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{{Stub/Talent}}
 
{{Stub/Talent}}
<onlyinclude>{{Infobox talent
+
<onlyinclude>{{Talenttip
|name=Vengeance
+
|name=Vicious Strikes
 
|image=ability_paladin_shieldofvengeance.png
|disambigpage=Vengeance (tanking bonus)
 
|image=ability_paladin_shieldofvengeance
 
 
|description=Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 
|description=Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
  +
|float=right
|class=Death Knight, Druid, Paladin, Warrior
 
|type=Offensive
 
|school=[[Physical]]
 
|cast_time=Passive
 
|cooldown=None
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   

Revision as of 07:53, 12 January 2011

Ability paladin shieldofvengeance
  • Vicious Strikes
  • Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.

Vengeance is one of the passive specialization bonuses gained by a character when specializing into a tanking tree at level 10, as well for Feral Druids. Its purpose is to increase damage, and thus threat, for tanks in order to compete with the increased DPS gained in end-game content. Vengeance is a bonus provided to all tanking specializations.

Notes

  • The vengeance cap is actually 10% of base health + 100% of stamina.

References

Cataclysm Class Preview: Warrior | 2010-04-08 16:01 | Blizzard Entertainment Bornakk

Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won't see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.

View original post

Vengeance Cap is NOT 10% of Maximum Health | 2011-10-02 00:04 | Blizzard Entertainment Nethaera

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Druid: Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.

External link

Blood Feral Protection (Paladin) Protection (Warrior)
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