Psychic Horror
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| Psychic Horror | |
|---|---|
| |
| Usable by | |
| Class | Priest |
| Properties | |
| Type | Defensive |
| School | Shadow |
| Cooldown | 45 sec (GCD 1.5 sec) |
| Talents | |
| Specialization | Shadow |
| Level required | 74 |
| Related debuff | |
| |
| Related debuff | |
Psychic Horror is a priest ability learned at level 74 for those with the Shadow specialization. It both horrifies the target (acting similarly to a stun) and disarms them, making it a great tool for shadow priests to gain distance on a melee class in PvP.
The duration of the stun is dependent upon the number of [Shadow Orbs] consumed, up to a maximum of three seconds.
Modified by
- Glyph of Psychic Horror
- Item Level 25
- Major Glyph
- Classes: Priest (Shadow)
- Requires Level 25
- Use: Permanently teaches you this glyph.
Reduces the cooldown of your Psychic Horror by 10 sec. - Sell Price: 1

Patch changes
-
Patch 4.2.0 (28-Jun-2011): Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
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Patch 3.2.0 (04-Aug-2009): This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
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Hotfix (2009-04-21): "Psychic Horror will now properly disarm targets at all ranges."
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Hotfix (2009-04-16): "The disarm effect from Psychic Horror should no longer be able to be dodged."
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Patch 3.1.0 (14-Apr-2009): Has been redesigned and is now a 1-pt talent. You terrify the target, causing them to tremble in horror for 3 sec. and drop all weapons (disarm effect: including bows) for 10 sec. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
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/Patch 3.0.2 (14-Oct-2008): Added.
External links
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