As priests are mana based spell-casters, their abilities vary greatly. This is dependent on choices of specialization and tree selection. For instance healers focus more on healing, protection, buffing and the removal of harmful buffs, wheres Shadow priests are experts in direct and damage over time, as well as indirect healing.
For detailed information on each spell and its rank advancements, click on the spell title.
| Icon | Ability | Min. level | Range | School | Description
|
| Lesser Heal
| 1
| 40 yards
| Holy
| Heal your target for X to Y.
|
| Smite
| 1
| 30 yards
| Holy
| Smite an enemy for X to Y Holy damage.
|
| Power Word: Fortitude
| 1
| 30 yards
| Discipline
| Power infuses the target, increasing their Stamina by 3 for 30 min.
|
| Shadow Word: Pain
| 4
| 30 yards
| Shadow
| A word of darkness that causes X Shadow damage over 18 sec.
|
| Power Word: Shield
| 6
| 40 yards
| Discipline
| Draws on the soul of the party member to shield them, absorbing X damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
|
| Fade
| 8
| Self only
| Shadow
| Fade out, temporarily reducing all your threat.
|
| Renew
| 8
| 40 yards
| Holy
| Heals the target for X over 15 sec.
|
| Mind Blast
| 10
| 30 yards
| Shadow
| Blasts the target for X to Y Shadow damage.
|
| Resurrection
| 10
| 30 yards
| Holy
| Brings a dead player back to life with X health and Y mana. Cannot be cast when in combat.
|
| Inner Fire
| 12
| Self only
| Discipline
| A burst of Holy energy fills the caster, increasing armor by X. Each melee or ranged damage hit against the priest will remove one charge. Lasts 30 min or until 20 charges are used.
|
| Cure Disease
| 14
| 40 yards
| Holy
| Removes 1 disease from the friendly target.
|
| Psychic Scream
| 14
| 8 yards
| Shadow
| The caster lets out a psychic scream, causing X enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
|
| Heal
| 16
| 40 yards
| Holy
| Heal your target for X to Y.
|
| Dispel Magic
| 18
| 30 / 40 yards
| Discipline
| Dispels magic on the target, removing X harmful spell(s) from a friend or X beneficial spell(s) from an enemy.
|
| Devouring Plague
| 20
| 30 yards
| Shadow
| Afflicts the target with a disease that causes X Shadow damage over 24 sec. 15% of damage caused by the Devouring Plague heals the caster. This spell can only affect one target at a time.
|
| Fear Ward
| 20
| 30 yards
| Discipline
| Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
|
| Flash Heal
| 20
| 40 yards
| Holy
| Heals a friendly target for X to Y.
|
| Holy Fire
| 20
| 30 yards
| Holy
| Consumes the enemy in Holy flames that cause X to Y Holy damage and an additional Z Holy damage over 10 sec.
|
| Holy Nova
| 20
| 10 yards
| Holy
| Causes an explosion of holy light around the caster, causing X to Y Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for Z to V. These effects cause no threat.
|
| Mind Soothe
| 20
| 40 yards
| Shadow
| Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets. Lasts 15 sec.
|
| Shackle Undead
| 20
| 30 yards
| Discipline
| Shackles the target undead enemy for up to X sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
|
| Mind Vision
| 22
| 100 yards / unlimited
| Shadow
| Allows the caster to see through the target's eyes for 1 min.
|
| Mana Burn
| 24
| 30 yards
| Discipline
| Destroy 10% of the target's mana (up to a maximum of 20% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.
|
| Mind Control
| 30
| 20 yards
| Shadow
| Controls a humanoid mind up to level X, but increases the time between attacks by 25%. Lasts up to 1 min.
|
| Prayer of Healing
| 30
| 30 yards
| Holy
| A powerful prayer heals party members within 30 yards for X to Y.
|
| Shadow Protection
| 30
| 30 yards
| Shadow
| Increases the target's resistance to Shadow spells by X for 10 min.
|
| Divine Spirit
| 30
| 30 yards
| Discipline
| Holy power infuses the target, increasing their Spirit by X for 30 min.
