Overview
Darnassus | Orgrimmar |
Iron Forge | Thunder Bluff |
Stormwind | Undercity |
Portal spells are a useful line of utility spells that allow the caster to transport himself and his party members to a friendly capital city instantly.
Functionality
Use
- Casting: 10 second Cast
- School: Template:Arcane
- Target: None; only group members can use the portal
- Range: Zero
- Duration: Portal stays open 30 seconds
- Cooldown: N/A
Talents
No Talents affect this spell.
Notes
- Requires a reagent: Rune of Portals. Can be purchased at any reagent vendor for 20.
- After casting, a portal will appear roughly 5 yards in front of the mage. The shimmering portal looks different for each capital city, giving a glimpse of the city in the center of the portal.
- To use the portal, the mage and his group members must right click the portal.
- You will appear in the capital city near the portal trainer of that city. In Stormwind, for example, you appear inside the mage mage tower at the center of the Mage Quarter.
- You cannot learn the portal spells of the opposing faction.
Rank Table
City | Level | Mana | Description | Cost |
---|---|---|---|---|
Ironforge | 40 | 850 | Opens a portal to Ironforge. | 110 |
Orgrimmar | 40 | 850 | Opens a portal to Orgrimmar. | 110 |
Stormwind | 40 | 850 | Opens a portal to Stormwind. | 110 |
Undercity | 40 | 850 | Opens a portal to Undercity. | 110 |
Darnassus | 50 | 850 | Opens a portal to Darnassus. | 280 |
Thunder Bluff | 50 | 850 | Opens a portal to Thunder Bluff. | 280 |
Tips and Tactics
- It's possible to cast this spell in battle... just not practical.
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