Classes | |||||||||||||
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Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Mage abilities come in three schools of magic: Arcane, Fire, and Frost, which are usually affected by their tree's respective talents. Mage spells are also usually delineated by their purpose: direct damage, area of effect damage, and utility. Mages are also the only class with the ability to teleport themselves or their group members to the variety of the capital cities.
The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent snare built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.
Trainable Spells
Icon | Ability | Min Level | Range | Tree | Description |
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[Fireball] | Starts with | 40 yards | Fire | Causes Fire damage at long range. | |
[Arcane Missiles] | 3 | 40 yards | Arcane | Launches (Improved Arcane Missiles: two/three) waves of Arcane Missiles at the enemy, causing 416.17 Arcane damage per wave. Each offensive spell you cast has a 30% chance to activate Arcane Missiles. | |
[Fire Blast] | 5 | 30 yards | Fire | Blasts the enemy for X Fire damage. | |
[Frostbolt] | 7 | 35 yards | Frost | Launches a bolt of frost at the enemy, causing X Frost damage and slowing movement speed by 40% for Z sec. | |
[Frost Nova] | 8 | 10 yards | Frost | Blasts enemies near the caster for X Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. | |
[Counterspell] | 9 | 40 yards | Arcane | Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat. | |
[Evocation] | 12 | self only | Arcane | Gain 15% of your mana instantly and another 45% of your total mana over 6 sec. | |
[Polymorph] | 14 | 40 yards | Arcane | Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. | |
[Blink] | 16 | self only | Arcane | Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. | |
[Cone of Cold] | 18 | 10 yards | Frost | Targets in a cone in front of the caster take X Frost damage and are slowed by 50% for 8 sec. | |
[Arcane Blast] | 20 | 30 yards | Arcane | Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast. | |
[Arcane Explosion] | 22 | 10 yards | Arcane | Causes an explosion of arcane magic around the caster, causing X Arcane damage to all targets within 10 yards. | |
Teleport | 24 | self only | Arcane | Teleports the caster to <cityX>. Requires a [Rune of Teleportation]. | |
[Scorch] | 26 | 40 yards | Fire | Scorch the enemy for X Fire damage. | |
[Ice Lance] | 28 | 35 yards | Frost | Deals X Frost damage to an enemy target. Causes double damage against Frozen targets. | |
[Remove Curse] | 30 | 40 yards | Arcane | Removes 1 Curse from a friendly target. | |
[Ice Block] | 30 | self only | Frost | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec. | |
Slow Fall | 32 | 40 yards | Arcane | Slows friendly party or raid target's falling speed for 30 sec. Requires a [Light Feather]. | |
[Molten Armor] | 34 | self only | Fire | Causes X Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
[Mage Ward] | 36 | self only | Arcane | Absorbs X Fire, Frost or Arcane damage. Lasts 30 sec. | |
[Conjure Refreshment] | 38 | N/A | Arcane | Conjures 20 Mana Pies providing the mage and <his/her> allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. | |
Portal | 42 | N/A | Arcane | Creates a portal, teleporting group members that use it to <cityX>. Requires a [Rune of Portals]. | |
[Flamestrike] | 44 | 40 yards | Fire | Calls down a pillar of fire, burning all enemies within the area for X Fire damage and an additional Z Fire damage over 8 sec. | |
[Mana Shield] | 46 | self only | Arcane | Absorbs X damage, draining mana instead. Drains 1 mana per damage absorbed. Lasts 60 sec. 10 sec cooldown. | |
[Conjure Mana Gem] | 48 | N/A | Arcane | Conjures a mana stone that can be used to instantly restore X mana. | |
[Mirror Image] | 50 | N/A | Arcane | Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec. | |
[Blizzard] | 52 | 35 yards | Frost | Ice shards pelt the target area doing X Frost damage over 8 sec. | |
[Teleport: Stonard] [Teleport: Theramore] |
52 | self only | Arcane | Teleports the caster to Stonard/Theramore. Requires a [Rune of Teleportation]. | |
Portal: Stonard Portal: Theramore |
52 | self only | Arcane | Creates a portal, teleporting group members that use it to Stonard/Theramore. Requires a [Rune of Portals]. | |
[Frost Armor] | 54 | self only | Frost | Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
[Frostfire Bolt] | 56 | 40 yards | Fire | Launches a bolt of frostfire at the enemy, causing X Fire damage, slowing movement speed by 20% and causing an additional Z Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage. | |
[Arcane Brilliance] | 58 | 30 yards | Arcane | Infuses all party and raid members with brilliance, increasing their maximum mana by X and spell power by 6% for 1 hour. If target is in your party or raid, all party and raid members will be affected. | |
