Head outside and speak to any of the sergeants. Players have access to three abilities:
[Move]ωϖ (1.5 sec cooldown) 100 yd range—Move the Ramkahen Infantry to the selected location.
[Flame Arrows]ωϖ (4 sec cooldown) 100 yd range—Command the Ramkahen Archers to unleash flame arrows at the targeted location.
[Sun's Radiance]ωϖ (20 sec cooldown) 100 yd range—Unleash the fury and radiance of the sun at the selected location, healing allies and dealing damage and knocking back enemies.
This fight works much like the fight in Salhet the Tactician did. Move the infantry about to protect the archers so they have can get their volleys off unimpeded. If the Neferset send in a large group, fall back and use the Sun's Radiance move to both heal friendly units and knock back enemies.
The first waves are Neferset Infantry, then a few Ensorcelled Colossi, then finally the Greater Colossus.
The enemy approaches. Use the Move ability to move the Ramkahen Champions to the southern ramp.
Use your archers to support your infantry. A few volleys of flaming arrows will take down most groups.
Use the Sun's Radiance ability if you get overwhelmed! It will heal your units and deal terrible damage to the opponent.
On complete, Salhet offers The Push Westward, which continues the chain. The Sun Priest, on the other hand, offers The Curse of the Tombs, which starts a short side chain.