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+ | {{Construction}} |
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− | '''Proc''' is an abbreviation that refers to a [[weapon]] or [[item]] activating with the "[[Chance on Hit]]" or "[[Chance on Use]]" effect (an [[ability]] or a [[spell]]). |
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+ | {{Speculation}} |
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+ | {{infobox faction |
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+ | | image = Twilight Citadel.jpg |
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+ | | name = [[Old Gods' forces]] |
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+ | | faction = Old Gods |
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+ | | leader = {{RaceIconExt|OldGod}}{{NPC||C'Thun}}†<br />{{NPC||N'Zoth}}<br />{{RaceIconExt|Yogg-Saron}}{{NPC||Yogg-Saron}}<br />Presumably other [[Old Gods]] |
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+ | | leaders = {{RaceIconExt|Cho'gall}}{{NPC||Cho'Gall}}†<br /> |
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+ | {{RaceIconExt|Deathwing}}{{NPC||Deathwing}} |
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+ | *{{RaceIconExt|Sinestra}}{{NPC||Sintharia}}† |
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+ | **{{RaceIconExt|SpawnTwilight}}{{NPC||Umbriss}}† |
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+ | *{{RaceIconExt|Nefarian}}{{RaceIconExt|UndeadNefarian}}{{npc||Nefarian}}† |
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+ | **{{RaceIconExt|Onyxia}}{{RaceIconExt|UndeadOnyxia}}{{npc||Onyxia}}† |
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+ | {{RaceIconExt|AirLord}}{{npc||Al'Akir}}<br /> |
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+ | {{RaceIconExt|FireLord}}{{npc||Ragnaros}}<br /> |
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+ | [[Twin Emperors]] |
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+ | *{{RaceIconExt|QirajiEmperor}}{{NPC||Vek'lor}}† |
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+ | *{{RaceIconExt|QirajiEmperor}}{{NPC||Vek'nilash}}† |
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+ | {{RaceIconExt|NagaSeaWitch}}{{NPC||Queen Azshara}}<br /> |
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+ | {{NPC||Iso'rath}}†<br /> |
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+ | {{RaceIconExt|Titan|Male}}{{NPC||Loken}}†<br /> |
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+ | {{RaceIconExt|Leviathan}}{{NPC||Ozumat}}<br /> |
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+ | {{NPC||Soggoth the Slitherer}}<br /> |
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+ | {{RaceIconExt|Satyr}}{{NPC||Xavius}}†<br /> |
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+ | {{RaceIconExt|Hydra}}{{Npc||Kai'ju Gahz'rilla}}† |
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+ | *{{RaceIconExt|SandTroll|Female}}{{NPC||Hydromancer Kulratha}}† |
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+ | |capital = Unknown (if any) |
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+ | | status = Active, possible cripple/defeat |
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+ | | theater = [[Elemental Plane]], [[Twilight Realm]], and [[Great Dark Beyond]] (knowingly [[Azeroth (world)|Azeroth]]). |
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+ | | base = [[Twilight Highlands]], [[Ulduar]], [[Silithus]], [[The Rift]], [[Skywall]], [[Ahn'kahet: The Old Kingdom]], [[Firelands]], [[Maelstrom]], [[Twilight Realm]], [[Emerald Nightmare]], [[Twilight Caverns]], [[Blackfathom Deeps]], [[Rift of Aln]] and believed others |
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+ | | capitals = [[Ny'alotha]], [[Nazjatar]], [[Twilight Citadel]], [[Neferset City]], [[Blackrock Spire]], [[Grizzlemaw]], [[Zul'Farrak]], [[Shadowforge City]] |
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+ | | language = [[Common]] (speculated), [[Faceless (language)|Faceless]] (belived) |
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+ | | slang = [[Nazja]], [[Qiraji (language)|Qiraji]], [[Kalimag]], [[Orcish]], [[Draconic]], [[Low Common]], various others |
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+ | | races = {{Race|Old God}}<br /> |
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+ | [[Forgotten one]]<br /> |
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+ | {{RaceIconExt|FacelessGeneral}}{{RaceIconExt|FacelessoftheDeep}}{{RaceIconExt|FacelessShadoweaver}}{{RaceIconExt|Erudax}}{{Race|Faceless one}}<br /> |
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+ | {{RaceIconExt|MercilessOne}} [[Merciless one]]<br /> |
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+ | {{Race|Naga}}<br /> |
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+ | {{Race|Qiraji}}<br /> |
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+ | {{Race|Arakkoa}} ([[Sethekk]])<br /> |
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+ | {{RaceIconExt|Tol'vir}} [[Tol'vir]]<br /> |
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+ | {{Race|Elemental}}<br /> |
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+ | {{Race|Satyr}}<br /> |
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+ | {{Race|Blackdragonflight}}<br /> |
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+ | {{Race|Twilightdragonflight}}<br /> |
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+ | {{Race|Chromaticdragonflight}}<br /> |
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+ | {{Race|Centaur}} ([[Galak]])<br /> |
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+ | {{RaceIconExt|Hydra}} [[Hydra#Azeroth_Hydras|Azerothian Hydra]]<br /> |
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+ | {{RaceIconExt|Leviathan}}[[Kraken#Squid-like|Leviathan Kraken]]<br /> |
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+ | {{Race|Silithid}}<br /> |
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+ | Notable [[Twilight's Hammer]] races |
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+ | *{{Race|Ogre mage|notext}}{{Race|Ogre}} |
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+ | *{{Race|Orc}} |
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+ | *{{Race|Human}} |
