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Provided Item: |
Provided Item: |
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==Description== |
==Description== |
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Bring the golem with you, take it close to them, it will absorb the power as the sentries die. |
Bring the golem with you, take it close to them, it will absorb the power as the sentries die. |
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==Progress== |
==Progress== |
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− | ... |
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==Completion== |
==Completion== |
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After you tear your way through Dun Argol with it, that overgrown cow'll have to release me. |
After you tear your way through Dun Argol with it, that overgrown cow'll have to release me. |
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==Gains== |
==Gains== |
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==External links== |
==External links== |
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+ | <!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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{{elinks-quest|12198}} |
{{elinks-quest|12198}} |
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Revision as of 13:28, 2 January 2010
... Or Maybe We Don't | |
---|---|
Start | Prospector Rokar |
End | Prospector Rokar |
Level | 75 |
Category | Grizzly Hills |
Experience | 20950 (or 12 57 at level 80) |
Rewards | 5 90 |
Previous | We Have the Power |
Next | Bringing Down the Iron Thane |
Objectives
Charge your War Golem with the energy from 10 Lightning Sentries and return to Prospector Rokar at Camp Oneqwah.
- Charge Level (10)
Provided Item:
Description
The golem's cells have just enough power to run it at the lowest levels, but it can't power any of its combat systems.
The good news is that the perimeter of Dun Argol is patrolled by lightning sentries. We should be able to use their power to charge up the golem's weapon systems.
Bring the golem with you, take it close to them, it will absorb the power as the sentries die.
Rewards
Progress
...
Completion
Well, now Tormak can't complain anymore. This baby's as ready as I can make it.
After you tear your way through Dun Argol with it, that overgrown cow'll have to release me.
Gains
Upon completion of this quest, you will gain:
- 20950 XP
- 5 90 (or 12 57 at level 80)
Notes
The Lightning Sentries drop totems that attack for ~1k nature damage, so destroy them quick!
Quest progression
- [15-30] The Unexpected 'Guest'
- [15-30] An Intriguing Plan
- [15-30] From the Ground Up
- [15-30] We Have the Power
- [75] ... Or Maybe We Don't
- [15-30] Bringing Down the Iron Thane
External links