|
| Abolish Disease
| 32
| 40 yards
| Holy
| Attempts to cure 1 disease effect on the target, and 1 more disease effect every 3 seconds for 12 sec.
|
| Levitate
| 34
| 30 yards
| Discipline
| Allows the target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.
|
| Greater Heal
| 40
| 40 yards
| Holy
| A slow casting spell that heals a single target for X to Y.
|
| Prayer of Fortitude
| 48
| 40 yards
| Discipline
| Power infuses all party and raid members, increasing their Stamina by X for 1.00 hour.
|
| Prayer of Shadow Protection
| 56
| 40 yards
| Shadow
| Power infuses the target's party and raid members, increasing their Shadow resistance by X for 20 min.
|
| Prayer of Spirit
| 60
| 40 yards
| Discipline
| Power infuses the target's party and raid members, increasing their Spirit by X for 1.00 hour.
|
| Shadow Word: Death
| 62
| 30 yards
| Shadow
| A word of dark binding that inflicts X to Y Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
|
| Binding Heal
| 64
| 40 yards
| Holy
| Heals a friendly target and the caster for X to Y. Low threat.
|
| Shadowfiend
| 66
| 30 yards
| Shadow
| Creates a shadowy fiend to attack the target. Caster receives mana when the Shadowfiend deals damage. Lasts 15 sec.
|
| Prayer of Mending
| 68
| 40 yards
| Holy
| Places a spell on the target that heals them for X the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec. after each jump. This spell can only be placed on one target at a time.
|
| Mass Dispel
| 70
| 30 yards
| Discipline
| Dispels magic in a 15 yard radius, removing 1 harmful spell from each friendly target and 1 beneficial spell from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable.
|
| Mind Sear
| 75
| 30 yards
| Shadow
| Causes an explosion of shadow magic around the enemy target, causing X to Y Shadow damage every 1 sec. for 5 sec. to all enemies within 10 yards around the target.
|
| Divine Hymn
| 80
| 15 yards
| Holy
| You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for X every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell.
|
| Hymn of Hope
| 80
| 40 yards
| Holy
| You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell.
|
Talent spells are spells or abilities that can be accessed by spending talent points. Some have further ranks that can be purchased from the trainer, while others are simply one-shot abilities. The points listed show the minimum amount of points you need to spend in the tree to access the talent.
| Icon
| Ability
| Reqs
| Description
|
| Mind Flay
| Shadow 10
| Assault the target's mind with Shadow energy, causing 45 Shadow damage over 3 sec and slowing their movement speed by 50%.
|
| Silence
| Imp. Psychic Scream 2 Shadow 20
| Silences the target, preventing them from casting spells for 5 sec.
|
| Vampiric Embrace
| Shadow 20
| Fills you with the embrace of Shadow energy, causing you to be healed for 15% and other party members to be healed for 3% of any single-target Shadow spell damage you deal for 30 min.
|
| Shadowform
| Vampiric Embrace 1 Shadow 30
| Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15% and threat generated by 30%. However, you may not cast Holy spells while in this form except Cure Disease and Abolish Disease. Grants the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch the ability to critically hit for 100% increased damage.
|
| Vampiric Touch
| Shadowform 1 Shadow 40
| Causes X Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 0.25% of their maximum mana per second when you deal damage from Mind Blast. In addition, if the Vampiric Touch is dispelled it will cause X damage to the afflicted target.
|
| Psychic Horror
| Shadow 40
| You terrify the target, causing them to tremble in horror for 3 seconds and drop all their main hand and ranged weapons for 10 seconds.
|
| Dispersion
| Vampiric Touch 1 Shadow 50
| You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
|
| Spell | Level | Type | Description
|
| Power Word: Fortitude
| 1
| Ds
| Power infuses the target, increasing their stamina by X for 30 minutes.
|
| Shadow Word: Pain
| 4
| Sh
| A word of darkness that causes X Shadow damage over 18 seconds.
|
| Power Word: Shield
| 6
| Ds
| Draws on the soul of the party member to shield them, absorbing X damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.
|
| Fade
| 8
| Sh
| Fade out, discouraging enemies from attacking you for 10 seconds.
