'''Quivers''' are a type of [[Bag#Ammo_Bags|ammo bag]]. They contain stacks of [[arrow]]s used by [[bow]]-wielders and [[crossbow]]-wielders (as opposed to [[Ammo Pouch|ammo pouches]], which contain stacks of [[ammo]] ([[shot]] or [[bullet]]s) used by [[gun]]-wielders). WoWmakes no distinction between arrows for bows and arrows for crossbows.
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'''Quivers''' were a type of [[Bag#Ammo_Bags|ammo bag]]. They contained stacks of [[arrow]]s used by [[bow]]-wielders and [[crossbow]]-wielders (as opposed to [[Ammo Pouch|ammo pouches]], which contained stacks of [[ammo]] ([[shot]] or [[bullet]]s) used by [[gun]]-wielders). Worldof Warcraft made no distinction between arrows for bows and arrows for crossbows.
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Onitsicon on the action bar where the quiver is equipped, a quiver will display the total number of the arrows that the quiver holds (the number of shots remaining), up to three digits (999). These do not have to be the same type of arrow, but each slot in the quiver will hold only one kind of arrow. When the number of shots remaining exceeds 1000, the number is notdisplayed.
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==InMists of Pandaria==
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{{mists-section}}
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[[Mumper]] hinted in a tweet that we might see the return of quivers (and possibly ammo pouches?) sometime after [[Patch 5.1]].<ref>{{ref web|work=Twitter|url=https://ja.twitter.com/mumper/status/254297335046217728|title=Marcel @Boregaa: @mumper can we expect quivers for 5.1? pls give us any sign or hope for that|author=[https://twitter.com/mumper @mumper]|date=5 Oct 2012 8:09 PM|bluequote=@Boregaa working on it but not in 5.1.}}</ref>
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Whenthecurrentlyequipped stack of arrows runs out of arrows a quiver will automatically re-equip another stack of the same type of arrow, if one exists in the quiver. This way the player will not have to worry about reloading; simply placing several stacks of the same arrows in the quiver. It is advisable to not mix kinds of arrows in a quiver in order to avoid having shooting occasionally halt, waiting for a manual reload.
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==InCataclysm==
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{{cata-section}}
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{{bluepost
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| poster = Nethaera
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| title = Cataclysm Class Preview: Hunter
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| date = 09:00, 09 April 2010 (PDT)
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| body = A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.
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| link = http://forums.worldofwarcraft.com/thread.html?topicId=24261186675
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}}
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== Details ==
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On its icon on the action bar where the quiver is equipped, a quiver would display the total number of the arrows that the quiver held (the number of shots remaining), up to three digits (999). These did not have to be the same type of arrow, but each slot in the quiver will hold only one kind of arrow. When the number of shots remaining exceeded 1000, the number was not displayed.
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When the currently equipped stack of arrows ran out of arrows a quiver would automatically re-equip another stack of the same type of arrow, if one existed in the quiver. This way the player would not have to worry about reloading; simply placing several stacks of the same arrows in the quiver. It was advisable to not mix kinds of arrows in a quiver in order to avoid having shooting occasionally halt, waiting for a manual reload.
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Quivers, before patch 3.1, provided a [[Rate of Fire|rate of fire]] bonus, from 10 percent for low level quivers to 15 percent to high level quivers. Since patch 3.1 this has changed. Patch notes "Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot."
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Quivers, before [[Patch 3.1]], provided a [[Rate of Fire|rate of fire]] bonus, from 10 percent for low level quivers to 15 percent to high level quivers. Since patch 3.1 this has changed. Patch notes "Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot."
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A quiver or pouch adds no real benefit other than organization. Any character can buy and equip a quiver in a bag slot. Any character can buy and carry arrows and can use the quiver to store the arrows. Only [[hunter]]s, [[rogue]]s, and [[warrior]]s can use or train to use [[bow]]s and [[crossbow]]s which fire arrows. The roles and mechanics of rogues and warriors do not use large quantities of arrows; lacking the hunter's [[autoshot|autoshoot]] capability, manually firing each shot, having no special abilities that require shooting, primarily shooting (or [[throw]]ing, rather than shooting) to [[pull]] a [[mob]] and doing the bulk of the damage through melee, often using [[stealth]] or a [[charge]] rather than shooting to engage an opponent; thus they generally forgo an ammo bag in favor of one or two stacks of ammo in a general purpose bag. So only a hunter has the need for the ability of the quiver to feed a large quantity of arrows to the ammo slot.
