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While all Priests learn the basic skills, many specialize in a particular area. All of these spiritually gifted casters start from the same basic mold: the disciplined priest accustomed to combat survival, the devout healer, and the shadow-weaving priest.

The result is a unique and finely-honed professional. They are capable of everything expected of a Priest, but outstanding in their chosen area; they may bring utility and survivability to others, powerful healing to raids/groups, or respectable amounts of high shadow damage for dps.

With Mists-Logo-Small Mists of Pandaria, priests can begin choosing their talents beginning at level fifteen. As of Mists of Pandaria talents are no longer tied to specializations. Players may choose a new talent from the same group of three talents at periodic levels (15, 30, 45, etc.).

Mists of Pandaria Edit

Mists-Logo-Small This section concerns content exclusive to Mists of Pandaria.
Level Icon Ability
15 (Choose one) Spell priest voidtendrils [Void Tendrils]
Spell priest psyfiend [Psyfiend]
Spell shadow shadowworddominate [Dominate Mind]
30 (Choose one) Spell holy symbolofhope [Body and Soul]
Ability priest angelicfeather [Angelic Feather]
Ability priest phantasm [Phantasm]
45 (Choose one) Spell holy surgeoflight [From Darkness, Comes Light]
Spell shadow soulleech 3 [Mindbender]
Ability priest flashoflight [Solace and Insanity]
Level Icon Ability
60 (Choose one) Spell holy testoffaith [Desperate Prayer]
Ability rogue shadowdance [Spectral Guise]
Ability priest angelicbulwark [Angelic Bulwark]
75 (Choose one) Spell shadow mindtwisting [Twist of Fate]
Spell holy powerinfusion [Power Infusion]
Spell priest burningwill [Divine Insight]
90 (Choose one) Ability priest cascade [Cascade]
Spell priest divinestar [Divine Star]
Ability priest halo [Halo]

Pre-Mists of Pandaria Edit

Talent points become available at level 10, and one point is granted every second level from then onward, to a maximum of 41. These can be used immediately, without a visit to the Trainer, or kept indefinitely until a good talent strategy has been worked out. This allows the Priest to pick areas of their trade that they do often, or enjoy, and become even more proficient at them.

Talents should be thought of as bonuses and upgrades to abilities and stats, rather than being required for any given Priest role, and good equipment and skillful use of the standard abilities is usually more important.

Also refer to Priest talent analysis for a very in-depth analysis of each talent.

Talent Requirements Ranks Description
Improved Power Word: Shield None 2 Increases the damage absorbed by your Power Word: Shield by X%.
Twin Disciplines None 3 Increases your Shadow and Holy spell damage and healing by X%.
Mental Agility None 3 Reduces the mana cost of your instant cast spells by X%.
Evangelism Discipline 5 2 When you cast Smite, Holy Fire or Mind Flay you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec.
Evangelism (Smite, Holy Fire)
Increases the damage done by your Smite, Holy Fire, and Penance spells by 2/4% and reduces the mana cost of those spells by 3/6%.
Dark Evangelism (Mind Flay)
Increases the damage done by your Periodic Shadow spells by 1/2%.
Archangel Discipline 5
Evangelism 2
1 Consumes your Evangelism effects, causing an effect depending on what type of Evangelism effect is consumed:
Archangel (Evangelism)
Instantly restores 1% of your total mana and increases your healing done by 3% for each stack. Lasts for 18 sec. 30 sec cooldown.
Dark Archangel (Dark Evangelism)
Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 4% for each stack. Lasts for 18 sec. 90 sec cooldown.
Inner Sanctum Discipline 5 2 Gives you a 50/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting Priest spells and decreases the duration of Interrupt effects by 10/20%prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10/20%.
Soul Warding Discipline 5 3 Reduces the cooldown of your Power Word: Shield ability by X sec.


