Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Register
(→‎Instance Timers: Changed from Instances to raids)
 
No edit summary
 
Line 1: Line 1:
  +
:''Were you looking for the article on the {{bc-inline}} [[Primal ingredient]]?''
==Introduction==
 
  +
{{Infobox class
Raid timers are the technique implemented by Blizzard to prevent members of large guilds from visiting high-end instances over and over to repeatedly farm bosses in a short period of time.
 
  +
| name = Primal
  +
| image = Primal HPG.jpg
  +
| caption =
  +
| affiliation = Any, Independent, [[Horde]]
  +
| origin = Jungle troll tribes
  +
| race = {{Race|Jungle troll}}<br />{{Race|Orc}}<br />{{Race|Tauren}}
  +
| class = [[Barbarian]]
  +
| weapon = Natural weapons
  +
| weapons = Horns, claws, fangs
  +
| armor = Usually none or light armor
  +
| skill = Climbing, Intimidate, Animal handling
  +
| share =
  +
| organization =
  +
| alignment = Any [[alignment|chaotic]]
  +
| notes =
  +
| source = ''[[Horde Player's Guide]]'', 58-60
  +
}}
   
  +
'''Primals''' (aka '''primalists''') are those [[warrior]]s who revel in their bestial rage and give into it completely. As they slowly take on an increasingly beast-like appearance, they also gain powerful and violent abilities.<ref>{{ref book |author=Metzen, Chris |authorlink=Chris Metzen |coauthors=Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, James Maliszewski |title=[[Alliance & Horde Compendium]] |isbn=9781588460639 |pages=38}}</ref> Primals believe that every creature is inhabited by a dark, primeval essence. They hold to the notion that each and every living soul is haunted by a beastly force, and that those who accept this fact can eventually ascend to another level of existence - one that is more primitive, but also more connected to nature and the animal kingdom. Though very few can fathom the existence of this whimsical force, primeval characters strive to unlock its secrets. They call this pristine essence "the beast within". Primals believe that once someone has accepted the beast within himself, he must learn not to suppress it — as most civilized folks were brought up to do. Indeed, the character must welcome it into his heart and soul in order to call upon it in times of need. Thus, primals can tap this essence and channel the instincts, strength, and fury only the beast within can provide.
Players re-entering a timer-limited instance will find that they are entering the same place, regardless of whether anyone else is still in the instance; bosses killed in previous visits to the same instance stay killed until the timer resets. The other implication is that the players associated with the instance have a time limit in which to complete their activities before the instance is reset. Bear this in mind if you are revisiting an instance with different raid members, as they might not always be "saved to" (associated with) the same instance as you.
 
   
  +
==History==
Raid timers (or Raid IDs) are the system used to save you to a [[Raid]] [[instance]]. To see which raids you are currently saved for, you can type
 
  +
[[Image:Trollprimal.jpg|thumb|Darkspear troll primal]]
/raidinfo
 
  +
Long ago, even before they forged their great empires, trolls lived in a primitive world. They shunned civilization and failed to comprehend its ways. Among the many tribes of jungle trolls, fierce barbarians emerged. As disorganized as they were, these raging warriors formed the bulk of each tribe's military force - and indeed the proud jewels of the trolls' ancient life. Though all barbarians of olden times learned to embrace and control their rage, a few among them connected more fully with their bestial anger as well as with their animalistic insights, exploring and surrendering to the dark, primeval essences that inhabited them. In battle, barbarians of the time — like their modern brethren — fought as if possessed, but among the jungle troll barbarians some truly were possessed. They not only reveled in their bestial rage, they completely surrendered to the beast within. Their connection to the dark essence into which they tapped was so strong that their bodies took on beastlike appearances. Eventually these warriors came to be known as primals.
This will give you a number of IDs, which you can then compare with others to see if you're saved to the same raid.
 
   
  +
Today, people view primals as lethal and unpredictable warriors driven by savage natures and primitive instincts. As his connection to the beast grows, a primal takes on an increasingly beastlike appearance, gaining powerful and deadly new abilities as he unlocks the mysteries of the beast within and learns to control it. Primals indeed revel in the bestial fury they can trigger on a whim, but there is more to them than meets the eye.<ref name="ReferenceA">{{ref book |author= Bennie, Scott |coauthors= Richard Farrese, Bob Fitch |title= [[Horde Player's Guide]] |isbn= 9781588467720 |pages=58}}</ref> As the primal begins to connect with the animal spirit within her, she comes to understand the animals around her. A primal may speak with animals for a number of minutes equal to how skilled she is. The primal grows sharp claws and fangs that can be used in combat.<ref>{{ref book |author=Metzen, Chris |authorlink=Chris Metzen |coauthors=Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, James Maliszewski |title=[[Alliance & Horde Compendium]] |isbn=9781588460639 |pages=38-39}}</ref> A primal can use body language, vocalizations and demeanor to improve the attitude of any creature of the animal, magical beast or vermin types.
==Implications==
 
If you are organising a raid, it's best to enter with one other person on the same Raid ID as you, and then send invites from inside the raid instance. There have been problems experienced with raid timers being swapped, and people entering the wrong instances.
 