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+ | *{{Race|DarkIronDwarf}} |
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+ | *{{Race|Sandtroll}} |
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+ | | membership =}} |
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+ | The [[Old Gods' forces]] are the collective grouping of all the entities and organizations that serve the [[Old Gods]]. Despite this, they do not necessarily all get along with each other. |
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⚫ | |||
− | Proc is a common term used in programming to refer to an event triggered under particular circumstances. For example, in WoW, a particular weapon (that hits many times) might have a 10% chance on each hit to apply a special effect, such as poison damage. When WoW users talk about "how often this weapon procs", they are talking about the likelihood of the special effect being processed. |
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+ | ==Membership== |
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− | Proc is otherwise sometimes short for "spec_proc" (spec_proc is short for "special procedure") which is a term used by the original programmer of Circle-MUD, Jeremy Elson. It might have been used as well by the original programmers of diku-MUD as well. Special procedures in Circle-MUD are functions that can be assigned to objects, players, and locations in the world such that each time an event occurs, the special procedure function will be invoked. Special procedures were used in Circle-MUD for a wide variety of purposes: Creating room events when a person typed a specific string of text, causing a [[weapon]] or piece of [[armor]] to perform a magical action, and even causing a MOB (mobile) to do something that it wouldn't normally do.{{fact}} (This may well be the origin of the term.) |
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+ | ===Major members=== |
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+ | * [[Deathwing]] [[Dragonflights]] and servant's |
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+ | ** Deathwing has many servants, various Dragonflights and Groups of Mortals |
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+ | *** {{Race|Blackdragonflight}}, the dragonflight of deathwing, corrupted by the old gods |
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+ | *** {{Race|Chromaticdragonflight}}, a experimental dragonflight by Nefarian that failed, and was exterminated. |
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+ | **** {{RaceIconExt|Drakeadon}} Only the Drakeadons seems have survived and are still used by the members of the twilight hammer |
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+ | *** {{Race|Twilightdragonflight}} |
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+ | *** The Dark Horde serves Nefarian, Deathwing son which is composed of various members of various races |
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+ | **** {{RaceIcon|Dragonmaw|Male}}{{RaceIcon|Dragonmaw|Female}} [[Orcs]] of the [[Blackrock clan|Blackrock]] and [[Black Tooth Grin Clan]] |
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+ | **** {{RaceIcon|ForestTroll|Male}}{{RaceIcon|ForestTroll|Female}} [[Forest troll]]s of the [[Firetree]] and [[Smolderthorn]] Tribes |
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+ | **** {{RaceIcon|Ogre|Male}}{{RaceIcon|Ogre|Female}} [[Ogres]] of the [[Firegut]], [[Spirestone]] and [[Stonegullet]] clans |
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+ | **** [[Image:IconSmall DragonRed.gif]][[Image:IconSmall DragonBlue.gif]][[Image:IconSmall DragonGreen.gif]][[Image:IconSmall DragonBronze.gif]] The Dark Horde has corrupted [[Dragon]]s of all dragonflights |
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+ | **** {{RaceIconExt|Worg}} [[Worg]]s that are trained by orcs |
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+ | **** {{RaceIcon|Goblin|Male|Small}}{{RaceIcon|Goblin|Female|Small}} The Dark Horde employs various [[Goblin]] mercenaries |
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+ | * Members of the [[Twilight Hammer]] cult |
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− | Special procedures were a way of creating unique experiences that could not be achieved by simply building the dungeon and populating it with monsters. Special procedures breathed life into these worlds by introducing extra coding that enhanced the gamer's experience without changing the underlying structure or function of the code-base. If you ever played a MUD and were walking around in a dungeon and randomly saw the text "You feel as though you are being watched," that was probably a special procedure.{{fact}} |
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+ | ** Led by [[Cho'gall]] |
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+ | ** The Cult has various members the most notable are |
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+ | *** Rogue members of the alliance and the horde |
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+ | *** {{Race|Ogre mage|notext}}{{Race|Ogre}} Ogres are attracted by the promises of power of Cho'gall |
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+ | **** {{RaceIconExt|DiscipleofCho'gall}} Cho'gall has made some disciples in his former likeness. |
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+ | *** {{Race|Gronn}} |
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+ | *** {{RaceIconExt|Ettin}} Some [[Ettin]] have followed the ogres |
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+ | *** {{Race|DarkIronDwarf}} The [[Dark iron clan]] has been divided and some decided to join the twilight hammer |
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+ | *** {{Race|Sandtroll}} The [[Sand trolls]] of [[Zul'farrak]] allied with the twilight hammer in a desperate attempt |
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+ | *** {{RaceIconExt|AscendantAir}}{{RaceIconExt|AscendantEarth}}{{RaceIconExt|AscendantFire}}{{RaceIconExt|AscendantWater}}{{RaceIconExt|AscendantElementium}} Various mortals have ascended to elemental ascendants |
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+ | * Empire of [[Ahn'Qiraj]] |