|
| Renew
| 8
| He
| Heals the target for X over 15 seconds.
|
| Inner Fire
| 12
| Ds
| A burst of Holy energy fills the caster, increasing armor by X. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 minutes or until 20 charges are used.
|
| Psychic Scream
| 14
| Sh
| The caster lets out a psychic scream, causing X enemies within 8 yards to flee for 8 seconds. Damage caused may interrupt the effect.
|
| Dispel Magic
| 18
| Ds
| Dispels magic on the target, removing X harmful spells from a friend or X beneficial spells from an enemy.
|
| Fear Ward
| 20
| Ds
| Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 minutes.
|
| Mind Soothe
| 20
| Sh
| Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level X or lower. Lasts 15 seconds.
|
| Shadow Protection
| 30
| Sh
| Increases the target's resistance to Shadow spells by X for 10 minutes.
|
| Abolish Disease
| 32
| Ho
| Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 seconds.
|
| Levitate
| 34
| Ds
| Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 minutes. Requires a Light Feather.
|
| Shadow Word: Death
| 62
| Sh
| A word of dark binding that inflicts X to Y Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
|
| Shadowfiend
| 66
| Sh
| Creates a shadowy fiend to attack the target. Caster receives mana when the Shadowfiend deals damage. Lasts 15 seconds.
|
| Prayer of Mending
| 68
| He
| Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time.
|
| Inner Focus
| 20
| Ds
| (11 point talent) When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
|
| Divine Spirit
| 30
| Ds
| (21 point talent) Holy power infuses the target, increasing their Spirit by X for 30 minutes.
|
| Power Infusion
| 40
| Ds
| (31 point talent) Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.
|
| Pain Suppression
| 50
| Ds
| (41 point talent) Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 seconds.
|
| Holy Nova
| 20
| Ho
| (11 point talent) Causes an explosion of holy light around the caster, causing X to Y Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for Z to V. These effects cause no threat.
|
| Circle of Healing
| 50
| He
| (41 point talent) Heals a friendly target and that target's party members within 15 yards of the target for X to Y.
|
| Silence
| 30
| Sh
| (21 point talent) Silences the target, preventing them from casting spells for 5 seconds.
|
| Vampiric Embrace
| 30
| Sh
| (21 point talent) Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 minute.
|
| Shadowform
| 40
| Sh
| (31 point talent) Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
|
| Spell | Level | Races | Description
|
| Desperate Prayer
| 10 | Dwarf Human | Instantly heals the caster for X to Y. 10 minute cooldown.
|
| Starshards
| 10 | Night Elf | Rains starshards down on the enemy target's head, causing X Arcane damage over 15 sec. No mana cost, 30 sec cooldown.
|
| Touch of Weakness
| 10 | Undead Blood Elf | The next damaging melee attack against the caster will cause X Shadow damage and reduce the damage caused by the attacker by Y for 2 min.
|
| Hex of Weakness
| 10 | Troll | Weakens the target enemy, reducing damage caused by X and reduces effectiveness of healing spells by 20% for 2 minutes.
|
| Symbol of Hope
| 10 | Draenei | Greatly increase the morale of the party members. Gives them up to X mana every 5 secs for 15 secs. 5 min cooldown.
|
| Chastise
| 20 | Dwarf Draenei | Chastise the target, causing X to Y Holy damage and Incapacitates them for up to 2 sec. Any damage caused will awaken the target. Only works against Humanoids. This spell causes very low threat.
|
| Feedback
| 20 | Human | The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn X of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
|
| Elune's Grace
| 20 | Night Elf | Reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds
|
| Devouring Plague
| 20 | Undead | Afflicts the target with a disease that causes X Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.
|
| Shadowguard
| 20 | Troll | The caster is surrounded by shadows. When a melee or ranged attacker hits the caster, the attacker will be struck for X Shadow damage. Attackers can only be damaged once every few seconds. 3 charges. Lasts 10 minutes.
|
| Consume Magic
| 20 | Blood Elf | Dispels one beneficial Magic effect from the caster and gives them X to Y mana. 2 min cooldown.
|