   
  +
Through time subtle changes in the primal’s physical appearance emerge. His physique takes on the most common features of a wild beast. His hair becomes coarser, his face takes on more angular features, and his skin thickens, changes color or grows hairier. As he grows more in touch with the beast within, the primal’s body continues to change. The muscles of his body become thick and sinewy, granting the primal greater Strength. The primal’s eyes mutate into those of a wild animal. The primal’s irises turn into an eerie yellow, green or white shade while his pupils become darker and shaped like those of a feline or other type of animal or magical beast. As the primal gains experience, his body continues to change, becoming more beast-like. Upon attaining more experience, the primal’s nails turn yellow and harden. His teeth become pointier, as though they were gradually turning into fangs. Through extensive experience the primal reaches the apex of this mutation, his body now looks like an unnatural mixture of his original race and a strange type of creature. From this time forth, he appears more beast than humanoid.
==Instance Timers==
 
Since [[Patches|Patch 1.9]], instances are reset according to a fixed calendar. This was decided by Blizzard to be fairest to most and replaces the previous system of resetting raid instances based on the absence from the instance of the raid members.
 
   
  +
Unlike [[barbarian]]s and [[berserker]]s, who harness their rage to become more powerful, a primal channels his fury from the beast within. Unlike most characters, the primal accepts and indeed embraces the wild and often macabre aspects of the beast that inhabits all creatures. More importantly, he learns how to draw from this primeval essence and turn his rage into devastating fits of anger not unlike those of the wildest beasts. Like the beast within him, the primal is constantly on guard, and his instincts become so well honed that he can trigger a rage in response to someone else’s action. While raging, the primal grows fangs, horns or claws. The primal’s fangs, horns or claws remain until his rage ends. A primal considers this new appendage a natural weapon with which he is proficient.<ref>{{ref book |author= Bennie, Scott |coauthors= Richard Farrese, Bob Fitch |title= [[Horde Player's Guide]] |isbn= 9781588467720 |pages=59}}</ref>
Which instances have Raid Timers, and what that time is:
 
   
  +
==Primals in the world==
===Classic Raids===
 
  +
Civilized society fails to understand primals. Most people — even among the Horde — believe that primals are too bestial, too bloodthirsty and too unpredictable to be trusted. Indeed, the majority of those who have crossed swords with a primal did not live to regret it; those who survived now make it a point not to anger them, and indeed do their best to avoid contact with primals. Primals are not welcomed in cities under Alliance control. Since few people dare confront them, primals are often left alone for several days before [[soldier]]s or town folk organize to drive them away.
*'''[[Molten Core]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
*'''[[Blackwing Lair]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
*'''[[Onyxia's Lair]]:''' Every 5 days at 3:00AM
 
*'''[[Zul'Gurub]]:''' Every 3 days at 3:00AM
 
*'''[[Ruins of Ahn'Qiraj]]:''' Every 3 days at 3:00AM
 
*'''[[Temple of Ahn'Qiraj]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
*'''[[Naxxramas]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
   
  +
Among the [[Horde]], primals are at the same time mistrusted for their incomprehensible connection to the beast within and admired for their sharp instincts and feral bestiality. Thus, their peers often view them as undesirable necessities. Though they are an invaluable addition to the Horde military, in most Horde member's minds, primals serve only one purpose: to wage war. In times of peace (which are certainly rare), even the Horde considers them a sometimes dangerous but always menacing nuisance.
===Burning Crusade Raids===
 
*'''[[Magtheridon]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
*'''[[Gruul's_Lair|Gruul’s Lair]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
*'''[[Battle_of_Mount_Hyjal|CoT: Battle for Mount Hyjal]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
*'''[[The Eye|Tempest Keep: The Eye]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
*'''[[Coilfang Reservoir: Serpentshrine Cavern]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
*'''[[Karazhan]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
   
  +
Primals consider themselves illuminated and blessed with powers far beyond what others can comprehend. Thus, they frequently view those who would cast them out as frightened and ignorant fools. Preferring the simple ways of primitive people, primals feel more at home among [[barbarian]]s and [[shaman]] - and these characters indeed are more welcoming and understanding toward primals.
All instances reset according to this schedule regardless of when the player was saved to the instance.
 
