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Quest:The World Pillar Fragment

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Neutral 32 The World Pillar Fragment
StartStormcaller Mylra [64.5, 82.1]
EndMaruut Stonebinder [49.6, 53.0]
Level82
Requires Level 81
CategoryDeepholm
Experience54,900 XP
or 5Gold23Silver36Copper at Level 90
Reputation+350 Earthen Ring
Rewards[Worldbinder Signet] or [Stonebinder's Cloak] or [Amulet of Reconstruction]
17Gold 20Silver
PreviousAbyssion's Minions, Block the Gates

Objectives Edit

Place the Earthen Ring Banner in the center of Abyssion's Lair[69.9, 76.8], slay him and obtain the Upper World Pillar Fragment.

Provided item: Inv banner 03 [Earthen Ring Banner]

Description Edit

It is time, <name>. We have spotted Abyssion making his way to the lair.

The Twilight's Hammer might've though the fragment would be safe if a dragon guarded it, but I've met enough dragons to know their one weakness. Pride.

Abyssion's not going to run from a fight with us puny mortals.

Place the banner of the Earthen Ring in the middle of his lair. Once we defeat him, bring the fragment to Maruut. We need to repair the World Pillar as soon as possible.

Progress Edit

<Name>! You've returned!

Completion Edit

Your efforts in repairing the World Pillar are invaluable, <name>. Once the Temple of Earth's structure is stable again, the rift between the worlds will begin to stabilize.

Rewards Edit

You will receive:

You will also be able to choose one of the following:

Inv misc vinering
[Worldbinder Signet]
Inv misc cape 23
[Stonebinder's Cloak]
Inv misc necklacea7
[Amulet of Reconstruction]

Notes Edit

Fly east back to the lair. In the very center of the lair is an egg area. Plant the banner there:

Abyssion is approaching. Get ready!

Mylra and a few shaman come to help, but players are mostly on their own.

Stormcaller Mylra yells: He's coming. Get ready, lads!
Abyssion is snared! Stay on the move to avoid his attacks.

Abyssion has ~536k HP and uses the following abilities:

  • Spell shadow shadowbolt  [Rift Barrage]ω ϖ (2 second cast) 70 yd range—Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
  • Spell shadow mindtwisting  [Shadow Nova]ω ϖ (10 second cast) 40 yd range—Deals shadow damage to enemies equal to 70% of their health. 40 yard radius.
  • Spell fire blueflamebreath  [Twilight Breath]ω ϖ (3 second cast) Unlimited yd range—Inflicts 8775 to 9225 Shadow damage in a 25 yard cone in front of the caster.
  • Spell holy divineintervention  [Twilight Shield]ω ϖ (75 mana)—Protects the caster from all attacks and spells for 8 sec., but also increases the time between attacks by 100% during that time. Instant

Much like the matriarch fight earlier, this is a hit-and-run kind of fight. Abyssion is rooted but otherwise free to cast as he pleases.

Two Earthen Ring Shaman and Mylra also assist.

  • [Flame Shock]—Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec. 4000-4600 Fire, then ~650 ticks
  • [Lightning Bolt]—Blasts an enemy with lightning, inflicting Nature damage. 8200-12000 Nature
  • [Healing Wave]—Calls upon Nature magic to heal an ally. ~20,000 Nature
  • [Chain Heal]—Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to three targets, but the healing energy is diminished by 50% for each successive target. ~20,000 Nature, only used by Mylra

After killing him...

The Upper World Pillar Fragment drops from Abyssion's lifeless corpse!

Players who did not get the tap can still loot The Upper World Pillar Fragment and head back to the Temple of Earth.

After completing this quest along with The Middle Fragment, Maruut Stonebinder starts the final pillar fragment quest chain: The Very Earth Beneath Our Feet.

Media Edit

Quest progressionEdit

  1. Official alliance mini-icon [82] Hero's Call: Deepholm! / Official horde mini-icon [82] Warchief's Command: Deepholm! (optional)
  2. Neutral 15 [82] The Maelstrom
  3. Neutral 15 [82] Deepholm, Realm of Earth
  4. Complete all of:
  5. Neutral 15 [82] Diplomacy First
  6. Complete all of:
  7. Neutral 15 [82] Take No Prisoners / Neutral 15 [82] On Second Thought, Take One Prisoner
  8. Neutral 15 [82] Some Spraining to Do
  9. Neutral 15 [82] Return to the Temple of Earth
  10. Neutral 15 [82] Deathwing's Fall
  11. Neutral 15 [82] Bleed the Bloodshaper
  12. Neutral 15 [82] Question the Slaves
  13. Neutral 15 [82] The Forgemaster's Log
  14. Neutral 15 [82] Silvermarsh Rendezvous
  15. Neutral 15 [82] Quicksilver Submersion
  16. Neutral 15 [82] The Twilight Overlook
  17. Neutral 15 [82] Big Game, Big Bait / Neutral 15 [82] To Catch a Dragon
  18. Neutral 15 [82] Testing the Trap
  19. Neutral 15 [82] Abyssion's Minions / Neutral 15 [82] Block the Gates
  20. Neutral 15 [82] The World Pillar Fragment

Patch historyEdit

Cataclysm-Logo-Small Patch 4.0.3a (2010-11-23): Added

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