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− | When developers and players were talking about these special procedures they abbreviated the term to "proc". Over time the noun also became a verb, "proced" ("proc'd" or "procced"), which meant that the special procedure was invoked and performed its action. Most often, players were concerned about their weapons and whether or not the weapon would perform its special attack (a proc), and so proc must have started to take on a narrower meaning for MMORPG players who were somewhat more removed from the core combat engine and flat world of MUDs.{{fact}} |
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+ | ** Ahn'Qiraj is the city-kingdom of the [[Qiraji]] found in the southern part of [[Silithus]]. |
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+ | ** Formerly controlled by [[C'thun]] and the [[Twin Emperors]] |
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+ | *** It's primarily ruled by it's Qiraji inhabitants. |
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+ | **** {{RaceIcon|Qiraji|Male}} [[Qiraji gladiator]] the male ground fighters of the qiraji |
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+ | **** {{RaceIcon|Qiraji|Female}} [[Qiraji battleguard]] the female air fighters of the qiraji |
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+ | **** {{RaceIconExt|QirajiProphet}} [[Qiraji prophet]] powerful spellcasters of the qiraji |
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+ | **** {{RaceIconExt|QirajiEmperor}} [[Qiraji emperor]] the rulers of the qiraji |
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+ | *** The Qiraji have built many constructs for war |
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+ | ****{{RaceIconExt|Anubisath}} [[Anubisath]] Built and enchanted to be the guardians of Ahn'quiraj |
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+ | *****{{RaceIconExt|Horusath}} [[Horusath]] A improved version of Anubisath |
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+ | ****{{RaceIconExt|ObsidianDestroyer}} [[Obsidian Destroyer]] A creature made of Obsidian, related to the Tol'vir. |
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+ | *** And have many Silithid Servants of various castes grouped into various hives |
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+ | **** [[Silithid queen]] Egg layer. |
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+ | **** [[Silithid larva]] Young silithid that have yet to molt into their adult forms. |
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+ | **** {{RaceIconExt|SilithidColossus|Small}} [[Silithid colossus]] Huge battle creatures with brutal strength. |
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+ | **** {{RaceIconExt|SilithidTank|Small}} [[Silithid reaver]] The hive's primary defenders. |
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+ | **** {{RaceIconExt|Silithid|Small}} [[Silithid wasp]] The very aggressive, flying attack troops of the silithid. |
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+ | **** {{RaceIconExt|SandReaver|Small}} [[Sand reaver]]Unknown, probably tunnel diggers. |
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+ | **** {{RaceIconExt|SandWorm|Small}} [[Sand worm]] Worm-like creatures with burrowing claws digging through most kinds of soil. |
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+ | **** {{RaceIconExt|Beetle}} [[Silithid scarab]] Worker caste of the Silithids, who are generally not aggresive unless they are attacked. |
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+ | **** {{RaceIconExt|SilithidWorker|Small}} [[Silithid worker]] Worker caste of the Silithids, who are generally not aggresive unless they are attacked. |
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+ | **** {{RaceIconExt|Scorpid|Small}} [[Silithid Creeper]] Very aggressive scorpid-like creatures. |
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+ | **** {{RaceIconExt|Scorpid|Small}} [[Silithid Swarmer]] Carrying young silithids. |
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+ | **** {{RaceIconExt|Crab|Small}} [[Silithid Protector]]Crab-like creatures protecting the hive. |
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+ | **** {{RaceIconExt|Larva|Small}} [[Silithid Grub]] Unknown. |
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+ | **** [[Silithid light]] Produces light to iluminate the dark caves. |
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+ | **** [[Silithid pill bug]] Produces light to iluminate the dark caves. |
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+ | * Empire of [[Nazjatar]] |
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− | Because this meaning of proc is based on user commands or actions (but always triggered by something the user purposefully does, even though he might not know it) and not on chance, it is different than random procs, such as special random enchantments in WoW like [[Enchant Weapon - Mongoose|Mongoose]].{{fact}} |
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+ | ** Nazjatar is the great capital city of the naga and is built into the walls of the Rift. |
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+ | ** Ruled by the Empress of Nazjtar Queen [[Azshara]] |
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+ | ** {{RaceIcon|Naga|Male}}{{RaceIcon|Naga|Female}} The former [[highborne]] that served the queen were turned into [[Naga]] by a mysterious force |
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+ | *** {{RaceIconExt|NagaSeaWitch}} [[Naga sesa witch|Naga sea witches]] are revered spellcasters |
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+ | *** {{RaceIconExt|NagaLord}} [[Naga anomaly|Naga anomaly]] are the mutants of the Naga race |
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+ | ** The naga have enslaved many races under the seas |
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+ | *** [[Mur'gul]] |
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+ | *** {{RaceIconExt|Makrura}} [[Makrura]] |
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+ | ** They have also tamed many of the ocean creatures |
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+ | *** [[Snap dragon]] |
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+ | *** [[Dragon turtle]] |
