|Threat From Above|
|Start||Eadric the Pure / Crok Scourgebane|
|End||Eadric the Pure / Crok Scourgebane|
|Type||Daily Group 3|
|Reputation||+250 Argent Crusade|
|Rewards||, or and 2x|
- For the introduction to the Sha'tari Skyguard quest chain, see  .
Suggested Players 
Eadric the Pure
Our skytalon scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. If we don't intercept them, the tournament will come under attack. The scouts report seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.
The Argent Crusade has doubled the guard since your exposure of the Cult of the Damned's infiltrator. They know the cultists won't stop until they've destroyed this area and thwarted the tournament.
The Argent Crusade's scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party.
You must intercept and destroy them before they attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.
Have you defeated the Cult of the Damned raiding party?
Eadric the Pure
<name>, you and your allies have spared the tournament from a devastating attack. Though our skytalon riders are brave, they have their hands full keeping the peace on the tournament grounds and would be hard-pressed to defend the skies against the cult's attack. You have the thanks of the Argent Crusade and all who have gathered here to compete.
<name>, you have spared the tournament from a devastating attack. The Argent Crusade and all who gather here are in our debt and we'll make certain they remember it. For all their bluster about providing protection, the peacekeepers and skytalons spend more time breaking up drunken brawls than keeping us safe from the Scourge.
It's no matter. We always protect our own.
Head between the Ironwall Rampart and Aldur'thar, north of the Valley of Fallen Heroes, south of the Shadow Vault. is circling the area, an 82 elite frost wyrm with 107,848 HP. Shortly after aggroing Chillmaw, three level 80 elite spawn, each with 25,200 HP who hit for 11-1500 on cloth.
Keep moving after aggroing Chillmaw, as the bombardiers will drop bombs at a fairly rapid rate. Said bombs are rather painful.
Chillmaw has a fairly quick respawn timer (around a minute) and spawns at [44.0, 33.2].
The fight itself isn't too difficult, and in no way requires a stereotypical party. A large amount of DPS and AoE can bring Chillmaw and the cultists down pretty quickly.
Death Knights and Paladins can solo this quest without any problems.
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Patches and hotfixes
Patch 3.1.0 (14-Apr-2009): Added
|Argent Crusade||Ebon Blade|