my duties gladly, knowing that they will be carried out by an honorable being."</blockquote>
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A '''pickup group''', or '''pug''', is a group of random [[player]]s that are grouped together via the matchmaking system, usually to do an [[instance]] or [[quest]].
 
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::<span style= "font-variant:small-caps">- Master Taeril'hane Ketiron</span>, to Telek Eaglespear
   
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{{Npcbox
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Note that the word "group" refers to the literal meaning of a group, i.e. players having a common objective, and is not limited to five persons (a [[party]]). [[Raid]]s with pick-up players are still called PuG, despite being a raid.
 
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| image = Telek Eaglespear.jpg
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| name = Telek Eaglespear
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| titles = Belor'malanore (Sun-traveller, or Sunwalker)
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| gender = Male
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| race = Tauren
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| creature = Humanoid
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| level = 85
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| character = [[Paladin]]
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| affiliation = [[Horde|The Horde]]<br>[[Tauren|United Tauren Tribes]]<br>[[Sunwalkers]]
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| faction = Horde
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| occupation = Sunwalker of the Horde
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| location = [[Orgrimmar]]
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| status = Alive
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| relatives = [[User:Joshmaul/Ublaz Deathspear|Ublaz]] (brother)
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| mentors = [[User:Joshmaul/Taeril'hane Ketiron|Taeril'hane Ketiron]]<br>[[Aponi Brightmane]]
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| alignment = [[Alignment#Lawful Good|Lawful good]]}}
   
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'''Telek Eaglespear''' is a young tauren who decided to join the Sunwalker order after a chance encounter with a powerful paladin in Silvermoon.
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Pickup groups are usually less organized than a group formed from people of the same [[guild]] or guild alliance because the players are less familiar with each other. Pickup groups are usually susceptible to a [[loot ninja]] or incompetent players that have most likely failed at joining a higher level guild, and are looking for this kind of group for this exact reason.
 
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Many guilds refuse to use pickup groups for instances due to the chance that one or more of the players will wipe the group, ninja loot, or just be insubordinate in general. These experiences usually result from a very small but very horrible group of players, or players who aren't very experienced (it's quite possible to go all the way to the maximum level of 80 without ever entering an instance).
 
   
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==Biography==
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However, many pugs are very successful, especially at higher levels when all the members are familiar at least with the group dynamic even if they're not familiar with the instance or area. Successful pugs are effective at picking up innovations that other players have developed, and developing your own innovations that improve your overall abilities as a member of your class and as a leader of future runs.
 
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Born in the Stonetalon Mountains a decade before the Battle of Mount Hyjal, Telek belongs to the Eaglespear tribe, a small offshoot of the Bloodhoof tribe that retains their loyalty to them, and fiercely opposes the Grimtotems. Raised in the traditional tauren way, to respect the Earthmother and to participate in the hunt, the Eaglespears settled in Thunder Bluff, high above the plains of Mulgore, when Cairne Bloodhoof united the tribes. Telek's elder brother, [[User:Joshmaul/Ublaz Deathspear|Ublaz]], went to fight for the Horde and was killed during an attack on Naxxramas prior to the re-opening of the Dark Portal. Ublaz later returned shortly before the war against the Lich King, having been resurrected by the Scourge as a death knight and freed by the efforts of Tirion Fordring and Darion Mograine.
   
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==Touched by the Light==
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The most important elements of a successful pug are positive attitude, cooperation, clarity (including marks for each crowd control spell), and experience that the leader has. While all but the most dysfunctional pugs can get through a 3-player group quest that requires killing a single weak elite mob, running instances still requires some sophistication from everyone in the group.
 
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[[Image:Aponi and Ketiron, Eaglespear's Teachers.jpg|thumb|left|250px|Telek's first teachers - Aponi Brightmane, leader of the Sunwalkers, and Taeril'hane Ketiron, a Blood Knight Master visiting from Silvermoon]]
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After the death of the Lich King, Telek decided to explore beyond Kalimdor, and journeyed to the Eastern Kingdoms. Not comfortable with being around the Forsaken, Telek travelled to the blood elf city of Silvermoon. In the Court of the Sun, he saw something that would change his life...
   
