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{{for|Prince Taldaram's encounter in the [[Icecrown Citadel (instance)|Icecrown Citadel]]|Prince Taldaram (Icecrown Citadel tactics)}}
 
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Revision as of 21:49, 6 October 2009

For Prince Taldaram's encounter in the Icecrown Citadel, see Prince Taldaram (Icecrown Citadel tactics).
MobPrince Taldaram
Image of Prince Taldaram
Gender Male
Race Darkfallen (Humanoid)
Level 75 Elite
Reaction Alliance Horde
Location Befouled Terrace, Ahn'kahet: The Old Kingdom
Status Killable
Ahn'kahet: The Old Kingdom

Elder Nadox
Prince Taldaram
Jedoga Shadowseeker
Amanitar (heroic)
Herald Volazj

(lore)
(lore)
(lore)
(lore)
(lore)

Loot

Prince Taldaram, a darkfallen, is the second boss found in Ahn'kahet.

To Summon

In order to engage Prince Taldaram, his force shield must be deactivated. Before reaching his platform, there are two smaller platforms, each with four mobs and a crystal orb. To reach the platforms there is a spider-web bridge which can be difficult to spot if it's your first time in the instance. Kill the mobs and click the orbs. Once both have been clicked, the force shield around the platform nearby will disappear. The party should then go to the platform and engage the boss.

Abilities

Flame Sphere - 3 second cast time - Taldaram summons a large, fiery orb over his head, which is then fired in the direction of a player, traveling to the edge of his platform. The orb will shoot small 'beams' of fire towards any players near it as it flies, doing moderate fire damage. (Effectively, this acts like an AOE cone attack centered on one player.) The group should spread out around the boss to minimize damage.

Vampiric Drain - Throughout the fight, Taldaram will emote and then vanish (much like Moroes in Karazhan). He will reappear a few seconds later next to a random player, who will be stunned while Taldaram drains health from them. This does approximately 1500 Shadow damage every two seconds, but you can heal the affected player normally. To break the effect, 35-40k damage must be dealt to the boss. It is helpful to have the group collapse together when Taldaram vanishes, so that DPS can start on him immediately. Once the group is down to two people, he will stop using this ability. If a dead player releases, and then re-enters the instance, Taldaram may vanish, and reappear at the other player's position in the instance and drain him to death. With no other players in range, Taldaram will then reappear at his original position and reset to full health

Heroic

Flame Sphere - Now shoots three spheres in an arc covering about a third of the platform. Increased damage.

Vampiric Drain - Similar effect, but now also reduces healing on the affected (stunned) player by 100%. Immunity effects such as Spell holy divineshield [Divine Shield] are also ineffective. Spell frost frost [Ice Block] works though. 'Shield' effects such as a Priest's Spell holy powerwordshield [Power Word: Shield] do work.

Strategy - Have the tank tank him at either extreme side (far or near) of his platform. This way, when he casts Flame Sphere, the entire group can stay together, and run towards the opposite extreme side of his platform. This allows you to only have to dodge two balls, as opposed to three. DPS the boss as quickly as possible when he starts Draining a player. If you bring him from side to side of his platform, then the Flame Spheres are quite easy to overcome, even in heroic.

Alternative Strategy - As the orbs of fire he spawns move away from him in a triangle it is best to tank him with his back to the rest of the party. Exposing the rest of the party as little as possible to the 2 orbs that are spawned. The best location to do this is on the lower platform moving him from right side to left and back, while the healer stays in the middle.

Icecrown Citadel

Taldaram, along with fellow blood-princes Keleseth and Valanar, will return in Icecrown Citadel.

Loot

Normal mode
Heroic mode

Quotes

Upon being aggroed:

  • I will feast on your remains.

When vanishing:

  • Your heartbeat is music to my ears.
  • I am nowhere. I am everywhere. I am the watcher, unseen.

Upon slaying a player:

  • I will drink no blood before it's time.
  • One final embrace.

When feeding himself:

  • So appetizing.
  • Fresh, warm blood. It has been too long.

Death sentence:

  • Still I hunger, still I thirst.

External links