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As stated above the worgen curse was created by night elf druids, and that the night elves feel somewhat responsible and are helping the worgen fight for their city. During this time the night elves have taught the worgen the terms of magic that led to their creation, druidism. |
As stated above the worgen curse was created by night elf druids, and that the night elves feel somewhat responsible and are helping the worgen fight for their city. During this time the night elves have taught the worgen the terms of magic that led to their creation, druidism. |
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− | The presence of harvest-witches like [[Celestine of the Harvest|Celestine]] suggests that Gilneans already had a good start with druidism. She makes reference of druid practices being "the old ways" and recounts a time when their powers supplied food during a time of famine, pointing to druidic roots as a base, even before Night Elf contact |
+ | The presence of harvest-witches like [[Celestine of the Harvest|Celestine]] suggests that Gilneans already had a good start with druidism. She makes reference of druid practices being "the old ways" and recounts a time when their powers supplied food during a time of famine, pointing to druidic roots as a base, even before Night Elf contact. This is agreed with in "Lord of the Pack" short story when [[Genn Greymane]] stated "He had heard that druidism was practiced among some of Gilneas's agrarian folk, but he hadn't been exposed to it until recently". |
===Mage, warlock, priest, rogue, warrior and hunter=== |
===Mage, warlock, priest, rogue, warrior and hunter=== |
Revision as of 02:14, 17 January 2011
Core races | |||
Allied races | |||
- This article is about the playable worgen and the Gilneas faction. For general history of the race, see worgen.
Worgen | |
---|---|
Character classes | Death knight, Druid, Hunter, Mage, Priest, Rogue, Warlock, Warrior |
Main language | Common |
Secondary language | None |
Starting zone | Gilneas City, Gilneas |
Racial leader | King Genn Greymane |
Capital | The Howling Oak, Darnassus (by way of Gilneas City) |
Racial mount | None (See [Running Wild]) |
The worgen are a race of feral wolf-beasts whose very name inspires fear.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggested that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. This proved to be correct as the curse originated from a druidic sect who followed Goldrinn, known as Druids of the Scythe. They shapeshifted into the feral worgen and eventually lost their minds to its violent nature. The other Druids agreed that they must be locked away, and thus put them into eternal slumber deep beneath a tree... until the day Arugal and Velinde Starsong tampered with the Scythe of Elune. It was the night elves, after all, who created the curse in the first place. Obliged to help their newfound allies, they re-introduce them to the Alliance.[1]
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge for his people the gilnea's. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures. They sieged the keep of the noble Baron Silverlaine. Situated above the tiny hamlet of Pyrewood, the keep quickly fell into shadow and ruin.
Driven mad with guilt, Arugal adopted many of the worgen as his own and retreated to Silverlaine's former mansion, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached epidemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a cure for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.[2]
Induction to the Alliance
Worgen are the new playable Alliance race introduced in World of Warcraft: Cataclysm and are able to choose a class from death knight, druid, warrior, hunter, mage, priest, rogue, or warlock. Outside of combat, worgen can appear in either their human form or their worgen form. However, they will immediately turn into their worgen form should they enter combat or activate their [Darkflight] or [Running Wild] racial abilities.
Recently the Greymane Wall was shattered by the Cataclysm. Setting their sights on the now-vulnerable country of Gilneas, the vile Forsaken have started an invasion of the kingdom. In their hour of greatest need, the worgen of Gilneas called out for their old allies' aid. The Gilneans are now back in the Alliance, and with their new allies by their side they aren't giving up their home without a fight.
Your character
When starting a worgen character, the first 5-6 levels are played as a human fighting in the Gilneas civil war at the beginning of the worgen invasion of Gilneas City. After finishing the questline in Gilneas City, during which the player becomes a worgen, the player is moved to Duskhaven, prior to the Forsaken invasion of Gilneas.
When creating a worgen character, a human stands in the background displaying the worgen's human form.
Lore reasons for classes
Druid
As stated above the worgen curse was created by night elf druids, and that the night elves feel somewhat responsible and are helping the worgen fight for their city. During this time the night elves have taught the worgen the terms of magic that led to their creation, druidism.
The presence of harvest-witches like Celestine suggests that Gilneans already had a good start with druidism. She makes reference of druid practices being "the old ways" and recounts a time when their powers supplied food during a time of famine, pointing to druidic roots as a base, even before Night Elf contact. This is agreed with in "Lord of the Pack" short story when Genn Greymane stated "He had heard that druidism was practiced among some of Gilneas's agrarian folk, but he hadn't been exposed to it until recently".
