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Pyroblast

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Pyroblast
  • Pyroblast
  • 6 sec cast
  • 35 yds. range
  • 500 Mana at max rank
  • Hurls an immense fiery boulder that causes X Fire damage and an additional Y Fire damage over 12 sec.
Usable by
Class Mage
Properties
Type Offensive
School Fire
Cooldown None/Global Cooldown
Talents
Talented Yes
Talent tree Fire, Tier 3
Improvement
talents
Impact, Ignite, Flame Throwing, Burning Soul, Critical Mass, Fire Power, Pyromaniac, Master of Elements, Elemental Precision, Arcane Instability, Spell Power, Playing with Fire, Molten Fury, Shatter
Other information
Ranks 10
Related debuff
  • Pyroblast
  • X Fire damage every 3 seconds.
  • Duration: 12 seconds

For a Mage, strategy is half the battle. PoM Pyros are the other half.

Pyroblast is a mage spell that deals massive fire damage (its highest rank can crit for nearly 4000 damage) with a large direct damage portion then a damage over time portion. The spell is acquired as a talent, requiring 11 points in the fire tree. Due to its very long cast time, Pyroblast is popular with mages who also have Presence of Mind, especially the so-called Three-Minute Mage.

Rank Mana Cost Damage Dot Level Cost
1 85 141 - 187 56 20[1] Talent
2 150 180 - 236 72 24 10s 
3 195 255 - 327 96 30 20s 
4 240 329 - 419 124 36 32s 50c 
5 285 407 - 515 156 42 45s 
6 335 503 - 631 188 48 70s 
7 385 600 - 750 228 54 90s 
8 440 716 - 890 268 60 1g 5s 
9 460 846 - 1074 312 65 1g 5s 
10 500 1039 - 1291 356 70 1g 5s 
  1. Minimum level to acquire the talent.

Notes

The DoT effect stacks with the the secondary DoT effect from Fireball.

The DoT does not stack on multiple pyroblasts - it resets the timer instead.

Talent improvement

Flame Throwing extends the range of Pyroblast to 41 yards at max rank.

Pyroblast deals fire damage, and thus gains the benefit of the talents Impact, Ignite, Burning Soul, Master of Elements, Critical Mass, Fire Power, Pyromaniac, and Elemental Precision.

As with all mage spells capable of critical hits Arcane Instability, Spell Power, Molten Fury, Playing with Fire and Shatter can increase the effective damage output of this spell.

Tips and tactics

Due to the long cast time, this can be used to open battles when soloing. This is one of the few things a fire mage can do to improve his mana efficiency; this spell has better DPM than Fireball but a DPS almost 2 times lower (casting twice as long as improved Fireball and only a slight improve of DD). Use of Pyroblast in a group is not recommended unless the tank has sufficient threat.

However, mages that have this talent and Presence of Mind combine the two to devastating effect; an instant heavy damage ball of fire to the face. If it is used in this way, it is probably best to open with Frostbolt (for snare) or Fireball (for damage) and then activate Presence of Mind, and then cast this. Since the DoT effect for each Pyroblast cast does not stack, it would probably not be worth opening with Pyroblast, followed by the instant Pyroblast. The DoT from Fireball does stack with Pyroblast's, however.

Double Pyroblast Combo: If the caster is Arcane/Fire specced, make a macro for Presence of Mind and Pyroblast, and possibly with Arcane Power between those two, if the caster has the spell. Then, drag the macro down to your bars, and open a fight with 1. A manual pyroblast, and 2. The PoM/Pyro Macro. This is a high threat combination, so be sure that your tank has enough Threat before doing this in an instance, or you might be very hard to regain aggro from.

The final set bonus of Netherwind Regalia gives you a 10% chance on Arcane Misslies, Frostbolt or Fireball cast to allow the next spell with casting time to be instant, just like Presence of Mind. This way mages without arcane talents can have good use of Pyroblast.

Past changes

Prior to Patch 1.11 Pyroblast had a 1 minute cooldown. The spell was changed to have no cooldown, allowing it to be chain-casted.


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