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− | A '''[[raid]] [[guild]]''' is one known for frequently taking on the largest and most difficult raid encounters in the game: [[Serpentshrine Cavern]], [[The Eye]], [[ |
+ | A '''[[raid]] [[guild]]''' is one known for frequently taking on the largest and most difficult raid encounters in the game : [[Naxxramas]], [[Eye of Eternity]], [[Obsidian Sanctum]] (also pre-WotLK : [[Serpentshrine Cavern]], [[The Eye]], [[Mount Hyjal]], [[Black Temple]] and pre-BC : [[Molten Core]], [[Onyxia]], [[Blackwing Lair]], [[Ahn'Qiraj]], [[Naxxramas_(original)|Naxxramas]]) and [[Raid bosses/World bosses|outdoor boss]]es. |
;Characteristics of raid guilds: |
;Characteristics of raid guilds: |
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− | * Typically contain at least 50 to 100 members, most of whom are level |
+ | * Typically contain at least 50 to 100 members, most of whom are at the current [[level cap]], and ranging from moderate to high in skill level. |
* Founders and core members tend to be [[hardcore]] players and [[casual]] players are rarely allowed, but some of the very large (200+) raiding guilds accommodate players of all types. |
* Founders and core members tend to be [[hardcore]] players and [[casual]] players are rarely allowed, but some of the very large (200+) raiding guilds accommodate players of all types. |
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* They tend to be strict in their recruitment practices, having limited periods of time in which they search for more of certain [[classes]] (usually to replace members who have left). |
* They tend to be strict in their recruitment practices, having limited periods of time in which they search for more of certain [[classes]] (usually to replace members who have left). |
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− | * They also tend to have detailed systems for distributing loot acquired from [[raid]]s, often some variant of [[ |
+ | * They also tend to have detailed systems for distributing loot acquired from [[raid]]s, often some variant of [[Dragon kill points]]. Sometimes this leads to "[[loot drama]]". |
* They often have insensitive attitudes towards members who don't participate in raids frequently enough. |
* They often have insensitive attitudes towards members who don't participate in raids frequently enough. |
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− | [[Category:Game |
+ | [[Category:Game terms]] |
Revision as of 22:21, 11 August 2010
A raid guild is one known for frequently taking on the largest and most difficult raid encounters in the game : Naxxramas, Eye of Eternity, Obsidian Sanctum (also pre-WotLK : Serpentshrine Cavern, The Eye, Mount Hyjal, Black Temple and pre-BC : Molten Core, Onyxia, Blackwing Lair, Ahn'Qiraj, Naxxramas) and outdoor bosses.
- Characteristics of raid guilds
- Typically contain at least 50 to 100 members, most of whom are at the current level cap, and ranging from moderate to high in skill level.
- Founders and core members tend to be hardcore players and casual players are rarely allowed, but some of the very large (200+) raiding guilds accommodate players of all types.
- They tend to be strict in their recruitment practices, having limited periods of time in which they search for more of certain classes (usually to replace members who have left).
- They also tend to have detailed systems for distributing loot acquired from raids, often some variant of Dragon kill points. Sometimes this leads to "loot drama".
- They often have insensitive attitudes towards members who don't participate in raids frequently enough.