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(Created page with "{{Stub/Item}} <onlyinclude>{{#data:settip |mode={{{mode|}}} |arg={{{arg|}}} |name=Agony and Torment |piececount=2 |stats= |sockets= |effects= |pieces={{loot|epic|Claws of Agony}}...")
 
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{{Stub/Item}}
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{{lang|br=Polymorph}}
 
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<onlyinclude>{{#data:settip
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{{Infobox ability
 
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|mode={{{mode|}}}
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|name=Polymorph
 
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|arg={{{arg|}}}
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|image=Spell_Nature_Polymorph.png
 
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|name=Agony and Torment
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|description=Transforms the enemy into a [[sheep]], forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on [[Beast]]s, [[Humanoid]]s and [[Critter]]s.
 
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|piececount=2
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|class=[[Mage]]
 
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|stats=
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|race=All
 
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|sockets=
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|type=[[Crowd Control]]
 
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|effects=
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|school=[[Arcane]]
 
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|pieces={{loot|epic|Claws of Agony}}<br />{{loot|epic|Claws of Torment}}
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|target="Unfriendly"
 
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|bonus=(2) Set: Your melee and ranged attacks have a chance to grant 1000 haste rating for 10 sec.
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|cost=150 [[Mana]] at max rank
 
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}}</onlyinclude>
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|range=30 yds.
 
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|cast_time=1.5
 
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|cooldown=[[Global Cooldown]]
 
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|improvement=[[Arcane Focus]], [[Arcane Subtlety]]
 
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|ranks=4, plus variations
 
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|requirements=Target must be [[Humanoid]], [[Beast]] or [[Critter]]
 
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|buff_name=Polymorph
 
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|buff_type=Magic
 
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|buff_image=Spell_Nature_Polymorph.png
 
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|buff_desc=Cannot attack or cast spells. Increased regeneration.
 
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|buff_dur=X seconds (10-50)
 
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|debuff=
 
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}}__NOTOC__
 
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{{AbilityFlavor|"Baaaaa."|TCGHoA|58}}
 
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Polymorph is a [[mage]] spell that transforms the enemy into a critter, removing it from combat. It is the mage's primary [[crowd control]] spell, allowing him or his party to focus their efforts elsewhere while the polymorphed target wanders harmlessly for a period of time. Any damage will break the effect, including [[DoT]]s. The spell only works on [[beast]]s, [[humanoid]]s (including enemy player characters) and [[critter]]s.
 
   
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'''Agony and Torment''' are a pair of fist weapons.
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Polymorph will affect [[mob]]s up to the advertised duration (20 to 50 seconds depending on spell rank), but [[player]]s will break out of the transformation after no more than 10 seconds. Polymorph is [[dispel]]lable as a [[Magic (Dispel Type)|magic]] debuff. Certain trinkets also specifically dispel Polymorph effects, such as {{loot|rare|Insignia of the Alliance}}/{{loot|rare|Insignia of the Horde}}.
 
   
 
== Source ==
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The trainer-taught spell transforms the target into a [[sheep]]. At level 60, mages can learn two variations on the polymorph spell. They are functionally the same as Polymorph (Rank 4), with the only difference being the visual transformation.
 
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The set items are trash drop from [[Blackwing Descent]]
   
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== Items ==
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A polymorphed target is often referred to as a "sheeped" target. Furthermore, "sheep" is often used as a verb; to sheep a target is to polymorph it. Even when using the pig and turtle Polymorph variations, the word sheep is still often used.
 
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{{lootbox|Agony and Torment
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|Claws of Agony
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|Claws of Torment
 
}}
   
 
== Patch changes ==
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{| class="darktable" style="text-align: center;"
 
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* {{Patch 4.0.3a|note=Added.}}
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|-
 
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! Rank !! [[Mana]] Cost !! Duration !! Level !! Cost
 
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|-
 
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|| 1 || 60 || 20 || 8 || {{Cost|s=2}}
 
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|-class="alt"
 
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|| 2 || 90 || 30 || 20 || {{Cost|s=20}}
 
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|-
 
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|| 3 || 120 || 40 || 40 || {{Cost|g=1|s=50}}
 
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|-class="alt"
 
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|| 4 || 150 || 50 || 60 || {{Cost|g=4|s=20}}
 
|}
 
   
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==Talent improvement==
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== See also ==
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* [[Magma Plated Battlegear]]
   
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== External links ==
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[[Arcane Focus]] reduces the chance Polymorph is resisted by up to 10%. [[Arcane Subtlety]] will reduce the threat caused by Polymorph by 40% at max rank, though the threat caused by the spell is minimal.
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-set|926}}
   
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[[Category:World of Warcraft weapon item sets]]
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==Notes==
 
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This spell works on target types given above, and does NOT work on [[elemental]]s, [[demon]]s, [[undead]], [[dragon]]s, [[giant]]s or [[uncategorized creature|uncategorized]] ("typeless") targets. It works just fine against [[Forsaken]] players, as they are considered humanoid.
 