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+ | *** [[Couatl]] |
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+ | *** [[Tube Wyrm]] |
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+ | ** They are allied to some races |
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+ | *** {{RaceIconExt|MercilessOne}} [[Merciless one]] |
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+ | *** {{RaceIconExt|Leviathan}} [[Leviathanian Kraken]] |
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+ | * Iron Army of [[Ulduar]] |
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+ | ** Led by the corrupt Prime designate [[Loken]], and controlled by [[Yogg-saron]] |
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+ | ** Composed mainly by the corrupted constructs of Ulduar |
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+ | *** [[Titanic Watchers]] like [[Thorim]], [[Freya]], [[Hodir]] and [[Mimir]] |
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+ | *** {{RaceIconExt|Mechagnome}} [[Mechagnome]] |
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+ | **** and their constructs Like the [[Clockwork giant]] or the [[Flame Leviathan]] |
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+ | *** {{RaceIconExt|Golem}} [[Golem]] |
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+ | ** And it's new Iron Counterparts led by the [[Iron Council]] |
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+ | *** {{RaceIconExt|IronDwarf}} [[Iron Dwarf]] |
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+ | *** {{RaceIconExt|IronGiant}} [[Iron giant]] |
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+ | *** {{RaceIcon|IronVrykul|Male}} [[Iron Vrykul]] |
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+ | *** {{RaceIconExt|ProtoPlated}} [[Plated Protodrake]] |
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+ | ** {{RaceIconExt|FacelessOne}} And Yogg-saron [[Faceless ones]] |
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+ | *** {{RaceIconExt|FacelessGeneral}} led by the [[faceless general]] [[Vezax]] |
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+ | * [[Emerald Nightmare]] |
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+ | ===Other factions and allies=== |
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+ | * Elementals |
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+ | ** Denizens of the [[Firelands]] |
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− | In ''World of Warcraft'', players refer to items that have [[Chance on Use]] or [[Chance on Hit]] effects as having a proc. Most of the time these items are weapons but they can also be armor, rings, trinkets, and even spell effects. How these items trigger their proc(s) depends upon what kind of an item it is. |
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+ | *** [[Ragnaros]], ruler of the firelands has agreed to work with deathwing and the old gods to burn down the world tree |
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+ | *** {{RaceIconExt|Fire}} Fire elemental are the servants of ragnaros |
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+ | *** {{RaceIconExt|Flamewaker}} The Flamewakers are the nobles of the fire elemental hirarchy |
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+ | *** {{RaceIconExt|RevenantFire}} The main infantry of Ragnaros army |
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+ | ** Denizens of the [[Skywall]] |
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+ | *** [[Al'akir]], ruler of the Skywall has agreed to work with deathwing and the old gods to find the re-origination device created by the titans |
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+ | *** {{RaceIconExt|Air}} Air Elementals are the servants of Al'akir |
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+ | *** {{RaceIconExt|Djinni}} The Djinni are the nobles of the air elemental hierarchy |
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+ | *** {{RaceIconExt|RevenantAir}} The main infantry of Al'akir army |
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+ | *** Some Mortal tribes have allied with Al'akir |
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+ | ** {{RaceIconExt|Centaur}} [[Centaur]]s of the [[Galak]] Tribe have allied with Al'akir |
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+ | ** {{RaceIconExt|Tol'vir}} The [[Tol'vir]] of the [[Neferset]] tribe |
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+ | === Former allies === |
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+ | *Neptulon and the water elementals used to work for the old gods before the imprisonment in the Elemental planes |
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+ | *Therazane and the Earth elementals used to work for the old gods before the imprisonment in the Elemental planes |
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− | Guaranteed effects from critical hits (like "after a critical strike your attack speed is increased by 30% for 15 sec") are called proc too (the effect is automatic, but the critical hit is rare). |
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+ | ===Shaping of Azeroth=== |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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− | === |
+ | ====Defeat and allegiances within==== |
+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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− | * Chance on hit: ''(insert active effect here)'' |
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− | ** The active effect has an x% chance to take effect when you successfully attack something with your melee weapon, such as the chance to hurl fireballs at the enemy or to restore mana or health to you. Typically, Druids who are shapeshifted do not receive benefits from melee procs. They can, however, make use of "Chance on Hit" abilities in other slots. |
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− | ** Example: {{loot|Epic|Perdition's Blade}} |
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+ | ===War of the Ancients=== |
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− | * Chance on critical hit: ''(increase your attack power by 300 for 10 secs)'' |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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− | ** Similar to above, except the effect will only become active on successful ''critical'' hits (all or just by weapon?). |