[Polymorph] | 60 | 40 yards | Arcane | Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. | |
[Polymorph] | 60 | 40 yards | Arcane | Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. | |
[Polymorph] | 60 | 40 yards | Arcane | Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. | |
[Teleport: Shattrath] | 62 | self only | Arcane | Teleports the caster to Shattrath. Requires a [Rune of Teleportation]. | |
[Portal: Shattrath] | 66 | self only | Arcane | Creates a portal, teleporting group members that use it to Shattrath. Requires a [Rune of Portals]. | |
[Mage Armor] | 68 | self only | Arcane | Increases your resistance to all magic by X and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
[Ritual of Refreshment] | 70 | N/A | Arcane | Begins a ritual that creates a refreshment table. Raid members can click the table to acquire [Conjured Mana Biscuit]s. The table lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right click the refreshment portal and not move until the ritual is complete. Requires two arcane powders. | |
[Teleport: Dalaran] | 72 | self only | Arcane | Teleports the caster to Dalaran. Requires a [Rune of Teleportation]. | |
[Portal: Dalaran] | 74 | self only | Arcane | Creates a portal, teleporting group members that use it to Dalaran. Requires a [Rune of Portals]. | |
[Spellsteal] | 76 | 40 yards | Arcane | Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. | |
[Invisibility] | 78 | self only | Arcane | Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec. | |
[Flame Orb] | 81 | 40 yards | Fire | Launches a Flame Orb forward from the Mage's position, dealing X Fire damage every second to the closest enemy target for 15 secs. | |
[Ring of Frost] | 83 | 20 yards | Frost | Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius. | |
[Time Warp] | 85 | self only | Arcane | Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min. | |
Teleport: Tol Barad | 85 | self only | Arcane | Teleports the caster to Tol Barad. Requires a [Rune of Teleportation]. | |
Portal: Tol Barad | 85 | self only | Arcane | Creates a portal, teleporting group members that use it to Tol Barad. Requires a [Rune of Portals]. |
Talent Spells
Talent spells are spells or abilities that are acquired from spending talent points in a certain tree. For example Pyroblast is from the Fire tree while Ice Barrier is from the Frost tree.
Arcane
Icon | Ability | Min Points | Range | Description |
---|---|---|---|---|
[Arcane Barrage] | Arcane Primary | 40 yards | Launches several missiles at the enemy target, causing X Arcane damage. | |
[Presence of Mind] | 10 | self only | When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. | |
Slow | 20 | 35 yards | Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time. | |
[Focus Magic] | 25 | 30 yards | Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells increases by 3% for 10 sec. Cannot be cast on self. | |
[Arcane Power] | 30 | self only | When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
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Fire
Icon | Ability | Min Points | Range | Description |
---|---|---|---|---|
[Pyroblast] | Fire Primary | 40 yards | Hurls an immense fiery boulder that causes X Fire damage and an additional Y Fire damage over 12 sec. | |
[Blast Wave] | 10 | 40 yards | A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 70% for 3 sec. | |
[Combustion] | 15 | 40 yards | Combines your damaging periodic Fire effects on an enemy target but does not consume them, instantly dealing 955 to 1131 Fire damage and creating a new periodic effect that lasts 10 sec and deals damage per time equal to the sum of the combined effects. | |
[Dragon's Breath] | 20 | 10 yards | Targets in a cone in front of the caster take X Fire damage and are disoriented for 5 sec. Any direct damaging attack will revive targets. | |
[Living Bomb] | 30 | 40 yards | The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets. |
Frost
Icon | Ability | Min Points | Range | Description |
---|---|---|---|---|
[Summon Water Elemental] | Frost Primary | N/A | Summon a Water Elemental to fight for the caster. | |
[Icy Veins] | 10 | self only | Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. | |
[Cold Snap] | 15 | self only | When activated, this spell finishes the cooldown of all Frost spells you recently cast. | |
[Ice Barrier] | 20 | self only |
Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage. | |
[Deep Freeze] | 30 | 35 yards | Stuns the target for 5 sec. Only usable on Frozen targets. Deals X damage to targets permanently immune to stuns. |
Extra Spells
These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are learned through books or given as quest rewards.