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A group of blood elves had gathered outside a stately manor, watching with awe as a venerable nobleman demonstrated his powers to them. The blood elves were aspiring Blood Knights, and the nobleman was a Blood Knight Master named [[User:Joshmaul/Taeril'hane Ketiron|Taeril'hane Ketiron]]. Back in Mulgore, as the war in Northrend went on, Telek had heard about a movement of the tauren people, who looked to the sun as a source of power, much as their night elf allies called on the moon - the embodiment of their goddess Elune. What Telek saw in Silvermoon was a man wielding power very similar to what he had heard, the ability to heal or call holy wrath upon an enemy.
   
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Entranced, Telek watched as the Master demonstrated his art to his pupils. The Blood Knight neophytes laughed and mocked the young tauren, but Ketiron silenced them, sensing something within him. Switching from his native Thalassian to Orcish, the language of the Horde, Ketiron spoke with Telek and listened as his guest told him of the movement in Mulgore, about using powers like his. Smiling, Ketiron blessed the young tauren and hoped to one day see this idea become a reality.
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== '''How to improve your PUG experience in dungeons''' ==
 
   
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Three years later, the world altered irrevocably by the Shattering, Ketiron ventured to Thunder Bluff. By this time, Cairne had been killed by Grimtotem treachery, and his son Baine had solidified his position as the new High Chieftain of all tauren. The Master was pleased to see that the movement, now known as the Sunwalkers, had taken hold, consisting of people who not only used the powers of paladins, but of priests as well. As Telek arrived in Thunder Bluff to receive wisdom and instruction from Aponi Brightmane, leader of the Sunwalker movement, he was surprised to see Ketiron standing at her side, pledging to teach the new Sunwalker what he knew as well. Ketiron called him "Belor'malanore", the closest approximation in Thalassian to "Sunwalker".
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* Speak to someone first BEFORE inviting them to a party. It is very rude to blatantly invite someone to join your group without first asking. Always practice good etiquette if you want to be invited into future instances.
 
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* Know the basic loot etiquette and don't be a [[loot ninja]]. [[Loot ninja]]s get a very bad reputation very fast. Many players have multiple characters and are either in guilds or talk to others about bad experiences. Being labeled a [[loot ninja]] will most likely result in not being able to join any groups or guilds in the future. In general, feel free to roll greed on any green items. Rolling need on a green items is also fine if your character can make a good use of it (this does NOT mean disenchanting or selling it on AH unless agreed otherwise). Abusing the need button is a #1 sign of a loot ninja. When blue items come up, similar rules apply, but it's better to put off rolling until combat stops and discuss it with the rest of the group.
 
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* Certain items, like mount drops for example, should be needed on by EVERY member who wants it. This will prevent ninja looters from waiting till everyone has greeded followed by them rolling need. If you do not want the item, pass or greed it.
 
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* KNOW HOW TO PLAY YOUR CLASS, YOUR TALENT SPEC, YOUR EXPECTED ROLE IN THE PARTY, AND KNOW WHAT YOU CAN AND CANNOT DO. Don't over-step your bounds unless asked to do so. This means allowing the tank to pull and obtain aggro before everyone else attacks. Inexperienced [[hunter]]s, [[mage]]s, [[warlock]]s, and [[shaman]] commonly cause party wipes because of failure to let the tank do their job.
 
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* If you are a tank, hold [[aggro]]. Mods like Omen are rarely used outside of raids. Unless there is a huge gear difference, you should have no problem holding threat on a single target. If your group members are pulling aggro in multi-target fights, calmly remind them to focus on the DPS target (people usually recognize the skull). If anyone else pulls aggro, either they outgear you by a large margin and you should tell them to go easy on DPS, or you have not read all the tanking resources available to you.
 
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* Be prepared. If you use mana, have a full stack (or two) of waters before considering entering an instance. Nobody wants to hear "anyone have water?" just 5 minutes into the dungeon. Don't count on a mage being in the group in a PUG. If you are tanking, have a full stack of food (especially stat buffing food) so that the healer isn't using up after-combat mana to heal you. Hunters should have enough pet food to keep their pets happy and enough ammunition for up to 2 hours of play (in other words, a full ammo bag or quiver). All party members should have bandages and appropriate potions and scrolls for their class. The last but not the least, REPAIR YOUR EQUIPMENT BEFORE YOU START. A wipe is bad, but it's far worse when someone has to take a 10-15 minute pit stop to go back for repairs. For higher levels, engineers with [[Field Repair Bot 110G]] or version 74A may come in very handy.
 