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− | ** Example: {{loot|rare|Hourglass of the Unraveller}} |
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+ | ===Post-first [[sundering]]=== |
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− | * Chance on spell hit: ''(increase your spirit by 222 for 10 secs)'' |
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+ | ====[[Exile of the High Elves|Exile of the]] [[Quel'dorei]]==== |
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− | ** Similar to above, except the effect will only become active on successful spell hits. |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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− | ** Example: {{loot|uncommon|Valonforth's Remembrance}} |
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− | * Chance on spell critical hit: ''(increase your spell power by 225 for 10 secs)'' |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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− | ** Similar to above, except the effect will only become active on successful spell ''critical'' hits. |
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+ | ====[[Outland|Doom of ]][[Draenor]]==== |
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− | ** Example: {{loot|rare|Shiffar's Nexus-Horn}} |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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+ | ===[[Third War]] and [[The Frozen Throne|Aftermath]]=== |
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− | * Guaranteed on critical melee hit:{{fact}} ''Increases your attack speed by 30% for your next 3 swings after dealing a critical strike'' |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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− | ** Similar again, but this time the effect requires a critical hit in order to activate. Similar effects also exist for spell critical hits.{{fact}} |
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− | * Equip: ''(insert passive effect here)'' |
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− | ** Included here for contrast, "Equip:" effects are not considered "procs," but some of them can provide similar benefits. Further adding to the confusion, a static "Equip:" effect may grant a "Chance on Hit" ability to the wearer, and that granted ability would be considered a proc. For an "Equip:" effect the passive effect, be it increased attack power, increased chance to resist stuns or a chance to return damage to the attacker, will be in effect at all times while this item is equipped and not broken. |
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+ | At this time, very little was known about the Old Gods and their maddened worshippers--practically none on [[Azeroth]] were directly aware of the existence of the Old Gods until [[C'Thun]] made its ominous presence clearly felt within the depths of [[Ahn'Qiraj]].<br /> |
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− | ** Example: {{loot|Uncommon|Rune of the Guard Captain}}, {{loot|Rare|Hand of Justice}}, {{loot|Epic|Darkmoon Card: Maelstrom}} |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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+ | ===[[The Burning Crusade]]: [[War in Outland]]=== |
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+ | {{bc-section}} |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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+ | ====[[World of Warcraft: The Comic]]==== |
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+ | {{comic-section}} |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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+ | ===[[Wrath of the Lich King]]: [[War against the Lich King]]=== |
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− | === Weapons === |
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+ | {{wotlk-section}} |
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− | For weapons that have a proc, they usually have a [[Chance on Hit]] to either aid the wielder, harm his target(s) or both. Procs can also be added to weapons by enchanting them with certain enchants. Note that weapon procs do not occur for druids if feral forms. The proc-rate of a weapon is the frequency with which the weapon triggers its proc. This varies depending on the nature of the weapon and how it is wielded. Certain epic weapons have a very high chance of proc'ing (30+%), but most players report that wielding one-handed weapons in your off-hand reduces the proc-rate by 50%. |
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+ | Yogg-saron spread his influence under the lich king's domain conquering ulduar using a iron army and the watchers he corrupted. |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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+ | ===[[The Shattering]]=== |
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− | Many players argue that an item's proc-rate is not dependent upon the weapon's speed, while others insist that procs only trigger when the weapon hits and therefore the proc-rate does depend on weapon speed. In my own experience the latter is true, but it can be difficult to prove. |
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+ | ====Prelude to the [[Cataclysm]]==== |
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+ | {{novel-section}} |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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+ | ====[[Cataclysm]]: [[Elemental War]] and [[Second Sundering]]==== |
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+ | {{cata-section}} |
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+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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+ | ==Organization and former members== |
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⚫ | |||
+ | [[File:Stub.png|20px]] ''Please add any available information to this section.'' |