Renewed Hope Discipline 10 2 Increases the critical effect chance of your Flash Heal, Greater Heal, Heal and Penance (Heal) spells by X% on targets afflicted by the Weakened Soul effect, or blessed with your Grace effect.
Power Infusion Discipline 10 3 Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
Atonement Discipline 10 2 When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 15 yards from the enemy target equal to X% of the damage dealt.
If the Priest is healed through Atonement, the effect is reduced in half.
Inner Focus Discipline 10 1 When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Rapture Discipline 15 3 When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with X% of your total mana. This effect can only occur once every 12 sec.
Borrowed Time Discipline 15 3 Grants X% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec.
Reflective Shield Discipline 15 2 Causes X% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Strength of Soul Discipline 15 2 When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the Weakened Soul debuff on the target is reduced by X sec.
In addition, when you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects for Y sec.
Divine Aegis Discipline 20 3 Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing X% of the amount healed. Lasts 15 sec.
Pain Suppression Discipline 20 1 Instantly reduces a friendly target's threat by 5%, and reduces all damage they take by 40% for 8 sec.
Train of Thought Discipline 20 2 You have a X% chance when you heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec.
You have a Y% chance when you Smite to reduce the cooldown of your Penance by 0.5 sec.
Focused Will Discipline 25 2 Whenever you are victim of any damage greater than 10% of your total health or critically hit by any non-periodic attack, you gain Focused Will reducing all damage taken by X% lasting for 8 sec. Stacks up to 2 times.
Grace Discipline 25 2 Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by X%. This effect will stack up to 3 times. Effect lasts 15 sec.
Power Word: Barrier Discipline 30
Divine Aegis 3
1 Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec.
Talent Requirements Ranks Description
Holy Word: Chastise None 1 Chastise the target for X to Y Holy damage, and disorients them for 3 sec.
Spiritual Healing None 1 Increases the amount healed by your healing spells by 15%.
Meditation None 1 Allows 50% of your mana regeneration to continue while casting.
Absolution None 1 Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects
Improved Renew None 2 Increases the amount healed by your renew spell by X%.
Empowered Healing None 3 Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by X%.
Divine Fury None 3 Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.
Desperate Prayer Holy 5 1 Instantly heals the caster for 30% of their total health.
Surge of Light Holy 5 2 You have a X% chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and cost no mana.
Inspiration Holy 5 2 Reduces your target's physical damage taken by X% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
Divine Touch Holy 10
Improved Renew 2
2 Your Renew will instantly heal the target for X% of the total periodic effect.
Holy Concentration Holy 10 3 Increases the amount of mana regeneration from Spirit while in combat by an additional X%.
Lightwell Holy 10 1 Creates a Holy Lightwell. Friendly players can click the Lightwell to restore X health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
Tome of Light Holy 10 2 Reduces the cooldown of your Holy Word spells by X%.
Rapid Renewal Holy 15
Improved Renew
Divine Touch
1 Reduces the global cooldown of your Renew by 0.5 sec.
Spirit of Redemption Holy 15 1 Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Serendipity Holy 15 2 When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by X% and mana cost reduced by Y%. Stacks up to 2 times. Lasts 20 sec.
Body and Soul Holy 20 2 When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by X% for 4 sec, and you have a Y% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Chakra Holy 20
Holy Concentration 2
1 When activated, your next Heal, Flash Heal, Greater Heal, Binding Heal, Prayer of Healing, Prayer of Mending, Mind Spike or Smite will put you into a Chakra state.
Serenity (Heal, Flash Heal, Greater Heal, Binding Heal)
Increases the critical effect chance of your direct healing spells by 10%, and causes your direct heals to refresh the duration of your Renew on the target.
Sanctuary (Prayer of Healing, Prayer of Mending)
Increases the healing done by your area of effect spells and Renew by 15% and reduces the cooldown of your Circle of Healing by 2 sec.
Chastise (Smite, Mind Spike)
Increases your total damage done by Shadow and Holy spells by 15%.
Revelations Holy 20
Holy Concentration 2
Chakra 1