   
  +
Although the tradition of the primal hails from the [[jungle troll]] tribes, and almost all those who practice this strange profession are from this race, a few orcs and tauren recently uncovered how to unlock the beast within. Taught by jungle troll primals, orcs and tauren who follow this philosophy are rare, but they have the potential to become just as powerful as their teachers.<ref name="ReferenceA"/>
   
  +
In ''World of Warcraft'', [[Primal Torntusk]] can be found in [[Revantusk Village]], [[Primalist Thurloga]] can be found in [[Alterac Valley]], [[Tauren Primalist]]s can be found in [[Silithus]], and [[Ashtongue Primalist]]s can be found in [[Black Temple]].[http://www.wowhead.com/?search=Primal#npcs]
;See also:
 
*[http://www.worldofwarcraft.com/calendar/ World of Warcraft - Offical Calendar]
 
   
  +
==Notable==
[[Category:Raids| Raid timer]]
 
  +
*{{RaceIcon|ForestTroll|Female|Small}}[[Primal Torntusk]]
  +
*{{RaceIcon|Tauren|Female|Small}}[[Primalist Thurloga]]
  +
*{{RaceIcon|ForestTroll|Male|Small}}[[Jin'zakk]]{{RPG-inline}}
  +
*[[Kurzill]]
  +
*{{RaceIcon|Troll|Male|Small}}[[Vok'fon]]{{Citation needed}}
  +
*{{RaceIcon|Tauren|Male|Small}}[[Primalist Mulfort]]
  +
*{{RaceIcon|Tauren|Male|Small}}[[Primal Mighthorn]]
  +
  +
  +
==References==
  +
{{Reflist}}
  +
{{Warcraft RPG classes}}
  +
{{WoW RPG classes}}
  +
 
[[Category:Primals| ]]
  +
[[Category:Prestige classes]]
  +
[[Category:NPC titles]]
  +
[[Category:Orcs]]
  +
[[Category:Tauren]]
  +
[[Category:Trolls]]
  +
[[Category:Alliance & Horde Compendium]]
  +
[[Category:Horde Player's Guide]]

Revision as of 04:27, 11 June 2011

Were you looking for the article on the Bc icon Primal ingredient?
Primal
Primal HPG
Affiliation Any, Independent, Horde
Origin Jungle troll tribes
Predecessor class Barbarian
Favored by Jungle trollJungle troll Jungle troll
OrcOrc Orc
TaurenTauren Tauren
Weapon proficiency Natural weapons
Weapon types Horns, claws, fangs
Armor proficiency Usually none or light armor
Skill(s) Climbing, Intimidate, Animal handling
Alignment Any chaotic
Sources: Horde Player's Guide, 58-60

Primals (aka primalists) are those warriors who revel in their bestial rage and give into it completely. As they slowly take on an increasingly beast-like appearance, they also gain powerful and violent abilities.[1] Primals believe that every creature is inhabited by a dark, primeval essence. They hold to the notion that each and every living soul is haunted by a beastly force, and that those who accept this fact can eventually ascend to another level of existence - one that is more primitive, but also more connected to nature and the animal kingdom. Though very few can fathom the existence of this whimsical force, primeval characters strive to unlock its secrets. They call this pristine essence "the beast within". Primals believe that once someone has accepted the beast within himself, he must learn not to suppress it — as most civilized folks were brought up to do. Indeed, the character must welcome it into his heart and soul in order to call upon it in times of need. Thus, primals can tap this essence and channel the instincts, strength, and fury only the beast within can provide.

History

Trollprimal

Darkspear troll primal

Long ago, even before they forged their great empires, trolls lived in a primitive world. They shunned civilization and failed to comprehend its ways. Among the many tribes of jungle trolls, fierce barbarians emerged. As disorganized as they were, these raging warriors formed the bulk of each tribe's military force - and indeed the proud jewels of the trolls' ancient life. Though all barbarians of olden times learned to embrace and control their rage, a few among them connected more fully with their bestial anger as well as with their animalistic insights, exploring and surrendering to the dark, primeval essences that inhabited them. In battle, barbarians of the time — like their modern brethren — fought as if possessed, but among the jungle troll barbarians some truly were possessed. They not only reveled in their bestial rage, they completely surrendered to the beast within. Their connection to the dark essence into which they tapped was so strong that their bodies took on beastlike appearances. Eventually these warriors came to be known as primals.