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− | It has been proven however that enchantment procs are based on something called Procs per Minute (PpM, PPM, or ppm). This in essence makes slower weapons, especially on a class like a rogue with instant attacks boosting their attacks per minute like crazy, actually proc more than faster weapons. |
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+ | ==Disorganized text== |
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− | The PPM system works as follows: The actual chance each hit with a weapon procs the effect is PPM * weapon speed / 60. |
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+ | {{Construction}} |
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− | Dual wielders should note that all instants (including the extra attack granted by Sword Specialization talent from Warriors & Rogues) always happen with the main hand weapon, severely increasing the number of hits per minute with that weapon. (This also explains as to why people find OH weapons proc much less, they just don't hit as much) |
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+ | It is self-evident however that the Old Gods possess worshippers across all the world's peoples and cultures somehow. The Old Gods are imprisoned and asleep deep beneath the earth, but their power is so vast that their maddening, destructive taint seeps from their prisons and appears to tear away at the sanity of an unknown number of Azeroth's inhabitants. To what extent sentient beings can fall under the influence of the Old Gods in this manner is not well understood, but those who hear the Old Whisperings most clearly have joined together in a coalition that is known as the [[Twilight's Hammer]]. Most of these cultists and followers have lost every ounce of their sanity and have become completely unpredictable and malefic, and, sometimes, things which are far worse. Through the leadership of the [[ogre-mage]] [[Cho'gall]], a powerful servant of C'Thun, the Twilight's Hammer has in recent times become the focal point for mortal worship of the Old Gods, and the cult's influence has since begun to increase alarmingly. Former members of both [[Alliance]] and [[Horde]] inexplicably flock to its service as if heeding a silent calling, and unrepentantly assist in bringing about the final hour of mortal existence on Azeroth. Large groups of the Twilight's Hammer have been observed to settle at or near sites where they believe the Old Gods or their minions are sealed away; many await C'Thun's awakening in [[Silithus]], while others appear to serve [[Ragnaros]] in the [[Blackrock Depths]] alongside the [[Dark Iron dwarves]].<ref>''[[Horde Player's Guide]]'', 169</ref> The largest concentrations of the Twilight's Hammer however are located at [[Grim Batol]] and the [[Bastion of Twilight]], within a region of the [[Eastern Kingdoms]] that is now referred to as the [[Twilight Highlands]]. |
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+ | In some cases, evil but still sane individuals have been known to deliberately turn to worship of the Old Gods out of spite, when they feel that other, more mainstream powers have mistreated them. Anarchists also sometimes fall to worship of the Old Gods out of a desire to destroy the world; some believe a new, better existence will rise up in the wake of the destruction. In either case, these individuals are deluded or misinformed and any who do manage to make even the barest real contact with the Old Gods go hopelessly and irrevocably insane. |
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+ | C'Thun created avatars from the [[silithid]] in its own image during ages long past. These avatars, known as the [[qiraji]], represent dark and powerful mockeries of life and have served as the Old God's heralds for millenia. Likewise, [[Yogg-Saron]] and [[N'Zoth]] are closely associated with the entities known only as [[Faceless One|Faceless Ones]], which appear to function as heralds and avatars to these Old Gods as well. |
||
+ | [[Queen Azshara]] and the bulk of her [[Highborne]] seem to have fallen to, or have struck a pact with, the power of an Old God and have since become the monstrous, serpent-like [[naga]]. The naga have been seen in the presence of Faceless Ones in regions as [[Vashj'ir]], suggesting that the darkest fears about the change which has overcome Azshara and many of the Highborne hold true. |
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− | === Armor, Rings, and Trinkets === |
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− | Worn items such as these can either trigger their proc when the wearer is hit in combat, when the wearer casts a spell — offensively or defensively, when the wearer uses the item, or when the wearer hits his opponent with a melee attack. That would tend to make the first proc more valuable to players who get hit quite often, in other words PVPers and [[warriors]], the second proc useful to anyone, and the third proc most useful to melee combatants like [[rogues]]. |
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− | + | == References == |
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+ | {{reflist}} |
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− | Some spell effects can also grant players a proc. Examples: The [[Druid]] spell [[Thorns]] grants the player a proc that damages his attackers when they strike him. The [[Warlock| Warlock's]] [[Imp]] spell [[Fire Shield]] is similar to [[Thorns]]. The [[Shaman]] spell [[Windfury Totem]] causes each attack to have a chance of permitting a free attack with a bonus to their [[attack power]]. Both the [[Paladin]] [[Seal (Ability)|seals]] [[Seal of Command]] and [[Seal of Righteousness]] have a [[Chance on Hit|chance on hit]] to cause holy damage (though in ''very'' different ways). |
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+ | {{Old Gods}} |
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− | [[Category:Gameplay]] |
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− | [[Category:Game terms]] |
Revision as of 13:25, 5 May 2011
Template:Construction
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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The Old Gods' forces are the collective grouping of all the entities and organizations that serve the Old Gods. Despite this, they do not necessarily all get along with each other.