1 While within Chakra: Serenity or Chakra: Sanctuary, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in.
Holy Word: Serenity
Instantly heals the target for 5198 to 6100, and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown.
Holy Word: Sanctuary
Blesses the ground with Divine light, healing all within it for 299 to 355 every 2 sec for 18 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown.
Blessed Resilience Holy 20 2 Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any non-periodic attack, you gain Blessed Resilience increasing all healing received by X% lasting for 10 sec.
Test of Faith Holy 25 3 Increases healing by X% on friendly targets at or below 50% health.
State of Mind Holy 25
Holy Concentration 2
Chakra 1
2 Reduces the cooldown of your Chakra spell by 3 sec.
Circle of Healing Holy 25 1 Your Greater Heal spell gains an additional 8/16/24/32/40% and your Flash Heal and Binding Heal gain an additional 4/8/12/16/20% of your bonus healing effects.
Guardian Spirit Holy 30 1 Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
Talent Requirements Ranks Description
Mind Flay None 1 Assault the target's mind with Shadow energy, causing X Shadow damage over 3 sec and slowing their movement speed by 50%.
Shadow Power None 1 Spell damage increased by 15%.
Increases the critical damage of your Shadow spells by 100%.
Shadow Orbs None 1 You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 10% per Shadow Orb, and granting 10% increased damage on your periodic Shadow spells for 15 sec. You can have up to a maximum of 3 orbs.
Darkness None 3 Spell haste increased by X%.
Improved Shadow Word: Pain None 2 Increases the damage of your Shadow Word: Pain spell by X%.
Veiled Shadows None 2 Decreases the cooldown of your Fade ability by X sec, and reduces the cooldown of your Shadowfiend ability by Y sec.
Improved Psychic Scream Shadow 5 2 Reduces the cooldown of your Psychic Scream spell by X sec.
Improved Mind Blast Shadow 5 3 Reduces the cooldown of your Mind Blast spell by X sec., and while in Shadowform your Mind Blast also has a Y% chance to reduce all healing done to the target by 10% for 10 sec.
Improved Devouring Plague Shadow 5 2 Your Devouring Plague instantly deals damage equal to X% of its total periodic effect.
Twisted Faith Shadow 5 2 Increases your Shadow spell damage by X%, and grants you spell hit rating equal to Y% of any Spirit gained from items or effects.
Shadowform Shadow 10 1 Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form.
Phantasm Shadow 10 2 Your Fade ability now has a X% chance to remove all movement impairing effects.
Harnessed Shadows Shadow 10 2 Increases the chance for you to gain a Shadow Orb when dealing damage with your Mind Flay and Shadow Word: Pain by X%, and you have a Y% chance to gain a Shadow Orb when critically hit by any attack.
Silence Shadow 15
Improved Psychic Scream 2
1 Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
Vampiric Embrace Shadow 15 1 Fills you with the embrace of Shadow energy, causing you to be healed for 6% and other party members to be healed for 3% of any single-target Shadow spell damage you deal.
Masochism Shadow 15
Vampiric Embrace 1
1 When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain X% of your total mana.
Mind Melt Shadow 15 2 Increases the damage done with your Shadow Word: Death by X% on targets at or below 25% health, and when you deal damage with Mind Spike, the cast time of your next Mind Blast is reduced by Z% lasting 6 sec. Mind Melt can stack up to 2 times.
Pain and Suffering Shadow 20 2 Your Mind Flay has a X% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by Y%.
Vampiric Touch Shadow 20
Vampiric Embrace 1
1 Causes X Shadow damage over 15 sec, and when you deal damage with Mind Blast to an affected target you cause up to 10 party or raid members to gain 1% of their maximum mana per 10 sec.
Paralysis Shadow 20 2 When you critically hit with your Mind Blast, you cause the target to be unable to move for X sec.
Psychic Horror Shadow 25 1 You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
Sin and Punishment Shadow 25
Vampiric Embrace 1
Vampiric Touch 1
2 When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 10 yards have a X% chance to be instantly feared in horror for 3 sec.
When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by Y sec.
Shadowy Apparition Shadow 25 3 When you deal periodic damage with your Shadow Word: Pain, you have a X% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 485 shadow damage.
While moving, the chance to summon the shadowy apparation is increased to X%. You can have up to 4 Shadowy Apparitions active at a time.
Dispersion Shadow 30 1 You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 seconds.
Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

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