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Priest (Warcraft III)

From WoWWiki

For lore, see Priest.
File:BTNPriest.png
File:Priest.gif
Priest
RaceHuman (High elf)
RoleHealer
Base unitN/A
FactionAlliance
Statistics
Hit points290
Hit point regeneration Always
Hit point regeneration rate 0.25
Mana200 (400*)
Mana Regeneration rate 0.667 (1.167*)
Unit TypeN/A
Unit Classified As:Ground
Level 2
Gold135 Gold
Lumber10 Lumber
Food2 Food
Produced at Arcane Sanctum
Build time 28 sec.
RequiresN/A
Gold Bounty Awarded26 - 38GoldGold
Transport slots1
Attacking priority 7
Sleeps False
Hotkey P
Combat
Weapon(s)Staff
Normal attack:8.5 avg
Can attack:Ground, Structure, Debris, Air, Item, Ward
Range600
Cooldown2.00
Weapon typeMissile
Armor TypeFlesh
Defense TypeUnarmored
Armor0
Day Sight1400
Night Sight800
Movement SpeedAverage (270)
Sound
Sound SetPriest

The Priest, a holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.

Contents

Information

Priests can be a very important part of a Human army. While Healing and Dispel can be very useful many prefer Priests for their Inner Fire ability. Inner Fire can be an alternative to Orc Shaman Bloodlust and especially useful in team games. Healing can help return units to full health saving you the cost of replacing them. Dispel Magic is useful for countering powerful spells such as Bloodlust and Slow. Dispel Magic is also useful against Skeleton and other summoned units.

Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration which is exactly what you want on spell casting units.

Spells and abilities

Heal (Autocast)

Heals a target friendly non-mechanical wounded unit for 25 hit points.
Research Cost Researched At Requirements
None Always Available None
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant 1 sec. 5 25 N/A Air, Ground, Friend, Self, Organic, Non Ancient Heals 25 HP

Any friendly unit within acquisition range of the Priest will be automatically healed. The auto-healing function does not work when the Priest is in Hold Position.

Dispel Magic

Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Research Cost Researched At Requirements
100 File:WC3gold.gif 50 File:WC3lumber.gif Arcane Sanctum Priest Adept Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant None 75 50 20 Air, Ground, Ward Removes all spells, 200 damage to summoned units

Dispel Magic has many different uses such as removing buffs and de-buffs. Dispel Magic is also useful for damaging summoned units.

Inner Fire (Autocast)

Increases a target friendly unit's damage by 10% and armor by 5.
Research Cost Researched At Requirements
100 File:WC3gold.gif 150 File:WC3lumber.gif Arcane Sanctum Priest Master Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 sec. 1 sec. 35 50 Unit Air, Ground, Friend Damage +10%, Armor +5

Inner Fire is a very powerful spell since it both increases damage and armor. On Knights it can make them very difficult to kill. Inner Fire is especially useful in team games where many allied units can be buffed with Inner Fire. Inner Fire can be a good alternative to Bloodlust.

Upgrades

Priest Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives Priests the ability to cast Dispel Magic
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Arcane Sanctum None 60 sec.
Priest Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives him the ability to cast Inner Fire.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 150 File:WC3lumber.gif Arcane Sanctum Priest Adept Training, Castle 75 sec.

Gallery

External links