From WoWWiki
 |
This article or section is under construction.
- Please be patient as the person who started this article or a recent editor is probably still in the process of committing changes to it.
- Unlike a stub, contributors have the intention of filling out this article soon.
|
Raid stacking refers to building a raid that reaps the most benefit from talents, glyphs, and abilities from all the classes and specs. This guide is meant to help train raid leaders, as well be a visual reference for those already familiar with raid stacking.
Raid buffs
These is currently an unorganized list of raid buffs.

Strength and

Agility increased by 155

Damage Reduction

Increase Damage: Melee and ranged

Increase Healing

Raid wide

15% physical damage reduction after a critical heal

Damage Reduction

Increase Damage

Increase Healing

Raid wide

Attack power increased by 687

Damage Reduction

Increase Damage: Melee and ranged

Increase Healing

Raid wide

Attack power increased by 10%

Damage Reduction

Increase Damage

Increase Healing

Raid wide
[Unleashed Rage]
Shaman,

Enhancement
Tier 8 – 3 points
10 seconds
45 yards
Procs from melee critical hits

Increases melee, ranged, and spell casting speed by 30%

Damage Reduction

Increase Damage

Increase Healing

Raid wide


All damage increased by 3%

Damage Reduction

Increase Damage

Increase Healing

Raid wide

Reduces all sources of damage by 3%

Damage Reduction

Increase Damage

Increase Healing

Raid wide:
Only with a paladin
[Grace]
Priest,

Discipline
Tier 9 – 2 points
8 seconds
[Vigilance]
Warrior,

Protection
Tier 7 – 1 point
30 mins
Applies to one other player

Haste increased by 3%

Damage Reduction

Increase Damage

Increase Healing

Raid wide

Healing increased by 6%

Damage Reduction

Increase Damage

Increase Healing

Raid wide

Health increased by 1729-2818

Damage Reduction

Increase Damage

Increase Healing

Raid wide
[Improved Imp]
Warlock,

Demonology
Tier 1 – 3 points
Aura
20 yards
1729 health points

Intellect increased by 53-60

Damage Reduction

Increase Damage: Casters

Increase Healing

Raid wide

MP5 increased by 110

Damage Reduction

Increase Damage: Casters

Increase Healing

Raid wide

Critical strike chance increased 5% for melee and ranged

Damage Reduction

Increase Damage: Melee and ranged

Increase Healing

Raid wide
[Rampage]
Warrior,

Fury
Tier 9 – 1 point
10 seconds
45 yards
Procs on melee critical hit

Melee haste increased by 20%

Damage Reduction

Increase Damage: Melee

Increase Healing

Raid wide

MP5 increased by 1% of maximum mana to 10 raid members

Damage Reduction

Increase Damage: Casters

Increase Healing

Raid wide

Spell Critical strike chance increased by 5%

Damage Reduction

Increase Damage: Casters

Increase Healing

Raid wide
[Elemental Oath]
Shaman,

Elemental
Tier 8 – 2 points
15 sec
100 yards
Procs from spell critical strikes

Spell haste increased by 5%

Damage Reduction

Increase Damage: Casters

Increase Healing

Raid wide

Spellpower increased by 165-280+

Damage Reduction

Increase Damage

Increase Healing

Raid wide
[Demonic Pact]
Warlock,

Demonology
Tier 10 – 5 points
12 seconds
100 yards
Procs on pet critical strikes

Spirit increased by 70-80

Damage Reduction

Increase Damage

Increase Healing

Raid wide

Stamina increased by 165-214

Damage Reduction

Increase Damage

Increase Healing

Raid wide

Increases all attributes by 37-52, armor by 750-1050, and all resistances by 54-76

Damage Reduction

Increase Damage

Increase Healing

Raid wide
[Drums of the Wild]
Leatherworking, 450
1 hour
Attributes by 37, Armor by 750,
Resistances by 54

All stats increased by 8-10%.

Damage Reduction

Increase Damage

Increase Healing

Raid wide
- † After the release of Patch 3.3.0.
Raid debuffs
This is currently an unorganized list of raid debuffs (debuffs placed on raid targets).
See also
External links
-
-
-
-
Elitist Jerks [WotLK] Listing of class synergies (talents and skills)
-
-