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(Redirected from
Priest (WC3))
- For lore, see Priest.
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| Priest
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| Race | Human (High elf)
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| Role | Healer
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| Base unit | N/A
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| Faction | Alliance
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| Statistics
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| Hit points | 290
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| Hit point regeneration | Always
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| Hit point regeneration rate | 0.25
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| Mana | 200 (400*)
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| Mana Regeneration rate | 0.667 (1.167*)
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| Unit Type | N/A
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| Unit Classified As: | Ground
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| Level | 2
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| Gold | 135
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| Lumber | 10
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| Food | 2
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| Produced at | Arcane Sanctum
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| Build time | 28 sec.
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| Requires | N/A
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| Gold Bounty Awarded | 26 - 38
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| Transport slots | 1
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| Attacking priority | 7
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| Sleeps | False
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| Hotkey | P
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| Combat
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| Weapon(s) | Staff
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| Normal attack: | 8.5 avg
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| Can attack: | Ground, Structure, Debris, Air, Item, Ward
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| Range | 600
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| Cooldown | 2.00
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| Weapon type | Missile
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| Armor Type | Flesh
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| Defense Type | Unarmored
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| Armor | 0
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| Day Sight | 1400
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| Night Sight | 800
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| Movement Speed | Average (270)
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| Sound
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| Sound Set | Priest
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The Priest, a holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.
Information
Priests can be a very important part of a Human army. While Healing and Dispel can be very useful many prefer Priests for their Inner Fire ability. Inner Fire can be an alternative to Orc Shaman Bloodlust and especially useful in team games. Healing can help return units to full health saving you the cost of replacing them. Dispel Magic is useful for countering powerful spells such as Bloodlust and Slow. Dispel Magic is also useful against Skeleton and other summoned units.
Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration which is exactly what you want on spell casting units.
Spells and abilities
Heal (Autocast)
- Heals a target friendly non-mechanical wounded unit for 25 hit points.
| Research Cost | Researched At | Requirements
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| None | Always Available | None
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| Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect
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| Instant | 1 sec. | 5 | 25 | N/A | Air, Ground, Friend, Self, Organic, Non Ancient | Heals 25 HP
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Any friendly unit within acquisition range of the Priest will be automatically healed. The auto-healing function does not work when the Priest is in Hold Position.
Dispel Magic
- Removes all buffs from units in a target area. Deals 200 damage to summoned units.
| Research Cost | Researched At | Requirements
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100 50 | Arcane Sanctum | Priest Adept Training
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| Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect
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| Instant | None | 75 | 50 | 20 | Air, Ground, Ward | Removes all spells, 200 damage to summoned units
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Dispel Magic has many different uses such as removing buffs and de-buffs. Dispel Magic is also useful for damaging summoned units.
Inner Fire (Autocast)
- Increases a target friendly unit's damage by 10% and armor by 5.
| Research Cost | Researched At | Requirements
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100 150 | Arcane Sanctum | Priest Master Training
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| Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect
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| 60 sec. | 1 sec. | 35 | 50 | Unit | Air, Ground, Friend | Damage +10%, Armor +5
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Inner Fire is a very powerful spell since it both increases damage and armor. On Knights it can make them very difficult to kill. Inner Fire is especially useful in team games where many allied units can be buffed with Inner Fire. Inner Fire can be a good alternative to Bloodlust.
Upgrades
- Priest Adept Training
- Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives Priests the ability to cast Dispel Magic
| Research Cost | Researched At | Requirements | Upgrade Time
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100 50 | Arcane Sanctum | None | 60 sec.
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- Priest Master Training
- Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives him the ability to cast Inner Fire.
| Research Cost | Researched At | Requirements | Upgrade Time
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100 150 | Arcane Sanctum | Priest Adept Training, Castle | 75 sec.
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Gallery
External links
Battle.net Warcraft III - Humans -> Units -> Priest