Membership
Major members
- Deathwing Dragonflights and servant's
- Deathwing has many servants, various Dragonflights and Groups of Mortals
- Black dragon, the dragonflight of deathwing, corrupted by the old gods
- Chromatic dragon, a experimental dragonflight by Nefarian that failed, and was exterminated.
- Twilight dragon
- The Dark Horde serves Nefarian, Deathwing son which is composed of various members of various races
- Orcs of the Blackrock and Black Tooth Grin Clan
- Forest trolls of the Firetree and Smolderthorn Tribes
- Ogres of the Firegut, Spirestone and Stonegullet clans
- The Dark Horde has corrupted Dragons of all dragonflights
- Worgs that are trained by orcs
- The Dark Horde employs various Goblin mercenaries
- Deathwing has many servants, various Dragonflights and Groups of Mortals
- Members of the Twilight Hammer cult
- Led by Cho'gall
- The Cult has various members the most notable are
- Rogue members of the alliance and the horde
- Ogre Ogres are attracted by the promises of power of Cho'gall
- Gronn
- Some Ettin have followed the ogres
- Dark Iron dwarf The Dark iron clan has been divided and some decided to join the twilight hammer
- Sand troll The Sand trolls of Zul'farrak allied with the twilight hammer in a desperate attempt
- Various mortals have ascended to elemental ascendants
- Empire of Ahn'Qiraj
- Ahn'Qiraj is the city-kingdom of the Qiraji found in the southern part of Silithus.
- Formerly controlled by C'thun and the Twin Emperors
- It's primarily ruled by it's Qiraji inhabitants.
- Qiraji gladiator the male ground fighters of the qiraji
- Qiraji battleguard the female air fighters of the qiraji
- Qiraji prophet powerful spellcasters of the qiraji
- Qiraji emperor the rulers of the qiraji
- The Qiraji have built many constructs for war
- Anubisath Built and enchanted to be the guardians of Ahn'quiraj
- Horusath A improved version of Anubisath
- Obsidian Destroyer A creature made of Obsidian, related to the Tol'vir.
- Anubisath Built and enchanted to be the guardians of Ahn'quiraj
- And have many Silithid Servants of various castes grouped into various hives
- Silithid queen Egg layer.
- Silithid larva Young silithid that have yet to molt into their adult forms.
- File:IconSmall SilithidColossus Small.gif Silithid colossus Huge battle creatures with brutal strength.
- File:IconSmall SilithidTank Small.gif Silithid reaver The hive's primary defenders.
- File:IconSmall Silithid Small.gif Silithid wasp The very aggressive, flying attack troops of the silithid.
- File:IconSmall SandReaver Small.gif Sand reaverUnknown, probably tunnel diggers.
- File:IconSmall SandWorm Small.gif Sand worm Worm-like creatures with burrowing claws digging through most kinds of soil.
- Silithid scarab Worker caste of the Silithids, who are generally not aggresive unless they are attacked.
- File:IconSmall SilithidWorker Small.gif Silithid worker Worker caste of the Silithids, who are generally not aggresive unless they are attacked.
- File:IconSmall Scorpid Small.gif Silithid Creeper Very aggressive scorpid-like creatures.
- File:IconSmall Scorpid Small.gif Silithid Swarmer Carrying young silithids.
- File:IconSmall Crab Small.gif Silithid ProtectorCrab-like creatures protecting the hive.
- File:IconSmall Larva Small.gif Silithid Grub Unknown.
- Silithid light Produces light to iluminate the dark caves.
- Silithid pill bug Produces light to iluminate the dark caves.
- It's primarily ruled by it's Qiraji inhabitants.
- Empire of Nazjatar
- Nazjatar is the great capital city of the naga and is built into the walls of the Rift.
