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Quest:Rituals of Power

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Neutral 32 Rituals of Power
StartIconSmall Human MaleNeutral 15 Magus Tirth
EndIconSmall Human FemaleNeutral 15 Tabetha
Level40 (Requires 30)
TypeDungeon
CategoryMage
Experience341-3150 XP
PreviousNeutral 15 Ui-charactercreate-classes mage [38] Get the Scoop
NextNeutral 15 Ui-charactercreate-classes mage [40] Mage's Wand

Rituals of Power is a mage-only quest in the Mage's Wand quest chain to get one of three wands.

Objective

Bring the book Rituals of Power to Tabetha in Dustwallow Marsh.

Required for completion:

Description

Hm... now that I think about it I don't have my book! You see, I had some gambling debts and to pay them off I sold the last copy of Rituals of Power to a member of the clergy...

A member of the Scarlet Brotherhood. He must have taken it to their library in the Scarlet Monastery in Tirisfal Glades!

If you want that book then you'll have to go to the monastery to find it. And sorry about all the trouble. I'm not myself these days...

Progress

Greetings, <name>. Did you find the book, Rituals of Power?

Completion

That's it! It's just what I need to prepare for the ritual to create your wand! I hope it wasn't too much trouble to find...

Walkthrough

The Rituals of Power book is on the northern end of the hallway leading to Arcanist Doan, left from the entrance (in the Scarlet Monastery library wing).

Quest progression

Neutral 32 The Mage's Wand
Level range30-40
ZonesDustwallow Marsh
Arathi Highlands

This series of quests is restricted to mages, and is started at any mage trainer, and ends with receiving one of three wands. Many of the quests in this chain require travel in Dustwallow Marsh, and one requires venturing into Scarlet Monastery. Other than the limitations those elements require, all the quests in the chain can be undertaken at level 30.

The Mage's Wand

Your trainer announces that you are ready to earn your mage's wand. You are instructed to go to the hermit Tabetha in Dustwallow Marsh, and given rough directions of where to find her.

As a mage character, you have been able to use a wand from level 1. This wand, then, is 'special'. As well as being powerful for your level, this may well be the first wand you acquire that has attributes other than simply doing damage.

Dustwallow Marsh is a perilous place (for you), but you manage the trip to Tabetha's Farm and meet with her. To craft your wand, she says, she will need two separate things.

The bolt-charged bramble

Tabetha directs you to go to Arathi Highlands and assemble a Bolt Charged Bramble out of Witherbark Totem Sticks and a Jade, charging it on the Stone of Outer Binding.

The trolls don't give up their totem sticks willingly, but you gather up the required number. You're barely able to set them on the stone before they are struck. Recovering from the shock, you quickly grab the charged bramble (carefully!) and return to Tabetha. She cheerily calls your encounter with the stone "good luck". You sincerely hope so.

The book of power

Tabetha directs you to talk to Magus Tirth, and ask him for a copy of the book.

You're glad to get out of the marsh, but somewhat less so when you feel the striking heat at the Mirage Raceway, where Magus Tirth has retired to a life of boozing and gambling on the races.

Tabetha had warned you that Tirth was no longer at the top of his game, and on first setting eyes on Tirth, you can agree. He's willing to help, but... he's forgotten the magic phrase to open his own lockbox. But he was a Famous Mage, and he had an assistant to remember things like that for him. Unfortunately, the assistant isn't anywhere around. (By the way, would you like to buy a chicken?)

Tirth sets you off to find his assistant and recover the phrase to open the box.

You scour the raceway looking for him, without success. Talking with the various bystanders and spectators leads you to talk to Race Master Kronkrider at the finish line. Following on a tip from him, you find a nearby chicken and /beckon it over to you.

It reveals itself as "Plucky" Johnson, who has been hiding from Tirth this last while.

You return to Tirth and explain that Johnson is now a chicken. Tirth can't remember why he put a chicken curse on Johnson, though it was probably well deserved.

  • Rituals of Power

... but that's okay, because the book wasn't in the lockbox anyway. He'd sold it to pay off gambling debts. Someone from the Scarlet Brotherhood had bought it. Tirth tells you that he probably took it back to his monastery in Tirisfal Glades, and that you'd need to look there for it.

You had heard of the fanatics at the Scarlet Monastery before. You gather a group of friends about you and set off for Tirisfal Glades. Arcanist Doan, the monastery's librarian isn't eager to let the book go, but after martial argument with the monks you find and carry off the book.

Conclusion

Having both the components she needs and the book with the incantations, Tabetha constructs a set of wands and offers you your choice of them.

Rewards

Aside from the novelty of the quests and some incidental experience in completing them, the reward from this chain is the wand you select at the end.


Inv wand 09
Inv wand 05
Inv wand 07


The wands differ mostly in the type of damage they do. While there are minor differences in speed and damage, the damage per second is almost equal between them.


Summary

  1. Neutral 15 [38] Journey to the Marsh
  2. Two independent parts:
    1. Neutral 15 [40] Items of Power
    and
    1. Neutral 15 [38] Hidden Secrets
    2. Neutral 15 [30] Get the Scoop
    3. Neutral 15 [40D] Rituals of Power
  3. Neutral 15 [40] Mage's Wand

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