Pyroblast | |
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Properties | |
Class | Mage |
School | Fire |
Cooldown | None/Global Cooldown |
Talents | |
Talent tree | Fire, Tier 3 |
Improvements | [Impact], Ignite, [Flame Throwing], [Burning Soul], [Critical Mass], [Fire Power], [Pyromaniac], [Master of Elements], Elemental Precision, [Arcane Instability], Spell Power, [Playing with Fire], [Molten Fury], [Shatter] |
Related debuff | |
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[[Category:mage abilities]][[Category:mage abilities]]
"Hey, whats that big... Oh crap its heading for me isnt it?"
Pyroblast is a mage spell that deals massive fire damage (its highest rank can crit for nearly 4000 damage) with a large direct damage portion then a damage over time portion. The spell is acquired as a talent, requiring 11 points in the fire tree. Due to its very long cast time, Pyroblast is popular with mages who also have [Presence of Mind], especially the so-called Three-Minute Mage.
Rank | Mana Cost | Damage | Dot | Level | Cost |
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1 | 85 | 141 - 187 | 56 | 20[1] | Talent |
2 | 150 | 180 - 236 | 72 | 24 | 10 |
3 | 195 | 255 - 327 | 96 | 30 | 20 |
4 | 240 | 329 - 419 | 124 | 36 | 32 50 |
5 | 285 | 407 - 515 | 156 | 42 | 45 |
6 | 335 | 503 - 631 | 188 | 48 | 70 |
7 | 385 | 600 - 750 | 228 | 54 | 90 |
8 | 440 | 716 - 890 | 268 | 60 | 1 5 |
9 | 460 | 846 - 1074 | 312 | 65 | 1 5 |
10 | 500 | 1039 - 1291 | 356 | 70 | 1 5 |
- Minimum level to acquire the talent.
Notes
The DoT effect stacks with the the secondary DoT effect from [Fireball].
The DoT does not stack on multiple pyroblasts - it resets the timer instead.
Talent improvement
[Flame Throwing] extends the range of Pyroblast to 41 yards at max rank.
Pyroblast deals fire damage, and thus gains the benefit of the talents [Impact], Ignite, [Burning Soul], [Master of Elements], [Critical Mass], [Fire Power], [Pyromaniac], and Elemental Precision.
As with all mage spells capable of critical hits [Arcane Instability], Spell Power, [Molten Fury], [Playing with Fire] and [Shatter] can increase the effective damage output of this spell.
Tips and tactics
Due to the long cast time, this can be used to open battles when soloing. This is one of the few things a fire mage can do to improve his mana efficiency; this spell has better DPM than [Fireball] but a DPS almost 2 times lower (casting twice as long as improved Fireball and only a slight improve of DD). Use of Pyroblast in a group is not recommended unless the tank has sufficient threat.
However, mages that have this talent and [Presence of Mind] combine the two to devastating effect; an instant heavy damage ball of fire to the face. If it is used in this way, it is probably best to open with [Frostbolt] (for snare) or Fireball (for damage) and then activate Presence of Mind, and then cast this. Since the DoT effect for each Pyroblast cast does not stack, it would probably not be worth opening with Pyroblast, followed by the instant Pyroblast. The DoT from [Fireball] does stack with Pyroblast's, however.
Double Pyroblast Combo: If the caster is Arcane/Fire specced, make a macro for Presence of Mind and Pyroblast, and possibly with Arcane Power between those two, if the caster has the spell. Then, drag the macro down to your bars, and open a fight with 1. A manual pyroblast, and 2. The PoM/Pyro Macro. This is a high threat combination, so be sure that your tank has enough Threat before doing this in an instance, or you might be very hard to regain aggro from.
Past changes
Prior to Patch 1.11 Pyroblast had a 1 minute cooldown. The spell was changed to have no cooldown, allowing it to be chain-casted.
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