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MobMaloriak
Image of Maloriak
Race Dragonman (Dragonkin)
Level ?? Boss
Location Fleshrender's Workshop, Blackwing Descent

Maloriak is a boss in Blackwing Descent who can be found in the Fleshrender's Workshop, off to the east of the Vault of the Shadowflame.

The world first heroic kill was by Premonition (25 person) on 21 December 2010. This kill confirmed that the title Slayer of Stupid, Incompetent and Disappointing Minions is, in fact, real, but only lasts for 30 minutes. There is no actual achievement associated with the title despite Nefarian's quote.

Background

Maloriak is a scientific minion of Nefarian that has a tendency to fail his experiments. The most notable 'failure' is the blind dragon, Atramedes which now serves under Nefarian as well.

Abilities

All phases

  • Spell arcane portalironforge Arcane Storm — Deals 14137 to 15862 (Heroic: 47125 to 52875) Arcane damage per second to all enemies within 50,000 yards. Lasts 6 sec. Interruptible.
  • Spell shadow shadowmend Release Abberations — Releases 3 Abberrations from their growth chambers, causing them to attack all enemies in the area. Interruptible. 1.5 sec cast
  • Inv potion 127 Remedy — Heals the caster for 25000 (25: 75000) health and generates 2000 mana per second. The amount healed by this effect increases by 25000 (25: 75000) per second. Lasts 10 sec. Magic dispellable. 50000 (25: 150000) on Heroic.
Red Vial
  • Spell fire fire Consuming Flames — Ignites a random target in flames, dealing 4500 (25: 9000) Fire damage per second. Any additional magic damage taken by the target increases the damage dealt by this effect by 50% of the damage taken. Lasts 10 sec. 7500 (25: 13500) on Heroic.
  • Spell fire elementaldevastation Scorching Blast — Deals 500000 (25: 1250000) Fire damage, split among all targets in a cone up to 60 yards in front of the caster. 1000000 to 1250000 (25: 2500000 to 3125000) on Heroic.
Blue Vial
  • Spell frost arcticwinds Biting Chill — Surrounds a random player target with a ring of frost which deals 5000 (Heroic: 10000) Frost damage per second to the target and any friends of the target within 8 yards. Lasts 10 sec.
  • Spell frost frostshock Flash Freeze — Causes an area around a random target to become suddenly freezing cold, dealing 70687 to 79312 Frost damage to all targets within 10 yards of the target and encasing them in solid ice for 30 sec. When the ice is broken, the targets are released but the breaking ice deals an additional 56550 to 63450 Frost damage to all targets 10 yards around that target, breaking all ice in that area as well.
Green Vial
  • Inv misc slime 01 Debilitating Slime — Slime sprays out from the cauldron, coating every unit (players and enemies!) in the room. The slime increases all damage taken by 100% and suppresses any Growth Catalysts on the target, causing it be removed temporarily. Lasts 15 sec.


Heroic Mode

Dark Magic
  • Spell shadow soulleech 3 Shadow Imbued — Maloriak is immune to taunt for the duration.
  • Spell shadow chilltouch Engulfing Darkness — Frontal cone that deals 15000 (25: 25000) Shadow damage every second for 8 seconds and reduces healing received by 100%. Used every 11 seconds.
  • Spell shadow soulleech 3 Vile Swill — Maloriak vomits five Vile Swills with 2M/5.6M HP.
  • Ability rogue envelopingshadows Dark Sludge — Vile Swill constantly cast Dark Sludge on random players, which do not despawn until the Vile Swill are killed. Deals 15000 shadow damage every .5 seconds to players in the dark sludge.