Icon | Ability | Min Level | Range | Taught by |
---|---|---|---|---|
Polymorph: Pig | 60 | 30 yards | Template:Questclass from Archmage Xylem in Azshara. | |
Polymorph: Rabbit | 60 | 30 yards | [Tome of Polymorph: Rabbit] from the Noblegarden event. | |
Polymorph: Turtle | 60 | 30 yards | [Tome of Polymorph: Turtle] from Gahz'ranka in Zul'Gurub. | |
Polymorph: Black Cat | 60 | 30 yards | [Tome of Polymorph: Black Cat] for 2500 from Endora Moorehead in Dalaran at neutral Kirin Tor reputation. | |
[Dalaran Brilliance] | 80 | 40 yards | [Tome of Dalaran Brilliance] sold by Endora Moorehead found in the Sisters Sorcerous of Dalaran. |
Spells by Function
Damage spells
Single-target Damage
[Frostbolt] for ice-based single target damage (and a snare); [Fire Blast] for instant fire damage (and brief cooldown); [Fireball] for a big whopper of fire damage. [Scorch] is another fire-based spell which has a short casting time and does good damage. [Arcane Missiles] are channeled over 5 seconds, with one wave of arcane damage fired each second and can be made uninterrupted by normal damage with talents. [Arcane Blast], made available in the BC expansion, adds a buff to the caster that increases Arcane Blast damage while increasing mana cost, stacking up to 4 times.
With talents, [Pyroblast] can be acquired. It is basically a slow-casting, huge [Fireball] with a large DoT component.
Area of effect damage
This category of spells includes your first AoE spell: [Arcane Explosion], an instant cast arcane point blank area of effect; [Blizzard], a channeled ground target area of effect cold spell; and [Flamestrike], a fire-based ground target area of effect spell.
[Blast Wave] (another talent spell) is an instant cast, point blank area of effect fire spell which dazes the enemy. It has a moderate cooldown (45 seconds).
Defensive spells
Snares and roots
[Frostbolt] snares the enemy, and [Frost Nova] is a point blank area of effect root which also inflicts a small amount of damage.
[Frost Armor] gives the Mage both an armor buff and a reactive debuff to enemies that hit the Mage in melee, along with a small resistance to frost magic. Attackers are snared and slowed.
Mages who go 41 points in to the Arcane tree can get Slow, which snares 60% and also reduces casting speed and reduces ranged attack speed by 60%.
Crowd control
[Polymorph] allows the Mage to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin or black cat (depending on the spell and glyph used) for a certain amount of time.
Damage absorption
[Mana Shield] allows the Mage to absorb physical and magical damage taken at the cost of mana, at a 2:1 rate (50 damage = 100 mana). A talent can reduce the mana usage.
[Mage Ward] absorbs fire, frost, and arcane damage. Great against other mages.
With talents, [Ice Barrier] can be acquired. It's an instant cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds).
[Mage Armor] increases resistances to all schools of magic while also allowing mana regeneration during the Five second rule.
Utility spells
Slow Fall - a "defensive" spell of sorts - protects against falling damage, requires a Light Feather to use.
Intellect buffs
A very good buff for the Mage (and any class that uses mana) is intellect. Mages have two flavors of these: [Arcane Intellect] and the group version, [Arcane Brilliance].
Conjuration
[Conjure Mana Gem] gives you a stone that acts as a free mana potion on a separate cooldown from your other potions. These stones can not be shared. Food and Water of varying levels can also be conjured for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.
Evocation
The fastest way to regenerate your mana, [Evocation] can refill the majority of your mana bar over the course of its 8 second cast. Be sure not to be at risk of getting hit, since this is a channeled effect.
Teleport Spells
Self
This includes the Teleport: <Capital City> spells as well as [Blink].
Portals
Creates a portal that can be clicked to instantly move your group to a friendly city.
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ja:Mage/Spell