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Quest:At The Enemy's Gates (Horde)

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Horde 32 At The Enemy's Gates
StartMount masters
EndMount masters
Level80
TypeDaily
CategoryArgent Tournament
Experience22,050 XP
or 1Gold32Silver29Copper at Level 90
Reputation+250 The Sunreavers
Rewards[Valiant's Seal]
7Gold 40Silver
Previous"A Valiant of <Capital city>"
NextThe Valiant's Charge

Quest givers Edit

The following NPCs offer this quest to valiants of the Argent Tournament who have yet to complete The Valiant's Charge:

Objectives Edit

<Mount master> at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.

Description Edit

Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.

In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.

Do not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.

Rewards Edit

You will receive: 13Gold 23Silver
Inv jewelry talisman 08
[Valiant's Seal]

Progress Edit

Have you served alongside the crusaders in the Court of Bones?

Completion Edit

Your bravery on the field has shown the crusaders that we are ready to face any enemy.

Notes Edit

Fly to just south of Corp'rethar. A small Argent Crusade camp has been set up with several Stabled Campaign Warhorses. Get on one and head southeast towards the citadel steps.

Between the camp and the citadel are Boneguard Scouts, gargoyles hovering too high to charge at. Two Shield-Breaker attacks are enough to dispatch them, though. Their ranged attack, Necrocution, does depelete Defend, so refresh it as necessary.

Close to the steps are groups of Boneguard Footmen, Boneguard Lieutenants and Boneguard Commanders.

The Footmen are weak and will die after ineffectually smacking the charger around for a while by simply getting run over. Still try to take them out if they are beating on the charger, but focus should be on the Lieutenants and any nearby Scouts that may have aggroed.

Lieutenants act much like NPC valiants at the Argent Tournament Grounds. Take down their single stack of Defend and wail on them. It will take at minimum a charge and a few other attacks to kill a Lieutenant.

Avoid the nearby Champions at all costs! Champions maintain a three-stack of Defend up at all times, compared to the Lieutenants who only keep one and will easily destroy unwary solo players who charge into a group of them.

Quest progression Edit

  1. Official horde mini-icon [80] The Argent Tournament
  2. Official horde mini-icon [80] Up To The Challenge and complete the daily quests listed below to earn enough [Aspirant's Seals] to continue. (15 seals at 5 per day)
  3. Official horde mini-icon [80] The Aspirant's Challenge
  4. Players will be offered one of these quests based on their race:
  5. Official horde mini-icon [80] The Valiant's Charge and complete the daily quests listed below to earn enough [Valiant's Seals] to continue. (25 seals at 5 per day)
  6. Official horde mini-icon [80] The Valiant's Challenge
  7. Official horde mini-icon [80] A Champion Rises

After completing "The Valiant's Challenge", the following quests open up allowing players to repeat the valiant stage of daily quests (steps six and seven) for the other factions with which they have not yet earned the right to champion:

Patch changes Edit

External links Edit

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