25% Health
  • Spell shadow shadowmend Release All — Releases all remaining Abberations from their growth chambers. In addition, releases the two Prime Subjects from their growth chambers.
  • Spell fire volcano Magma Jets — Releases a fissure of fire in a straight line in front of Maloriak. Players initially in the area of effect will be knocked high into the air, take 38000 to 42000 (Heroic: 70687 to 79312) Fire Damage, and will suffer falling damage upon landing. In addition, the fissure leaves behind a persistent burning effect which deals 23562 to 26437 (Heroic: 37700 to 42300) Fire damage to all nearby enemies. There is no cast bar for this spell, but two seconds before using it Maloriak will stop moving and perform a casting animation. This gives the tank (and anyone else directly in front of Malorak) time to get out of the way.
  • Spell frost coldhearted Absolute Zero — Summons a sphere of sub-freezing energy near a random target. If this sphere comes within 6 yards of an enemy, it will explode, dealing 47125 to 52875 (Heroic: 94250 to 105750) Frost damage to all enemies within 6 yards, knocking them back.
  • Spell nature elementalshields Acid Nova — Deals 7500 (Heroic: 15000) Nature damage per second to all enemies for 10 sec.

Aberrations

  • Inv potion 107 Growth Catalyst — Increases nearby allies' damage dealt by 20% and reduces damage they take by 20%. Affects all allies within 10 yards.

Prime Subjects

  • Inv potion 107 Growth Catalyst — Increases nearby allies' damage dealt by 20% and reduces damage they take by 20%. Affects all allies within 10 yards.
  • Spell nature shamanrage Fixate — Fixated on a target. Immune to taunt. Lasts 10 seconds.

Strategy

The Maloriak encounter has some rather unusual mechanics. He switches between several sets of abilities depending on which vial Maloriak throws into the Cauldron. There is a pattern to his vials, with every third vial being a Green one, and the two before it are either Red then Blue, or Blue then Red. Each Vial lasts 40 seconds, after which Maloriak will cast a new one. He also has adds, that he summons in packs of 3 with an interruptable cast, twice every Red or Blue Vial phase.

There is a limited amount of adds he can summon; 18 Abberations and 2 Prime Subjects, which he will only summon in his final phase from 25% to 0. Because of the adds' Growth Catalyst ability, they need to be tanked away from Maloriak, so he won`t get the buff as well. By the time 9 adds are up, they will be dealing tank-killing damage, which can only be survived by a) popping cooldowns, b) kiting, or c) having a third tank pick up a couple of adds.

The Red Vial gives him a flame breath. Unlike other flame breaths, that you want to stay out of, this one does shared damage to everyone in the breath, meaning that if only the tank is in the breath, he will get one-shotted. So, when he throws a Red vial into the cauldron, everyone but the off-tank(s) should stack up in front of him.

The Blue Vial gives him a spell which randomly freezes a random member of the raid and everyone within 10 yards of that person in an iceblock with 5k hp. One player, preferably a fire mage (for fire blast) should be assigned to breaking these immediately. The raid should spread out for this phase.

The Green Vial wipes the Growth Catalyst buff given by the adds, and puts a debuff on everyone including both adds and players increasing damage taken by 100%. During this phase all dps should be focused on aoeing the adds down before the green phase is over, as he will immediately follow up the green phase with an add summon.

Throughout the fight he will also randomly start to channel Arcane Storms, which must be interrupted, so as to mitigate raid damage. When he reaches 25%, he will release all remaining adds (hopefully only the two Prime Subjects, or you will likely wipe) and enter a Soft Enrage-like phase, where he deals more damage, summons Magma Jets (void zones of fire in a line in front of him), ice orbs that will explode if dpsed down or if they reach a player, and does high raid damage through Acid Storm. Pop all cooldowns, and nuke him through that last phase as quickly as humanly possible. The main tank must avoid the Magma Jets, either by kiting Maloriak around the outside of the room or by dodging out of the way when he performs the casting animation for it.