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* Do some planning before going into the instance. If someone ran the dungeon before and someone didn't, the person who ran before should lead the party. Work out who is healing, off-healing, tanking, off-tanking, dps-ing, cc-ing, and the battle icon markers that will be used. Just five minutes of pre-instance talking among the group can save many headaches in the long run.
 
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* If you are new and uncertain, ask. Everyone was a newbie at one time or another. If you are uncertain as to your job or how to perform it, ask the group.
 
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* Don't be a superstar. PUGs are about the individual people in them having a good time. If they want advice, they'll ask for it. If they want a run through they'll ask for that too. If they want your criticism they'll ask for it. If they don't ask, it's a good bet that they don't want it. Very few people go into PUGs because they think you are a superstar. However, it's to ok to GENTLY educate other players in case of gross errors (e.g. using [[Howl of Terror]], persistently attacking [[CC]]ed mobs prematurely, or setting one's pet on aggressive setting).
 
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* Be helpful. If someone is new, answer their questions without being condescending. You may make a new friend and teach someone how to be a better player.
 
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* Be tolerant of different approaches. Some people crave strict order. Others thrive on chaos. Most instances can be handled by groups that are slow and methodical or by groups that are chaotic. Nothing sours a group more than people complaining about the approach. The group's concensus rules. Let your preference be known, but don't think that everyone has to do it your way. If the concensus doesn't fit with you, it may be time to leave and get another group.
 
   
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==Ketiron's Successor==
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== Bring all you can to the group ==
 
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[[Image:Eaglespear in Silvermoon.jpg|thumb|left|250px|Telek in Silvermoon, shortly after receiving the sword and colors of Master Ketiron]]
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Going a bit extra can get you invited back to good groups and even lead to future invites for raiding guilds.
 
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After months of training and study under both his mentor Aponi and Master Ketiron, Telek became a powerful Sunwalker, skilled in both the healing arts and in the arts of combat. During a battle in Twilight Highlands, Ketiron was seriously injured, and despite the efforts of both himself and other healers, he never possessed the same stamina again. Ketiron's wife, [[User:Joshmaul/Areinnye Scourgebane|Areinnye]], believed that Ketiron had suffered a serious physical breakdown and suggested that he retire, as he had after the death of the Lich King. Though loath to leave the battle so early, Ketiron knew that he could no longer keep up the fight as he had in Northrend. Thus, Ketiron informed his leader, Regent Lord Lor'themar Theron, that he was retiring from active service and returning to Silvermoon to assist his old friend Bloodvalor in the training of the Blood Knight initiates.
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* If you have max cooking [[Fish Feast]]s are always welcomed.
 
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* Mages can offer portals after the run is completed.
 
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Upon his return to the Whitehair House in the Court of the Sun, Ketiron summoned Telek from Mulgore. Much to the young tauren's surprise, Ketiron held out his sword hilt-first, saying that he was to take Ketiron's place in the greater battle against Deathwing and his Twilight minions. Telek was horrified at the idea, wondering what thing had happened to the elf who had inspired him, but Ketiron reassured him that it was merely his desire to rest after having spent the better part of the last four years fighting enemies of the Horde. As a token of his training - as Ketiron had trained Telek in the Blood Knight way - he also gave him his old tabard, which had been awarded to Ketiron by his own master, Ordevaas Portalseeker, four years earlier.
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* Re-up any long-term buffs before everybody portals/hearths out.
 
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[[Category:Game terms]]
 
