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Quest:The Art of Persuasion

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Neutral 32 The Art of Presuasion
StartLibrarian Normantis
EndLibrarian Normantis
Level71
CategoryBorean Tundra
Experience15,100 XP
or 90Silver60Copper at Level 90
Reputation+150 Kirin Tor
Rewards3Gold 70Silver
PreviousThe Borean Inquisition
NextSharing Intelligence

ObjectivesEdit

Librarian Normantis on Amber Ledge wants you to use the Inv wand 08 [Neural Needler] on the Imprisoned Beryl Sorcerer until he reveals the location of Lady Evanor.

  • Prisoner Interrogated

DescriptionEdit

It is fortunate you're here, <race>.

You see, the Kirin Tor code of conduct frowns upon our taking certain 'extreme' measures - even in desperate times such as these.

You, however, as an outsider, are not bound by such restrictions and could take any steps necessary in the retrieval of information.

Do what you must. We need to know where Lady Evanor is being held at once!

I'll just busy myself organizing these shelves here. Oh, and here, perhaps you'll find this old thing useful....

[You receive Inv wand 08 [Neural Needler].]

ProgressEdit

Well, do you know where Lady Evanor is being held?

CompletionEdit

Excellent! It was crucial that we collect that intelligence.

Well done, friend.

RewardsEdit

You will receive: 3Gold 70Silver

You will also gain:

NotesEdit

When using the needler, the sorcerer whispers the following:

  • Pathetic fool! A servant of Malygos would sooner die than aid an enemy....
  • Aargh! Do your worst, <class>! I'll tell you NOTHING!
  • Aahhhh! Release me! I am of no use to you. I swear it!
  • Stop! I beg you, please stop. Please...
  • Alright! I am beaten. Your precious archmage is held in a prison, elevated and sealed. Even if you manage to reach her, Salrand herself holds the key. Your mission is folly!

At this point, you achieve the objective of Prisoner Interrogated. You still hold the Neural Needler, though, and are able to continue.

  • Enough! I've told you all that I know. Your continued abuse is senseless!
  • You aren't even asking me questions!
  • You have a darkness in you, <race>.
  • You have shown me the face of true evil, <name>.

This quest, wherein you torture someone for information, is noteworthy for its relevance to real-world events and morality. A reaction to it - on game design merits, rather than morality issues - by Richard Bartle (here, with replies found here) gained significant publication (on sites like these). The game design points raised seem largely to have been overshadowed by the reaction to the torture elements of the quest - the very shock Mr Bartle was thinking of when he first commented.

The whole premise is that the librarian character won't torture someone because of the morals of his group, but you (the character ... or the player) can. In fact, to complete the quest series, you have to.

Quest progressionEdit

  1. Official alliance mini-icon [71] Nick of Time or Official horde mini-icon [71] Too Close For Comfort
  2. Neutral 15 [71] Prison Break
  3. Neutral 15 [71] Abduction
  4. Neutral 15 [71] The Borean Inquisition
  5. Neutral 15 [71] The Art of Persuasion
  6. Neutral 15 [71] Sharing Intelligence
  7. Neutral 15 [71] A Race Against Time
  8. Neutral 15 [71] Reforging the Key
  9. Neutral 15 [71] Taking Wing
  10. Neutral 15 [71] Rescuing Evanor
  11. Neutral 15 [71] Dragonspeak
  12. Neutral 15 [71] Traversing the Rift

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