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A quiver or pouch added no real benefit other than organization. Any character could buy and equip a quiver in a bag slot. Any character could buy and carry arrows and can use the quiver to store the arrows. Only [[hunter]]s, [[rogue]]s, and [[warrior]]s could use or train to use [[bow]]s and [[crossbow]]s which fire arrows. The roles and mechanics of rogues and warriors did not use large quantities of arrows; lacking the hunter's [[autoshot|autoshoot]] capability, manually firing each shot, having no special abilities that require shooting, primarily shooting (or [[throw]]ing, rather than shooting) to [[pull]] a [[mob]] and doing the bulk of the damage through melee, often using [[stealth]] or a [[charge]] rather than shooting to engage an opponent; thus they generally would forgo an ammo bag in favor of one or two stacks of ammo in a general purpose bag. So only a hunter had the need for the ability of the quiver to feed a large quantity of arrows to the ammo slot.
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A shooter can use more than one quiver, but will find that this is unnecessary and that they need the [[bag slot]]s for normal [[bag]]s.
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A shooter could use more than one quiver, but would find that this was unnecessary and that they needed the [[bag slot]]s for normal [[bag]]s.
Currently available quivers:
Currently available quivers:
Line 50:
Line 50:
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|}
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===Cataclysm===
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== Patch changes ==
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{{bluepost
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{{Patch 4.0.1|note=Removed.}}
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| poster=Nethaera
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{{Patch 1.3.0|note=Fixedabug where Ammo Pouch and Quiver bonuses were stacking together. Now only the better bonus should beconsidered.}}
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| title = Cataclysm Class Preview: Hunter
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| date = 09:00, 09 April 2010 (PDT)
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| body = A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.
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| link = http://forums.worldofwarcraft.com/thread.html?topicId=24261186675
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}}
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==Patchchanges==
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== References ==
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{{Patch 1.3.0|note=Fixed a bug where Ammo Pouch and Quiver bonuses were stacking together. Now only the better bonus should be considered.}}
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{{reflist}}
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== See also ==
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* [[Ammo Pouch]]
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==External links==
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==External links==
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{{Elink|link=http://www.wowhead.com/?items=11.2|site=Wowhead|desc=Shows all available quivers on Wowhead|title=Quivers|icon=wowhead|type=wowhead}}
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{{sectionstub}}
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{{Elink|link=http://www.wowarmory.com/search.xml?searchQuery=&fl%5Bsource%5D=all&fl%5Btype%5D=quivers&fl%5BsubTp%5D=quiver&searchType=items|site=WoW Armory|desc=Shows all available quivers on WoW Armory|title=Quivers|icon=armory|type=armory}}
This includes items and quests that can no longer be obtained.
The in-game information in this article is kept purely for historical purposes and should probably not be under any other categories.
Quivers were a type of ammo bag. They contained stacks of arrows used by bow-wielders and crossbow-wielders (as opposed to ammo pouches, which contained stacks of ammo (shot or bullets) used by gun-wielders). World of Warcraft made no distinction between arrows for bows and arrows for crossbows.
This section concerns content exclusive to Cataclysm.
Cataclysm Class Preview: Hunter | 2010-04-09 16:00 |Nethaera
A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.
On its icon on the action bar where the quiver is equipped, a quiver would display the total number of the arrows that the quiver held (the number of shots remaining), up to three digits (999). These did not have to be the same type of arrow, but each slot in the quiver will hold only one kind of arrow. When the number of shots remaining exceeded 1000, the number was not displayed.
When the currently equipped stack of arrows ran out of arrows a quiver would automatically re-equip another stack of the same type of arrow, if one existed in the quiver. This way the player would not have to worry about reloading; simply placing several stacks of the same arrows in the quiver. It was advisable to not mix kinds of arrows in a quiver in order to avoid having shooting occasionally halt, waiting for a manual reload.
Quivers, before Patch 3.1, provided a rate of fire bonus, from 10 percent for low level quivers to 15 percent to high level quivers. Since patch 3.1 this has changed. Patch notes "Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot."
A quiver or pouch added no real benefit other than organization. Any character could buy and equip a quiver in a bag slot. Any character could buy and carry arrows and can use the quiver to store the arrows. Only hunters, rogues, and warriors could use or train to use bows and crossbows which fire arrows. The roles and mechanics of rogues and warriors did not use large quantities of arrows; lacking the hunter's autoshoot capability, manually firing each shot, having no special abilities that require shooting, primarily shooting (or throwing, rather than shooting) to pull a mob and doing the bulk of the damage through melee, often using stealth or a charge rather than shooting to engage an opponent; thus they generally would forgo an ammo bag in favor of one or two stacks of ammo in a general purpose bag. So only a hunter had the need for the ability of the quiver to feed a large quantity of arrows to the ammo slot.
A shooter could use more than one quiver, but would find that this was unnecessary and that they needed the bag slots for normal bags.
/Patch 4.0.1 (12-Oct-2010): Removed. Patch 1.3.0 (07-Mar-2005): Fixed a bug where Ammo Pouch and Quiver bonuses were stacking together. Now only the better bonus should be considered.