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With his mentor's blessing, Telek departed for Orgrimmar to begin his service to the greater Horde. Travelling from Thunder Bluff, he made his home in Orgrimmar, in the Valley of Wisdom, a section of the city given to the tauren by Warchief Hellscream. Telek preferred it to the jagged metal spires of the rest of the city, which he believed were sacrilegious to the Earth Mother.
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==In-Game Accomplishments==
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*[[User:Joshmaul/Telek Eaglespear/List of In-Game Information|Current Gear, Reputations and Raid Experience]]
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*[[User:Joshmaul/Telek Eaglespear/Learning About Real War|Carrying On the Fight]]
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==Appearance and Personality==
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Belonging to a tribe that is an offshoot of the Bloodhoofs, Telek has white fur and white horns, and is still relatively young, having been too young to participate in the war in Northrend. Knowing little of war and death, or indeed of any life beyond the normal life of a tauren tribesman, Telek possesses a youthful innocence, one that he will likely have a difficult time breaking as he carries on beyond the borders of Mulgore. He is fascinated at the similarity of powers between the Light-wielders of the Alliance and Quel'Thalas, believing that even non-tauren were guided by the Earthmother.
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===The Sword of Taeril'hane Ketiron===
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Master Ketiron received an exquisitely-fashioned warblade for fighting in the Crucible of Carnage in the Twilight Highlands, the third of the great arenas lorded over by the goblin entrepreneur Gurgthock. Along with Saavedro of Stratholme and his mentor, Ordevaas Portalseeker, Ketiron had fought in the first two, the Ring of Blood in the hills of Nagrand in Outland, and the Amphitheater of Anguish, amidst the ruins of Zul'Drak in Northrend. Upon his retirement from the field, Ketiron gave this sword to Telek as a gift from teacher to pupil.
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{{User:Joshmaul/Template:Characters}}

Revision as of 04:01, 6 April 2011

General

This article is a player character biography page for Eaglespear of Medivh US created by Joshmaul.

The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only.
Please make sure player character articles are named properly - see the player character articles policy.

"I have been involved in every major conflict since my people joined the Horde - against Illidan and the Legion in Outland, against Arthas and Malygos in Northrend, and against Deathwing and Cho'gall here. Non-stop, glad to help, death to our enemies. I feel five times older than I am...after Northrend, I wanted nothing more than to retire and teach the whelps how to use the Light. Now I have that chance...and so it falls to you, young Belor'malanore, to take my place. You will carry my sword and my standard into battle against the evil that permeates this land. I have trained you in every way I know how, under the guidance of the head of your order - and so I give up my duties gladly, knowing that they will be carried out by an honorable being."

- Master Taeril'hane Ketiron, to Telek Eaglespear
HordeTelek Eaglespear
Image of Telek Eaglespear
Title Belor'malanore (Sun-traveller, or Sunwalker)
Gender Male
Race Tauren (Humanoid)
Level 85
Class Paladin
Affiliation(s) The Horde
United Tauren Tribes
Sunwalkers
Occupation Sunwalker of the Horde
Location Orgrimmar
Status Alive
Relative(s) Ublaz (brother)
Mentor(s) Taeril'hane Ketiron
Aponi Brightmane
Alignment Lawful good

Telek Eaglespear is a young tauren who decided to join the Sunwalker order after a chance encounter with a powerful paladin in Silvermoon.

Biography

Born in the Stonetalon Mountains a decade before the Battle of Mount Hyjal, Telek belongs to the Eaglespear tribe, a small offshoot of the Bloodhoof tribe that retains their loyalty to them, and fiercely opposes the Grimtotems. Raised in the traditional tauren way, to respect the Earthmother and to participate in the hunt, the Eaglespears settled in Thunder Bluff, high above the plains of Mulgore, when Cairne Bloodhoof united the tribes. Telek's elder brother, Ublaz, went to fight for the Horde and was killed during an attack on Naxxramas prior to the re-opening of the Dark Portal. Ublaz later returned shortly before the war against the Lich King, having been resurrected by the Scourge as a death knight and freed by the efforts of Tirion Fordring and Darion Mograine.

Touched by the Light

Aponi and Ketiron, Eaglespear's Teachers

Telek's first teachers - Aponi Brightmane, leader of the Sunwalkers, and Taeril'hane Ketiron, a Blood Knight Master visiting from Silvermoon

After the death of the Lich King, Telek decided to explore beyond Kalimdor, and journeyed to the Eastern Kingdoms. Not comfortable with being around the Forsaken, Telek travelled to the blood elf city of Silvermoon. In the Court of the Sun, he saw something that would change his life...

A group of blood elves had gathered outside a stately manor, watching with awe as a venerable nobleman demonstrated his powers to them. The blood elves were aspiring Blood Knights, and the nobleman was a Blood Knight Master named Taeril'hane Ketiron. Back in Mulgore, as the war in Northrend went on, Telek had heard about a movement of the tauren people, who looked to the sun as a source of power, much as their night elf allies called on the moon - the embodiment of their goddess Elune. What Telek saw in Silvermoon was a man wielding power very similar to what he had heard, the ability to heal or call holy wrath upon an enemy.

