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Introduction

Raid timers are the technique implemented by Blizzard to prevent members of large guilds from visiting high-end instances over and over to repeatedly farm bosses in a short period of time.

Players re-entering a timer-limited instance will find that they are entering the same place, regardless of whether anyone else is still in the instance; bosses killed in previous visits to the same instance stay killed until the timer resets. The other implication is that the players associated with the instance have a time limit in which to complete their activities before the instance is reset. Bear this in mind if you are revisiting an instance with different raid members, as they might not always be "saved to" (associated with) the same instance as you.

Raid timers (or Raid IDs) are the system used to save you to a Raid instance. To see which raids you are currently saved for, you can type

/raidinfo

This will give you a number of IDs, which you can then compare with others to see if you're saved to the same raid.

Implications

If you are organising a raid, it's best to enter with one other person on the same Raid ID as you, and then send invites from inside the raid instance. There have been problems experienced with raid timers being swapped, and people entering the wrong instances.

Instance Timers

Since Patch 1.9, instances are reset according to a fixed calendar. This was decided by Blizzard to be fairest to most and replaces the previous system of resetting raid instances based on the absence from the instance of the raid members.

Which instances have Raid Timers, and what that time is:

Classic Instances

Burning Crusade Instances

All instances reset according to this schedule regardless of when the player was saved to the instance.


See also
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