Today, people view primals as lethal and unpredictable warriors driven by savage natures and primitive instincts. As his connection to the beast grows, a primal takes on an increasingly beastlike appearance, gaining powerful and deadly new abilities as he unlocks the mysteries of the beast within and learns to control it. Primals indeed revel in the bestial fury they can trigger on a whim, but there is more to them than meets the eye.[2] As the primal begins to connect with the animal spirit within her, she comes to understand the animals around her. A primal may speak with animals for a number of minutes equal to how skilled she is. The primal grows sharp claws and fangs that can be used in combat.[3] A primal can use body language, vocalizations and demeanor to improve the attitude of any creature of the animal, magical beast or vermin types.

Through time subtle changes in the primal’s physical appearance emerge. His physique takes on the most common features of a wild beast. His hair becomes coarser, his face takes on more angular features, and his skin thickens, changes color or grows hairier. As he grows more in touch with the beast within, the primal’s body continues to change. The muscles of his body become thick and sinewy, granting the primal greater Strength. The primal’s eyes mutate into those of a wild animal. The primal’s irises turn into an eerie yellow, green or white shade while his pupils become darker and shaped like those of a feline or other type of animal or magical beast. As the primal gains experience, his body continues to change, becoming more beast-like. Upon attaining more experience, the primal’s nails turn yellow and harden. His teeth become pointier, as though they were gradually turning into fangs. Through extensive experience the primal reaches the apex of this mutation, his body now looks like an unnatural mixture of his original race and a strange type of creature. From this time forth, he appears more beast than humanoid.

Unlike barbarians and berserkers, who harness their rage to become more powerful, a primal channels his fury from the beast within. Unlike most characters, the primal accepts and indeed embraces the wild and often macabre aspects of the beast that inhabits all creatures. More importantly, he learns how to draw from this primeval essence and turn his rage into devastating fits of anger not unlike those of the wildest beasts. Like the beast within him, the primal is constantly on guard, and his instincts become so well honed that he can trigger a rage in response to someone else’s action. While raging, the primal grows fangs, horns or claws. The primal’s fangs, horns or claws remain until his rage ends. A primal considers this new appendage a natural weapon with which he is proficient.[4]

Primals in the world

Civilized society fails to understand primals. Most people — even among the Horde — believe that primals are too bestial, too bloodthirsty and too unpredictable to be trusted. Indeed, the majority of those who have crossed swords with a primal did not live to regret it; those who survived now make it a point not to anger them, and indeed do their best to avoid contact with primals. Primals are not welcomed in cities under Alliance control. Since few people dare confront them, primals are often left alone for several days before soldiers or town folk organize to drive them away.

Among the Horde, primals are at the same time mistrusted for their incomprehensible connection to the beast within and admired for their sharp instincts and feral bestiality. Thus, their peers often view them as undesirable necessities. Though they are an invaluable addition to the Horde military, in most Horde member's minds, primals serve only one purpose: to wage war. In times of peace (which are certainly rare), even the Horde considers them a sometimes dangerous but always menacing nuisance.

Primals consider themselves illuminated and blessed with powers far beyond what others can comprehend. Thus, they frequently view those who would cast them out as frightened and ignorant fools. Preferring the simple ways of primitive people, primals feel more at home among barbarians and shaman - and these characters indeed are more welcoming and understanding toward primals.

Although the tradition of the primal hails from the jungle troll tribes, and almost all those who practice this strange profession are from this race, a few orcs and tauren recently uncovered how to unlock the beast within. Taught by jungle troll primals, orcs and tauren who follow this philosophy are rare, but they have the potential to become just as powerful as their teachers.[2]

In World of Warcraft, Primal Torntusk can be found in Revantusk Village, Primalist Thurloga can be found in Alterac Valley, Tauren Primalists can be found in Silithus, and Ashtongue Primalists can be found in Black Temple.[1]

Notable


References

 
  1. ^ Metzen, Chris; Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, James Maliszewski. Alliance & Horde Compendium, 38. ISBN 9781588460639. 
  2. ^ a b Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 58. ISBN 9781588467720. 
  3. ^ Metzen, Chris; Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, James Maliszewski. Alliance & Horde Compendium, 38-39. ISBN 9781588460639. 
  4. ^ Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 59. ISBN 9781588467720.