Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Register
Advertisement
Hallow's End
The subject of this article or section is part of Hallow's End, a seasonal event that lasts two weeks. Once the event has run its course, this will no longer be available until next year, but there are no guarantees.
Were you looking for H [1-70 Daily] Stop the Fires!?
AllianceStop the Fires!
Start Costumed Orphan Matron
End Costumed Orphan Matron
Level 1-70 (Requires 1)
Type Daily
Category Hallow's End
Experience 250-12000
or 13g 23s at lvl 80
Reputation +75 Stormwind
Rewards Inv misc food 59 [Hallow's End Pumpkin Treat] (3) and
Inv misc bag 28 halloween [Weighted Jack-o'-Lantern]
35s to 7g 40s
Repeatable Yes

Stop the Fires! is a daily quest related to the seasonal world event Hallow's End.

Objectives[]

The Alliance Costumed Orphan Matron wants you to help put out all the village fires (already burning). When they are out, speak again to the Costumed Orphan Matron.

  • Put Out the Fires

Description[]

You must help us! The Headless Horseman is attacking the village. Fires are everywhere! The children aren't safe!

Please, <name>, join the fire brigade. Grab a [bucket] and toss it on the fires, or pass it to a friend who's closer to the blaze. Put out all the fires and we may yet be saved!

Progress[]

<name>, you promised to save the children!

Completion[]

Oh, thank you! May the Light bless your good works, kind <lady/sir>. The shadow of the Dark Horseman yet looms, but at least, for now, the village is safe from his flames.

Reward[]

You will receive:

Gains[]

  • 3300 XP or 13g 23s at level 80
  • 75 reputation with Stormwind

Notes[]

The Horde Masked Orphan Matron can be found in Razor Hill in Durotar, in Eversong Woods, and in Brill in Tirisfal Glades during the Hallow's End seasonal event.

The Alliance Costumed Orphan Matron can be found in Azure Watch in Azuremyst Isle, Kharanos in Dun Morogh, and in Goldshire in Elwynn Forest during the Hallow's End seasonal event.

To create a [Water Bucket] item in your inventory, loot the Water Barrel that is on the ground next to the Matron. Throwing the Water Bucket is a two step process; first you use the bucket to create a targeting circle, and then you left click the circle to throw the bucket, much like bombs and dynamite.

The Horseman mob associated with the village attacks is the Mob IconSmall HeadlessHorseman Shade of the Horseman, not the Mob IconSmall HeadlessHorseman Headless Horseman.

The Traveling Orphans will say things like:

  • Matron! Is the Headless Horseman going to eat us?
  • If my dad was alive, he would put out the fires!
  • If my mom was alive, she would put out the fires!
  • I want to go back to the orphanage!
  • What's happening?

B [10-70 Daily] "Let the Fires Come!" and B [1-70 Daily] Stop the Fires! are essentially the same, except "Let the Fires Come!" initiates the Horseman's attack. The Horseman's attacks are not on a timer, they occur whenever anyone accepts the "Let the Fires Come!" from the local Matron.

Successfully completing either one will give your character the credit for the Achievement halloween bat 01 [The Savior of Hallow's End] achievement. Failing to put out the fire leaves these in your quest log, and the next time you are present when a fire is put out, you can turn it in. It does not have to be at the same location (but you can only turn in to your faction's Matrons). If you happen to come into town when the Large Jack-o'-Lantern is down, you can turn in the quest, even though you did not fight the fire.

Putting out the fires and defeating the Horseman causes the Large Jack-o'-Lantern to fall off the Horseman. This can be looted once daily for a symbol which can be turned in to the Matron for a [Crudely Wrapped Gift]. This is not part of the "Let the Fires Come!" and Stop the Fires! quests per se, but it is a major portion of the reward for the defense.

B [10-70 Daily] "Let the Fires Come!" is not available while the Large Jack-o'-Lantern is on the ground (it stays for several minutes after killing the Shade of the Horseman).

B [1-70 Daily] Stop the Fires! can only be accepted when the town is under attack.

Tips[]

For tips on effective firefighting, see Shade of the Horseman.


External links[]

Advertisement