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Poisons

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See Poison for the dispel type.
Poisons
Trade brewpoison
  • Poisons (Passive)
  • Passive
  • You can apply poisons to your weapons to increase their effectiveness. Poisons are sold by vendors that are often found near Rogue trainers in major cities.
Usable by
ClassRogue
Properties
TypeOffensive, Utility
SchoolNature
CooldownNone/Global Cooldown
Talents
Improvement
talents
Deadly Brew, Vile Poisons, Master Poisoner

Poisons is an ability that enables Rogues to coat their Main Hand, Off Hand, or Ranged weapon with poisons. When a poisoned weapon strikes an enemy it has a chance of applying a debuff that damages, slows, or otherwise hinders the enemy, depending on the poison applied. Learned at level 10, Poisons are a core part of the Rogue class and their use is required to maximize effectiveness.

Poisons are considered a temporary (1-hour) weapon enhancement. Poisons do not stack with other temporary weapon effects such as a Blacksmith's sharpening stones or weightstones or Alchemist's oils. Only one such temporary weapon enchantment can be active on a weapon at a time.

Some Rogue talents and abilities, most of which are found within the Assassination tree, enhance the effectiveness of poisons.

Poisons

Poisons are automatically learned. These are the poisons with a very brief description of their basic function:

Abilities, talents, and items

The following abilities, talents, and items directly relate to Rogue poisons:

  • Shiv: Instantly applies the poison on your offhand weapon to the target and dispels an enrage effect.
  • Mutilate: Damage is increased by 20% against poisoned targets.
  • Envenom Consumes 1 stack of Deadly Poison per combo point on the target, dealing additional damage per point, similar to Eviscerate but ignores armor and deals Nature damage.
  • Bloodfang Armor: Tier 2 (level 60) gear with 3-set bonus that increases the chance to apply poisons to your target by 5%.

Weapon speed

Faster weapons do not always increase the rate at which you apply a poison: unlike the other poisons (which have a fixed chance per hit), Instant and Wound Poison use PPM (proc-per-minute) mechanics. This means that even on a very slow weapon your Instant or Wound Poisons will add the same amount of DPS (damage per second) as on a fast weapon. Note that without Improved Poisons, Wound Poison's DPS is higher than Instant Poison's due to its higher PPM.

The argument for using slower weapons is this: based on your weapon speed and your poison's PPM, an average proc chance is calculated that will be used every melee swing. However, your special attacks (Sinister Strikes, Mutilates, etc.) can also deliver your poisons, and they use this very same calculated proc chance. So equipping a slow weapon results in an increased chance of applying poison with your special attacks, which, of course, are not restricted by your weapon speed. The difference in damage is rather minimal though, so people often just follow the "slow MH, fast OH" because they could always put Crippling/Deadly/Mind-Numbing on their OH without much reduced effect.

Historical

Prior to Patch 3.0.2, Rogues made their own poisons using a Poisons skill. Poison ingredients were purchased at Shady Dealers or reagent vendors, found in junkboxes obtained through Pickpocketing, or gathered with Herbalism. Once you had the Poisons skill, you had to level it like a profession. You had a skill level that you could increase by making poisons that still gave skill. Unlike professions, you did not need to purchase the ability to skill up beyond the 75, 150, 225, and 300 limits. Instead your current skill limit was simply five times your current level. There was no poisons trainer; instead you learned new poisons from the Rogue trainer, subject to meeting the level and skill prerequisites. Poisons did not count towards your two-profession limit, despite its similarities to other professions.

Previously Rogues could buy Anesthetic Poison, which was used to dispel enrage effects. In Patch 4.0.1 the ability to dispel enrage effects was built into Shiv, making this poison obsolete. It is no longer sold by common vendors, although you can still buy a non-functional version from Jeeves (likely a bug).

Quests

Formerly, the quest chains detailed below were required to access Poisons—this is no longer the case and the ability becomes available for purchase upon reaching level 10. The quests remain, however, as Rogue-only quests.

Alliance

Go to the Old Town in Stormwind. Master Mathias Shaw at SI:7 headquarters offers the first quest in the chain, Official alliance mini-icon Ui-charactercreate-classes rogue [20] Mathias and the Defias. The quest takes you to a tower on the southern border of Westfall near Stranglethorn Vale, along the river, and requires a skill level of 70 in Lockpicking to complete. After completing Official alliance mini-icon Ui-charactercreate-classes rogue [24] Klaven's Tower, the second quest in the chain, you will gain the ability to buy poisons.

Horde

Go to the Cleft of Shadow in Orgrimmar and complete Official horde mini-icon Ui-charactercreate-classes rogue [20] The Shattered Salute. The Horde quest chain is difficult to solo at level 20, but two level-20 characters or a solo Rogue around level 23 should be able to complete it. The two main quests (including Official horde mini-icon Ui-charactercreate-classes rogue [24] Mission: Possible But Not Probable which requires a skill level of 70 in Lockpicking to complete) in the chain take you to a tower in the northeast corner of the Barrens. When the quest objectives are completed, the Rogue will be poisoned with a very slow-acting poison debuff. After turning in the quest at the Cleft of Shadow, the Rogue travels to Tarren Mill in the Hillsbrad Foothills, where s/he will be cured of the poison debuff (though the poison is easily curable through a variety of other means as well) and gain the right to buy poisons.

In Mists of Pandaria

Mists-Logo-Small This section concerns content exclusive to Mists of Pandaria.
Icon-information This section concerns content that is not yet implemented.

Poisons will be re-worked in the Mists-Logo-Small Mists of Pandaria expansion to most likely only have one damage type poison and the rest being utility poisons in order to give more reason to use utility poisons without feeling like using them would be a damage loss.[1]

References

  1. ^ Blizz Zarhym 2011-10-28. Mists of Pandaria Developer Q&A Transcript. Official World of Warcraft Community site (US). Archived from the original on 2011-10-27. “5:29”
       Blizz Zarhym 2011-10-27. Mists of Pandaria Live Developer Q&A Transcript. Official World of Warcraft Community site (EU). “5:29”

Patch changes

WoW Icon 16x16 Patch 4.0.1 (2010-10-12): Many class talents, spells, and abilities have been overhauled, added, or removed.

Rogues now learn Poisons at level 10 (down from level 20), Rogues can now poison their Ranged weapon, Anesthetic Poison has been removed (Shiv now dispels Enrage effects), poisons no longer have multiple ranks and now scale with character level, several abilities and talents related to poisons have changed, Glyph of Poisons added.

WoW Icon 16x16 Patch 3.0.2 (2008-10-14): Damaging poisons now scale with attack power.
WoW Icon 16x16 Patch 3.0.2 (2008-10-14): Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
WoW Icon 16x16 Patch 2.3.0 (2007-11-13): All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
WoW Icon 16x16 Patch 2.1.0 (2007-05-22): Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
WoW Icon 16x16 Patch 2.1.0 (2007-05-22): Rogue poisons no longer have charges.
WoW Icon 16x16 Patch 1.11.0 (2006-06-20): Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out.
WoW Icon 16x16 Patch 1.11.0 (2006-06-20): A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others.
WoW Icon 16x16 Patch 1.10.0 (2006-03-28): Applying Rogue poisons will no longer break Stealth.

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