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{{npcbox
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[[image:Spell_Holy_PrayerOfMendingtga.png|Left|Prayer of Mending‎]] ''Why should I waste my time healing when damage can do it for me?''
 
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| name = Blazing Elemental
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| image = Blazing Elemental.jpg
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| title =
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| level = 45-47
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| creature =
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| health = 2,300 - 2,500
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| mana =
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| money = {{cost|}}
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| faction = Combat
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| aggro = {{aggro|-1|-1}}
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| city =
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| race = Fire Elemental
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| creature = Elemental
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| sex =
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| location = [[Searing Gorge]] {{coords|32.7|31.7|Searing Gorge}}
 
}}
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'''Blazing Elemental''' can be found in [[Searing Gorge]] {{coords|32.7|31.7|Searing Gorge}}.
   
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== Drops ==
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Prayer of Mending is a reactive [[healing]] buff similar to [[Earth Shield]]. It will not actually heal the target when cast on them, but instead leave a [[buff]] on the target. When the buffed target takes any damage, the buff will heal the target, and move to another random raid member within 20 yards. The buff has a maximum of 5 charges, and will not proc off of environmental damage (falling, lava, fatigue, etc) nor spells that reduce the caster's own HP such as [[Warlock]] [[Lifetap]]. (Spells that actually cause damage to the caster, such as [[Warlock]] [[Hellfire]] will still proc the buff.).
 
   
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{| class="darktable sortable" style="text-align:center;"
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Unusual for a healing spell, the healing done by this spell causes [[threat]] to the recipient of the heal instead of the healer. This makes Prayer of Mending particularly useful for casting on a [[tank]] before or soon after combat has begun.
 
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As of [[Patch 2.0.10 (Release Notes)#Priests|patch 2.0.10]], Prayer of Mending has a 10 second [[cooldown]]. This was largely done to limit its effectiveness in PvP combat, for example to avoid instant selfheals without a cooldown.
 
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{{clr}}
 
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==Functionality==
 
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===Use===
 
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*Cast Time: Instant
 
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*Tree, School: Holy, [[Schools_of_Magic#Holy|Holy]]
 
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*Type: Single Target Buff
 
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*Range: 40 yards
 
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*Duration: 30 sec.
 
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*Cooldown: 10 sec.
 
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*Classification: [[Dispel_Type#Magic|Magic]]
 
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===Talents===
 
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*[[Healing Prayers]], [[Mental Agility]], [[Silent Resolve]], [[Spiritual Guidance]], [[Spiritual Healing]]
 
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===Notes===
 
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*Heals from Prayer of Mending will not [[crit]].
 
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*Multiple PrOMs on a target do not stack, even when cast by different priests.
 
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*An efficient heal even on one [[proc]] (for example when the MT is the only person being damaged), its efficiency increases greatly after the 2nd and subsequent procs.
 
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*Prayer of Mending receives 42.86% of [[Formulas:Plus_damage_and_Plus_healing|Bonus Healing]] effects per charge, making a total of 214.3% per cast if all five charges are consumed.
 
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*The animation between players is invisible to enemies in the battleground and arena, so there is no risk of exposing a stealthed teammate.
 
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===Description===
 
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*Spell description: "''Places a spell on the target that heals them for X the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.''"
 
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*Buff description: "''Heals for 800 the next time you take damage.''"
 
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===Rank Table===
 
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{| border="0" cellpadding="3"
 
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|- bgcolor="#000080"
 
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! Rank !! Level !! Type !! Mana Cost !! Description !! Cost
 
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|- style="background: #222222;"
 
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|| 1 || 68 || Holy || 390 || Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. || {{cost|9|90}}
 
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|- style="background: #555555;"
 
 
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|-
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! style="text-align:left;" | [[Image:BattleMasterGossipIcon.png]]
|}
 
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! Level
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! Type
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==Strategy==
 
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! Slot
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! Drop %
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Prayer of Mending is often cast on the [[main tank]] before engaging combat, as it will begin the spell's 10 second [[cooldown]], possibly allow mana regeneration and (assuming the tank gets hit) add initial [[threat]] to the tank while mitigating the damage taken by the tank at the beginning of the fight.
 
