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Quest:The Grand Melee (Alliance)

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Alliance Crest The Grand Melee
Start
End
Level
80
Type
Daily
CategoryArgent Tournament
Experience
22050
Reputation+250 The Silver Covenant
Rewards
RepeatableYes
Previous"A Valiant of <Capital city>"
NextThe Valiant's Charge

Contents

Quest givers

The following NPCs offer this quest to valiants of the Argent Tournament who have yet to complete The Valiant's Charge:

Objectives

Bring 3 Marks of the Valiant to <Mount master> at the Argent Tournament Grounds

Description

The grand melee is the most important of the tournament's competitions. We know everyone's looking forward to seeing us in the competition. To that end, we've been honing our skills against the valiants representing the other Alliance capitals.

I suggest you do the same.

Go to the stables on the southwestern side of the coliseum, equip a lance from the lance rack, mount the stabled turbostrider, and challenge the valiants. They wait in the Alliance Valiants' Ring just outside our tent.

Rewards

You will receive:  [Valiant's Seal]

Progress

Have you completed your training for the grand melee?

Completion

Well done. Training against the other valiants is one of the best way to prepare yourself for tournament competition. I know you'll make us proud, <name>.

Notes

The valiants all fight the same way, starting the fight with two stacks of Defend.

Shield-Breaker strategy

Most of the time the valiants will stay in Thrust range preferring to melee. As long as the player has three stacks of Defend up, let them. The valiant will eventually tire of Thrusting for insignificant amounts of damage and run away to gain enough range to toss a Shield-Breaker followed by a Charge. Let the valiant get some distance, fire off a Shield-Breaker as soon as it is in range, then quickly close to melee distance to keep the valiant from firing off a Shield-Breaker shot of its own.

Rinse and repeat.

Charge strategy

A somewhat more risky (but highly rewarding) tactic is to use charge instead of Shield-Breaker.

When your foe attempts to gain distance for a charge of his own, back away while continuing to face him. You have a small window of opportunity while he turns back towards you in which to charge him first.

After the charge lands, you will continue riding past (assuming you don't hit something). While you can't stop during this period, you CAN turn. By turning, you can keep the distance between you and your foe below that needed to charge. Turning gives you a little more time to close the distance to your foe, too, as he has to keep turning to line you up during his attempt to charge you.

Often, you can fine-tune your turn enough that you can get a Shield-Breaker shot off before your foe closes with you. Note that he will have probably done the same with you. This is acceptable, because you will be able to return your defense to level 3 again shortly. And meanwhile, you will have reduced your foe by two levels of defense.

Most likely, your foe will also restore a level of defense as well. If you managed to get off the Shield-Breaker hit, he will have lost one rank of defense (net) after the exchange.

The down side of this strategy is that if you fail to close after the charge, your foe will likely get off more Shield-Breaker hits than the more conservative strategy above.

Note that Defend, Shield-Breaker and Charge have the same global cooldown, so you only have the opportunity to do one of them each time your foe tries to gain charging distance. If your foe attempts to gain distance while you are still refreshing that cooldown, you may want to simply stay with him and wait for the next opportunity.


Quest progression

  1. Alliance Crest [80] The Argent Tournament
  2. Alliance Crest [80] Up To The Challenge and complete the daily quests listed below to earn enough [Aspirant's Seals] to continue. (15 seals at 5 per day)
  3. Alliance Crest [80] The Aspirant's Challenge
  4. Players will be offered one of these quests based on their race:
  5. Alliance Crest [80] The Valiant's Charge and complete the daily quests listed below to earn enough [Valiant's Seals] to continue. (25 seals at 5 per day)
  6. Alliance Crest [80] The Valiant's Challenge
  7. Alliance Crest [80] A Champion Rises

After completing "The Valiant's Challenge", the following quests open up allowing players to repeat the valiant stage of daily quests (steps six and seven) for the other factions with which they have not yet earned the right to champion:

Patches and hotfixes

Patch 3.1.0 (2009-04-14): Added

External links

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