As priests are mana based spell-casters, their abilities vary greatly. This is dependent on choices of specialization and tree selection. For instance healers focus more on healing, protection, buffing and the removal of harmful buffs, wheres Shadow priests are experts in direct and damage over time, as well as indirect healing.
For detailed information on each spell and its rank advancements, click on the spell title.
Draws on the soul of the party member to shield them, absorbing X damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
A burst of Holy energy fills the caster, increasing armor by X. Each melee or ranged damage hit against the priest will remove one charge. Lasts 30 min or until 20 charges are used.
Afflicts the target with a disease that causes X Shadow damage over 24 sec. 15% of damage caused by the Devouring Plague heals the caster. This spell can only affect one target at a time.
Causes an explosion of holy light around the caster, causing X to Y Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for Z to V. These effects cause no threat.
Shackles the target undead enemy for up to X sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
Destroy 10% of the target's mana (up to a maximum of 20% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.
Allows the target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.
A word of dark binding that inflicts X to Y Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Places a spell on the target that heals them for X the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec. after each jump. This spell can only be placed on one target at a time.
Dispels magic in a 15 yard radius, removing 1 harmful spell from each friendly target and 1 beneficial spell from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable.
Causes an explosion of shadow magic around the enemy target, causing X to Y Shadow damage every 1 sec. for 5 sec. to all enemies within 10 yards around the target.
You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for X every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell.
You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell.
Talent spells are spells or abilities that can be accessed by spending talent points. Some have further ranks that can be purchased from the trainer, while others are simply one-shot abilities. The points listed show the minimum amount of points you need to spend in the tree to access the talent.
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore X health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
Fills you with the embrace of Shadow energy, causing you to be healed for 15% and other party members to be healed for 3% of any single-target Shadow spell damage you deal for 30 min.
Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15% and threat generated by 30%. However, you may not cast Holy spells while in this form except Cure Disease and Abolish Disease. Grants the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch the ability to critically hit for 100% increased damage.
Causes X Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 0.25% of their maximum mana per second when you deal damage from Mind Blast. In addition, if the Vampiric Touch is dispelled it will cause X damage to the afflicted target.
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
A codex is an item that can teach a new or a specific rank of a learned ability to a priest. These abilities used to be available only via codices. Since patch 2.1.0 they can be learned from a trainer as well.
Increases total Spirit by 5%, and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump.
Draws on the soul of the party member to shield them, absorbing 44 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Fills you with the embrace of Shadow energy, causing you to be healed for 15% and other party members to be healed for 3% of any single-target Shadow spell damage you deal for 30 min.
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may only cast Shadow and Discipline spells while in this form.
Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal. Lasts 15 sec.
An instant casting spell that damages a single target for 450 to 522. If the target survives the spell, the caster receives the same amount of damage dealt.
Causes an explosion of holy light around the caster, causing 112 to 130 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 182 to 210. These effects cause no threat.
Dispels magic on the target, removing 1 harmful spell from a friend or 1 beneficial spell from an enemy.(Rank Two dispels 2 Harmful Spells and 2 Beneficial)
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.
Draws on the soul of the party member to shield them, absorbing X damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.
A burst of Holy energy fills the caster, increasing armor by X. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 minutes or until 20 charges are used.
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 minutes. Requires a Light Feather.
A word of dark binding that inflicts X to Y Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time.
(11 point talent) When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
(31 point talent) Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.
(41 point talent) Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 seconds.
(11 point talent) Causes an explosion of holy light around the caster, causing X to Y Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for Z to V. These effects cause no threat.
(21 point talent) Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 minute.
(31 point talent) Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Prior to patch 3.0.2, priests got two additional spells according to their race, first at level 10 and then at level 20. In Wrath of the Lich King, most of these racial spells were removed from the game while a few got revamped. Desperate Prayer replaced Holy Nova as a Holy talent (the latter spell became a basic priest spell), while Symbol of Hope and Devouring Plague were retooled and made basic priest spells. All other racial abilities were removed from the game.
Chastise the target, causing X to Y Holy damage and Incapacitates them for up to 2 sec. Any damage caused will awaken the target. Only works against Humanoids. This spell causes very low threat.
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn X of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
The caster is surrounded by shadows. When a melee or ranged attacker hits the caster, the attacker will be struck for X Shadow damage. Attackers can only be damaged once every few seconds. 3 charges. Lasts 10 minutes.