Entranced, Telek watched as the Master demonstrated his art to his pupils. The Blood Knight neophytes laughed and mocked the young tauren, but Ketiron silenced them, sensing something within him. Switching from his native Thalassian to Orcish, the language of the Horde, Ketiron spoke with Telek and listened as his guest told him of the movement in Mulgore, about using powers like his. Smiling, Ketiron blessed the young tauren and hoped to one day see this idea become a reality.

Three years later, the world altered irrevocably by the Shattering, Ketiron ventured to Thunder Bluff. By this time, Cairne had been killed by Grimtotem treachery, and his son Baine had solidified his position as the new High Chieftain of all tauren. The Master was pleased to see that the movement, now known as the Sunwalkers, had taken hold, consisting of people who not only used the powers of paladins, but of priests as well. As Telek arrived in Thunder Bluff to receive wisdom and instruction from Aponi Brightmane, leader of the Sunwalker movement, he was surprised to see Ketiron standing at her side, pledging to teach the new Sunwalker what he knew as well. Ketiron called him "Belor'malanore", the closest approximation in Thalassian to "Sunwalker".

Ketiron's Successor

Eaglespear in Silvermoon

Telek in Silvermoon, shortly after receiving the sword and colors of Master Ketiron

After months of training and study under both his mentor Aponi and Master Ketiron, Telek became a powerful Sunwalker, skilled in both the healing arts and in the arts of combat. During a battle in Twilight Highlands, Ketiron was seriously injured, and despite the efforts of both himself and other healers, he never possessed the same stamina again. Ketiron's wife, Areinnye, believed that Ketiron had suffered a serious physical breakdown and suggested that he retire, as he had after the death of the Lich King. Though loath to leave the battle so early, Ketiron knew that he could no longer keep up the fight as he had in Northrend. Thus, Ketiron informed his leader, Regent Lord Lor'themar Theron, that he was retiring from active service and returning to Silvermoon to assist his old friend Bloodvalor in the training of the Blood Knight initiates.

Upon his return to the Whitehair House in the Court of the Sun, Ketiron summoned Telek from Mulgore. Much to the young tauren's surprise, Ketiron held out his sword hilt-first, saying that he was to take Ketiron's place in the greater battle against Deathwing and his Twilight minions. Telek was horrified at the idea, wondering what thing had happened to the elf who had inspired him, but Ketiron reassured him that it was merely his desire to rest after having spent the better part of the last four years fighting enemies of the Horde. As a token of his training - as Ketiron had trained Telek in the Blood Knight way - he also gave him his old tabard, which had been awarded to Ketiron by his own master, Ordevaas Portalseeker, four years earlier.

With his mentor's blessing, Telek departed for Orgrimmar to begin his service to the greater Horde. Travelling from Thunder Bluff, he made his home in Orgrimmar, in the Valley of Wisdom, a section of the city given to the tauren by Warchief Hellscream. Telek preferred it to the jagged metal spires of the rest of the city, which he believed were sacrilegious to the Earth Mother.

In-Game Accomplishments

Appearance and Personality

Belonging to a tribe that is an offshoot of the Bloodhoofs, Telek has white fur and white horns, and is still relatively young, having been too young to participate in the war in Northrend. Knowing little of war and death, or indeed of any life beyond the normal life of a tauren tribesman, Telek possesses a youthful innocence, one that he will likely have a difficult time breaking as he carries on beyond the borders of Mulgore. He is fascinated at the similarity of powers between the Light-wielders of the Alliance and Quel'Thalas, believing that even non-tauren were guided by the Earthmother.

The Sword of Taeril'hane Ketiron

Master Ketiron received an exquisitely-fashioned warblade for fighting in the Crucible of Carnage in the Twilight Highlands, the third of the great arenas lorded over by the goblin entrepreneur Gurgthock. Along with Saavedro of Stratholme and his mentor, Ordevaas Portalseeker, Ketiron had fought in the first two, the Ring of Blood in the hills of Nagrand in Outland, and the Amphitheater of Anguish, amidst the ruins of Zul'Drak in Northrend. Upon his retirement from the field, Ketiron gave this sword to Telek as a gift from teacher to pupil.