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While [[sheeping|sheeped]], the target cannot do anything, but heals at a rapid pace. Mana does not regenerate. Any damage caused to the target causes it to revert to its normal state. The target will also wander across the area randomly in this state.
 
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A mage can only have one target polymorphed at a time. If cast on a second target, the first Polymorph breaks. Sheep, Pig, and Turtle all count as a single polymorph effect for each mage, so casting Polymorph: Pig while having a different mob sheeped will break the sheep.
 
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==Polymorph spell lists==
 
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{| class="darktable" width="100%"
 
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|-
 
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! Spell Name
 
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! Polymorph Affect
 
! Source
 
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! Notes
 
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|-
 
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| Polymorph(Rank 1)
 
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| [[Sheep]]
 
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| [[Mage Trainer]]
 
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|
 
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|-
 
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| Polymorph(Rank 2)
 
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| [[Sheep]]
 
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| [[Mage Trainer]]
 
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|
 
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|-
 
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| Polymorph(Rank 3)
 
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| [[Sheep]]
 
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| [[Mage Trainer]]
 
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|
 
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|-
 
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| Polymorph(Rank 4)
 
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| [[Sheep]]
 
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| [[Mage Trainer]]
 
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| All alternate polymorph spells
 
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|-
 
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| Polymorph: Pig
 
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| [[Pig]]
 
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| {{questclass|Neutral|Mage|60|Fragmented Magic}} from [[Archmage Xylem]] in [[Azshara]]
 
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|
 
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|-
 
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| Polymorph: Turtle
 
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| [[Turtle]]
 
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| [[Tome of Polymorph: Turtle]] from [[Gahz'ranka]] in [[Zul'Gurub]]
 
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|
 
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|-
 
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| Polymorph: Penguin {{Wotlk-inline}}
 
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| [[Penguin]]
 
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| [[Glyph of the Penguin]]
 
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| When this [[minor glyph]] is in place, only replaces standard [[sheep]] polymorph
 
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|-
 
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| Polymorph: Serpent {{Wotlk-inline}}
 
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| [[Serpent]]
 
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| [[Tome of Polymorph: Serpent]]
 
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| {{cost|2500}} from [[Endora Moorehead]] in [[Dalaran]] at [[neutral]] [[Kirin Tor]] reputation.
 
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|-
 
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| Polymorph: Black Cat {{Wotlk-inline}}
 
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| [[Black Cat]]
 
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| [[Tome of Polymorph: Black Cat]]
 
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| {{cost|2500}} from [[Endora Moorehead]] in [[Dalaran]] at [[neutral]] [[Kirin Tor]] reputation.
 
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|}
 
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==Tips and tactics==
 
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[[Image:polymorph-bc-cinematic.jpg|thumb|left|This human mage's Polymorph transforms a Tauren into a sheep.]] [[Image:Polymorph.jpg|thumb|]]
 
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The careful use of Polymorph can be tremendously effective in combat against elites. Typically, a Mage will use Polymorph at the beginning of combat, allowing the group to focus on the remaining targets. Because Polymorph heals the target, it is much more effective to use it early in a combat rather than later when the target may have already suffered some damage. It is advised wait with your polymorph until the tank has started the combat, otherwise the mage will have initial aggro of all remaining enemies, which can lead to a quick death especially vs powerful raid elites if the tank does not draw aggro from these mobs fast enough.
 
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Polymorph can be reapplied, refreshing the duration, at any time in combat, so it is helpful to always re-sheep before the effect expires. It is more difficult to re-sheep a mob that is running loose (and likely beating on you) than one that is already under control.
 
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In group situations, the party leader can use a [[Raid Target Icon]] to designate which target to polymorph. This can allow the mage to keep track of where the sheep is during the fight, and can easily tell if the polymorph effect is broken. The most common marker for sheep is the Moon.
 