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|-
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| style="text-align:left" | [[Burning Pitch]] || 1 || [[Junk]] || || 53.22%
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Waiting several seconds between casting the first Prayer of Mending(PrOM) and engaging combat allows a subsequent PrOM to be cast immediately (or almost immediately) after the initial spell procs, and will generally solidly consolidate [[aggro]].
 
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|-
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| style="text-align:left" | [[Heart of Flame (quest item)]] || 1 || [[Quest Item|Quest]] || || 34.54%
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Prayer of Mending can potentially save a party or raid in situations where damage is being taken throughout the group. Prayer of Mending has a number of benefits over other multiple target heal spells, including large range, low mana cost (particularly in situations where most or all of the charges proc), and threat dispersal over several targets and not on the character doing the healing. There are some drawbacks, however, including the long cooldown, inability to stack on multiple targets, inability to heal multiple targets simultaneously, inability to target the heal after the first proc, and a maximum of 5 procs every 10 seconds. That said, combining PrOM and other group healing spells (e.g. [[Prayer of Healing]], [[Circle of Healing]], [[Tranquility]]) in these situations can be an extremely useful way to do a great deal of healing on a number of targets in a short period of time.
 
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|-
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| style="text-align:left" | [[Coal]] || 30 || [[Trade Good]] || || 27.67%
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Although PrOM does not proc off of spells that reduce the caster's HP (such as [[Life Tap]]), the damage blowback effect of [[Shadow Word: Death]] (when cast on a target it does not kill) will proc PrOM. Be sure to cast Shadow Word Death(SW:D) on a target that will not be killed (and remember that SW:D can crit) if you want to proc a PrOM buff you have. Also remember that you will be taking on a fairly large amount of threat with this tactic, both from the damage caused by SW:D and from the healing done by the PrOM.
 
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|-
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| style="text-align:left" | [[Elemental Fire]] || 25 || [[Reagent]] || || 8.63%
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Prayer of Mending also lends itself to group healing during mob grinds, particularly where the priest themselves is capable of (albiet slowly) taking on a single mob at a time. Have each member of the party hold the [[Aggro|aggro]] of separate mobs. As each person is hit, the PrOM will bounce from one to the other doing the sustained healing; allowing the priest to take a break from healbotting. Whenever a [[Damage dealer]] in the party finishes their mob, they should target a new mob instead of coming back to assist the priest. The goal is to spread the aggro, and thus the chance for PrOM to jump.
 
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|-
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| style="text-align:left" | [[Heart of Fire]] || 45 || [[Reagent]] || || 5.51%
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The 4-piece bonus of [[Hallowed Raiment]] increases healing done by this spell by 100 per proc.
 
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|}
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0.02% Chance of a [[rare]] drop.<br />
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----
 
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1.49% Chance of an [[Uncommon]] drop.<br />
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{{SpellFooter|Priest}}<br>
 
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0.09% Chance of a [[common]] drop.<br />
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0.02% Chance of a [[poor]] drop.<br />
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Note: % drop chance was correct at the time the page was generated/created. This will not be updated.
   
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==External links==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-NPC|5850}}
   
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[[Category:Priest Abilities]]
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[[Category:Fire elementals]]
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[[Category:Holy Spells]]
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[[Category:Searing Gorge mobs]]

Revision as of 08:01, 5 July 2011

MobBlazing Elemental
Image of Blazing Elemental
Race Fire Elemental (Elemental)
Level 45-47
Reaction Alliance Horde
Location Searing Gorge [32.7, 31.7]VZ-Searing GorgeBlip

Blazing Elemental can be found in Searing Gorge [32.7, 31.7]VZ-Searing GorgeBlip.

Drops

BattleMasterGossipIcon Level Type Slot Drop %
Inv ammo firetar [Burning Pitch] 1 Junk 53.22%
Inv misc gem bloodstone 02 [Heart of Flame] 1 Quest 34.54%
Inv ore tin 01 [Coal] 30 Trade Good 27.67%
Spell fire fire [Elemental Fire] 25 Reagent 8.63%
Spell fire lavaspawn [Heart of Fire] 45 Reagent 5.51%

0.02% Chance of a rare drop.
1.49% Chance of an Uncommon drop.
0.09% Chance of a common drop.
0.02% Chance of a poor drop.
Note: % drop chance was correct at the time the page was generated/created. This will not be updated.

External links