Mage, warlock, priest, rogue, warrior and hunter
The worgen have retained the skills they had as human citizens and choose to continue using them after their transformation.
Death knights
Worgen death knights are former slaves of Arugal. These former Gilnean citizens of Pyrewood Village managed to escape the wizard's control only to fall prey to the Lich King. During the Death Knight starting quests, you learn how Worgen death knights came to be.
- Lord Harford says: Come to finish the job, have you?
- Lord Harford says: You'll look me in the eyes when...
- Lord Harford says: <Name>?
- Lord Harford says: <Name>, I'd recognize that face anywhere... What... What have they done to you, <name>?
- Lord Harford says says: You don't remember me? We were both servants of Arugal back in Silverpine Forest. We put up with his merciless torture for ages. It was you who saved me on that fateful night when we escaped Shadowfang Keep.
- Lord Harford says: Without you I would have died. YOU! The most noble worgen I ever knew.
- Lord Harford says: What have they done to you, <name>? How could this have happened?
- Lord Harford says: Remember the worgen you once were, <brother/sister>! You were our savior! Fight this!
- Lord Harford says: Listen to me <name>. You must fight against the Lich King's control. He is a monster that wants to see this world - our world - in ruin.
- Lord Harford says: Don't let him use you to accomplish his goals. You were once a hero and you can be again.
- Lord Harford says: Fight, damn you! Fight his control!
- Knight Commander Plaguefist yells: What's going on in there? What's taking so long, <name>?
- Lord Harford says: There... There's no more time for me. I'm done for. Finish me off, <name>. Do it or they'll kill us both. <Name>... Remember Gilneas, our beloved home. This world is worth saving.
- Lord Harford says: Do it, <name>! Put me out of my misery!
Starting attributes
Base[3] | Mage | Priest | Rogue | Warlock | Warrior | Druid | Hunter | Death knight | |
---|---|---|---|---|---|---|---|---|---|
Strength | 23 | 23 | 23 | 23 | 23 | 26 | 24 | 23 | 111 |
Agility | 22 | 22 | 22 | 25 | 22 | 22 | 22 | 25 | 75 |
Stamina | 20 | 20 | 20 | 21 | 21 | 22 | 20 | 21 | 99 |
Intellect | 16 | 19 | 18 | 16 | 18 | 16 | 18 | 16 | 25 |
Spirit | 19 | 21 | 22 | 19 | 21 | 19 | 21 | 20 | 41 |
Racial Abilities
[Darkflight] (3 min cooldown) | |
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Activates your true form, increasing movement speed by 40% for 10 sec. | |
Viciousness (passive) | |
Increases critical strike chance by 1%. | |
Aberration (passive) | |
Increases your resistance to harmful Nature and Shadow effects by 1. | |
Flayer (passive) | |
Skinning skill increased by 15 and allows you to skin 0.5 seconds faster. | |
[Two Forms] (1.5 sec cooldown) | |
Transforms you between human and worgen forms. You will revert to worgen form in combat. | |
[Running Wild] (1.5 sec cooldown) | |
Drop to all fours to run as fast as a wild animal. |
Mounts
Worgen will not have a racial mount, but will instead have [Running Wild], in which they take to all fours and travel at mount speed. [Running Wild] is automatically learned at level 20; Worgen players need not visit a riding trainer or any other NPC to gain access to this ability.
Running Wild is a different mechanic than the removed tauren [Plainsrunning] ability. [4]
Gallery
- Worgen Warrior 2.jpg
Worgen seen at BlizzCon
Concept artwork of the worgen racial mount; not finalized[5] Subsequently removed.
Videos
References
- ^ http://www.worldofraids.com/topic/17055-cataclysm-hands-on-worgen-starting-experience/
- ^ World of Warcraft: Cataclysm - Features - Worgen. Retrieved on 2009-09-30.
- ^ Added base stats to worgen obtained via gameplay video from Blizzcon showing stats of mage at level 6 with arcane intellect, then subtracting back to level 1.
- ^ Blue posts from MMO-Champion
- ^ Maticus 2009-08-25. WoW Director J Allen Brack Interview. WorldofWar.net. Retrieved on 2009-09-30.
External links
Template:Youtubelink
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ru:Ворген (доступно игроку)