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Wandering sheep can [[aggro]] nearby groups when it breaks near them. Using [[Frostbolt]] to pull and slow the movement speed of the target to a more favourable location before sheeping will help minimize the chances of this happening. It is also helpful to use [[Frost Nova]] to freeze an enemy in place to prevent it from hitting you, then Polymorph it.
 
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By using a simple [[macro]] you can stop casting a spell before it is finished and re-sheep as needed. This allows the mage to be much more responsive if a target breaks early.
 
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/stopcasting<br />/cast Polymorph
 
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===Focus Target & Polymorph Macro===
 
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Use the [[Focus]] target to keep track of your sheep while killing other targets. With some user interface [[addons]], the focus target shows as a separate unit frame. The focus target can be set and regained with macros as well, which helps when it is necessary to resheep a target.
 
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This macro combined with the [[Focus]] target will make your polymorph hotkey more responsive by allowing you to stop casting your current spell and sheep your focus target without switching your current target.
 
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/stopcasting<br />/cast [target=focus] Polymorph
 
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A more complex focus macro will focus and polymorph your target until it dies, with additional clicks re-sheeping the target. When your polymorphed focus is dead, select a new target and click again to focus and polymorph it. Hold shift and click to change polymorph targets mid fight. (via [http://spicytunas.wordpress.com/2008/02/03/macro/ spicytuna])
 
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#showtooltip Polymorph
 
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/clearfocus [modifier:shift]
 
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/focus [target=focus,noexists]; [target=focus,dead]
 
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/clearfocus [target=focus,help]
 
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/stopcasting
 
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/cast [target=focus,exists,harm] Polymorph; Polymorph
 
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==PvP==
 
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Polymorph can be a very useful tool in PvP, though it does have some limitations over PvE use. Specifically, the following limitations apply when Polymorphing a hostile player:
 
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*Polymorph will never last longer than 10 seconds.
 
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*Polymorph is subject to [[diminishing returns]]. Duration displayed on the debuff is capped at 10 seconds on the first cast, then 5 and 3 after subsequent casts. After the 4th cast, the target is [[immune]]. After 15 seconds of freedom from Polymorph, diminishing returns reset back to 10 seconds. Polymorph is not known to share its diminishing returns with any other crowd control ability.
 
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*Polymorph has a chance of a [[heartbeat resist]].
 
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*Players flying on [[flying mount]]s are immune to polymorph.
 
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*[[Druid]]s in shapeshifted forms are immune to polymorph completely, and druids in caster form can shapeshift to break the spell instantly.
 
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While Polymorph does regenerate the target's health quickly, it doesn't affect mana in any way. In PvP situations mages can Polymorph then [[bandage]] and/or [[evocation|evocate]], effectively restarting a fight.
 
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Polymorphing a [[Warrior]] using a shield and [[Spell Reflection]] can also be extremely useful if timed correctly. Rather than have a damaging spell reflected back, you can essentially sheep yourself and benefit from the healing effect.
 
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It is not particularly effective against [[druid]]s, due to their immunity in shapeshifted forms and ability to shapeshift and break the spell instantly. The best it can do against a druid is interrupt his heal in progress or force him to spend mana to break it.
 
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The only difference between Polymorph spell ranks is duration. Because Polymorph will never last longer that 10 seconds in PvP, Rank 1 of the spell will still give the full PvP duration. However, the mana cost of the spell does not decrease (as of [[patch 3.0]]). Contrary to some rumors, lower ranks of a spell do not have a higher chance to be [[resist]]ed over the highest rank.
 
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==Past changes==
 
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The duration of Polymorph in PvP has changed several times. Originally, the spell was never guaranteed to last more than 15 seconds and had a chance to periodically break more often. In [[patch 2.0]], the maximum duration for Polymorph was reduced to 12 seconds, and again reduced to 10 seconds in [[patch 2.2.0]]. With these last two changes, other class crowd control abilities, such as [[Sap]] and [[Fear]] were also reduced to the same amount.
 
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{{classfooter|Mage}}
 
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[[Category:Mage abilities]]
 
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[[Category:Arcane spells]]
 
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[[Category:Magic debuffs]]
 

Revision as of 12:38, 25 February 2011

Agony and Torment are a pair of fist weapons.

Source

The set items are trash drop from Blackwing Descent

Items

Agony and Torment

Patch changes

See also

External links