The main mechanic of the fight is actually the adds, because of their absurd damage. There are a number of ways to deal with this:

  1. Interrupt one cast of Release Aberrations, and let the off-tank pop all cooldowns when 9 adds arrive.
  2. Interrupt one cast of Release Aberrations, and have dps use kiting abilities such as Blast Wave, Ring of Frost, Earthbind Totem, and Frost Trap.
  3. Interrupt no casts of Release Aberrations, and split adds between two off-tanks, instead of one.
  4. Interrupt the second cast of Release Aberrations, and single-target dps the first set of three adds down before the third cast.

10 man: He has a 6-minute enrage timer. To beat this fight, you will have to face two sets of three phases (Red/Blue, Blue/Red, Green). DPS has to be careful, as you don't want to push him to 25% until the second Green Vial is thrown in the cauldron, or you'll likely wipe due to not being able to take down your remaining Abberations.

Heroic Mode Changes

Maloriak Heroic Mode undergoes a couple of changes. First of all, he gains an additional phase called the Dark Phase in which Nefarian will throw a dark potion into the cauldron. During this phase, several slime adds called "Vile Swill" will spawn and must be killed. Each slime can cast an ability called dark sludge which puts a dark puddle on the ground under one raid memember dealing damage to anyone that stands in it. This "dark phase" lasts for 90 seconds before Maloriak goes back into his normal Red/Blue/Green Phases and ideally the slimes need to be dead before it happens. He also casts a shadow breath at the main tank that reduces healing done to the tank and tank healers need to heal when the breath is not happening.

The Aberrations also have more life requiring higher AOE dps to kill during green phases as well as hitting harder.

Due to the addition of the "Dark Phase" Maloriak's enrage timer is increased to 12 minutes but you are still required to push him into his sub 25% phase after 2 green phases.

Loot

These have been confirmed to drop off Maloriak via Armory newsfeeds.
Normal Mode
Heroic Mode
  • Inv misc questionmark
    • Aberration's Leggings (heroic)
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    • Belt of Absolute Zero (heroic)
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    • Belt of Arcane Storms (heroic)
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    • Cloak of Biting Chill (heroic)
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    • Dragon Bone Warhelm (heroic)
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    • Flash Freeze Gauntlets (heroic)
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    • Jar of Ancient Remedies (heroic)
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    • Leggings of Consuming Flames (heroic)
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    • Legwraps of the Greatest Son (heroic)
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    • Mace of Acrid Death (heroic)
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    • Treads of Flawless Creation (heroic)
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    • Tunic of Failed Experiments (heroic)
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Related achievements

Quotes

Intro
  • Lord Victor Nefarius yells: Maloriak, try not to lose to these mortals! Semi-competent help is SO hard to create.
Aggro
  • There can be no disruptions! Mustn't keep the master waiting, mustn't fail again!
Red Vial
  • Mix and stir! Apply heat!
Blue Vial
  • How well does the mortal shell handle extreme temperature change? Must find out! For Science!
Green Vial
  • This one's a little unstable! But what's progress without failure?
Release Aberrations
  • What they lack in intelligence they make up for in ferocity!
  • My failings will be your downfall!
Lord Victor Nefarius throws Dark Magic into the cauldron!
  • Lord Victor Nefarius yells: Your mixtures are weak, Maloriak! They need a bit more... kick!
25% HP
  • When pushed to the edge, results may become unpredictable!
  • Too early, but no choice... They must be tested! Face now my prime subjects!
Killing a player
  • Nothing goes to waste!
  • Strip the flesh, harvest the organs!
Death
Maloriak yells: There will never be another like me...
Lord Victor Nefarius yells: Congratulations! Allow me to grant you a title befitting the amazing achievement you just performed! Henceforth, you shall be known as the Slayer of Stupid, Incompetent and Disappointing Minions!

Videos

10-man Normal

10-man Heroic

25-man Normal

Patches and hotfixes

  • Cataclysm Hotfix (2011-02-16): Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.
  • Cataclysm Hotfix (2011-01-18): Abberrations spawned during the Maloriak encounter were displaying inappropriately high health values on Heroic difficulty. This has been corrected.
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

External links

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