- Ruled by the Empress of Nazjtar Queen Azshara
- The former highborne that served the queen were turned into Naga by a mysterious force
- Naga sea witches are revered spellcasters
- Naga anomaly are the mutants of the Naga race
- The naga have enslaved many races under the seas
- They have also tamed many of the ocean creatures
- Snap dragon
- Dragon turtle
- Couatl
- Tube Wyrm
- They are allied to some races
- Iron Army of Ulduar
- Led by the corrupt Prime designate Loken, and controlled by Yogg-saron
- Composed mainly by the corrupted constructs of Ulduar
- Titanic Watchers like Thorim, Freya, Hodir and Mimir
- Mechagnome
- and their constructs Like the Clockwork giant or the Flame Leviathan
- Golem
- And it's new Iron Counterparts led by the Iron Council
- Iron Dwarf
- Iron giant
- Iron Vrykul
- Plated Protodrake
- And Yogg-saron Faceless ones
- led by the faceless general Vezax
Other factions and allies
- Elementals
- Denizens of the Firelands
- Ragnaros, ruler of the firelands has agreed to work with deathwing and the old gods to burn down the world tree
- Fire elemental are the servants of ragnaros
- The Flamewakers are the nobles of the fire elemental hirarchy
- The main infantry of Ragnaros army
- Denizens of the Skywall
- Al'akir, ruler of the Skywall has agreed to work with deathwing and the old gods to find the re-origination device created by the titans
- Air Elementals are the servants of Al'akir
- The Djinni are the nobles of the air elemental hierarchy
- The main infantry of Al'akir army
- Some Mortal tribes have allied with Al'akir
- File:IconSmall Centaur.gif Centaurs of the Galak Tribe have allied with Al'akir
- The Tol'vir of the Neferset tribe
- Denizens of the Firelands
Former allies
- Neptulon and the water elementals used to work for the old gods before the imprisonment in the Elemental planes
- Therazane and the Earth elementals used to work for the old gods before the imprisonment in the Elemental planes
History
Shaping of Azeroth
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Defeat and allegiances within
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War of the Ancients
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Post-first sundering
Exile of the Quel'dorei
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Interim
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Doom of Draenor
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Third War and Aftermath
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World of Warcraft
At this time, very little was known about the Old Gods and their maddened worshippers--practically none on Azeroth were directly aware of the existence of the Old Gods until C'Thun made its ominous presence clearly felt within the depths of Ahn'Qiraj.
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The Burning Crusade: War in Outland
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World of Warcraft: The Comic
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Wrath of the Lich King: War against the Lich King
Yogg-saron spread his influence under the lich king's domain conquering ulduar using a iron army and the watchers he corrupted. Please add any available information to this section.
The Shattering
Prelude to the Cataclysm
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Cataclysm: [25] Elemental War and Second Sundering
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Organization and former members
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Disorganized text
Template:Construction It is self-evident however that the Old Gods possess worshippers across all the world's peoples and cultures somehow. The Old Gods are imprisoned and asleep deep beneath the earth, but their power is so vast that their maddening, destructive taint seeps from their prisons and appears to tear away at the sanity of an unknown number of Azeroth's inhabitants. To what extent sentient beings can fall under the influence of the Old Gods in this manner is not well understood, but those who hear the Old Whisperings most clearly have joined together in a coalition that is known as the Twilight's Hammer. Most of these cultists and followers have lost every ounce of their sanity and have become completely unpredictable and malefic, and, sometimes, things which are far worse. Through the leadership of the ogre-mage Cho'gall, a powerful servant of C'Thun, the Twilight's Hammer has in recent times become the focal point for mortal worship of the Old Gods, and the cult's influence has since begun to increase alarmingly. Former members of both Alliance and Horde inexplicably flock to its service as if heeding a silent calling, and unrepentantly assist in bringing about the final hour of mortal existence on Azeroth. Large groups of the Twilight's Hammer have been observed to settle at or near sites where they believe the Old Gods or their minions are sealed away; many await C'Thun's awakening in Silithus, while others appear to serve Ragnaros in the Blackrock Depths alongside the Dark Iron dwarves.[1] The largest concentrations of the Twilight's Hammer however are located at Grim Batol and the Bastion of Twilight, within a region of the Eastern Kingdoms that is now referred to as the Twilight Highlands.
In some cases, evil but still sane individuals have been known to deliberately turn to worship of the Old Gods out of spite, when they feel that other, more mainstream powers have mistreated them. Anarchists also sometimes fall to worship of the Old Gods out of a desire to destroy the world; some believe a new, better existence will rise up in the wake of the destruction. In either case, these individuals are deluded or misinformed and any who do manage to make even the barest real contact with the Old Gods go hopelessly and irrevocably insane.
C'Thun created avatars from the silithid in its own image during ages long past. These avatars, known as the qiraji, represent dark and powerful mockeries of life and have served as the Old God's heralds for millenia. Likewise, Yogg-Saron and N'Zoth are closely associated with the entities known only as Faceless Ones, which appear to function as heralds and avatars to these Old Gods as well.
Queen Azshara and the bulk of her Highborne seem to have fallen to, or have struck a pact with, the power of an Old God and have since become the monstrous, serpent-like naga. The naga have been seen in the presence of Faceless Ones in regions as Vashj'ir, suggesting that the darkest fears about the change which has overcome Azshara and many of the Highborne hold true.
References
- ^ Horde Player's Guide, 169