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m (clean up, replaced: {{Cite|LoC|56}} → <ref>{{ref book |author=Arthaus |title=Lands of Conflict |isbn=9781588469601 |pages=56}}</ref> (2))
 
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{{Infobox town
{{this|the in-game raid boss|character biography and Warcraft III appearances|Illidan Stormrage}}
 
 
|faction=Neutral
{{npcbox
 
|name=Illidan Stormrage
+
|name=Gurubashi Arena
  +
|ss=Gurubashi-Arena.jpg
|title=The Betrayer
 
  +
|pop=1,500
|image=Illidanstormrages.jpg
 
  +
|type=Ruins
|level=??
 
  +
|loc=[[Stranglethorn Vale]]
|type=Elite (Boss)
 
  +
|source=''[[Lands of Conflict]]'', pg. 56
|races= [[Night Elf]] / [[Demon]]
 
|health= 5,800,000 (4,249,300 patch 3.0.2)
 
|status = Killable
 
| faction=Combat
 
|location=Temple Summit, [[Black Temple]]
 
|instance=Black Temple
 
 
}}
 
}}
   
  +
The '''Gurubashi Arena''' (or '''The Arena'''<ref name="ReferenceA">{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=56}}</ref>), is located in the jungles of [[Stranglethorn Vale]], just north of [[Booty Bay]]. The Arena is an old relic of the mighty [[Gurubashi Empire]], which once controlled vast tracts of land in the southern regions of the [[Eastern Kingdoms]].
'''Illidan Stormrage''' is the final [[boss]] of the [[Black Temple]]. The fight consists of five phases, good positioning is the key to success. Since the HP reduction in [[Patch 3.0.2]], it is possible to kill Illidan without him ever switching to demon form (Phase 4).
 
   
==Abilities==
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==Background==
  +
This is one of the few places one can visit in Stranglethorn Vale and not expect to be immediately captured and killed. The ancient Gurubashi trolls built a huge gladiatorial arena many years ago,
*'''Berserk''': After 25 minutes Illidan does a hard [[enrage (mechanic)|enrage]].
 
  +
and it stands in ruins now — though the remaining Gurubashi still hold games within the Arena. Some of the participants are volunteers, and some are captured travelers or adventurers who were sold to
  +
the Arena by other troll tribes. The more well known gladiators are very popular, and much can be won and lost (including one's life) in gambling over these games.
   
  +
While the Arena is relatively safe compared to the other areas of Stranglethorn Vale (uncommon races such as humans, dwarves or high elves will not be immediately snared and eaten), it is not a friendly
===Normal Form (Phases 1, 3 and 5) ===
 
  +
place. Desperate people will cut another's throat or their purse to pay a gambling debt, and thugs working for the Arena will snatch people if the competition needs some variety. Still, it is a good place to stock up on weapons and supplies from the several goblin merchants in the area. The Arena has the region’s most diversified population. Most of the Horde races make their home here; the orcs like the competition of the Arena, and the Darkspear trolls will stay where the orcs do.<ref name="ReferenceA"/>
*'''Melee''': on plate ~8k main hand, ~3k off-hand, no [[crushing blow]]s
 
*'''Flame Crash''': 1.5 sec cast, 10 yard AoE dealing 5k fire damage per [[tick]] for 2 minutes centered on the ground at Illidans current target
 
*'''Draw Soul''': 1.5 sec cast, frontal cone AoE dealing 5k shadow damage and healing Illidan for 100k HP per target, resistible (shadow)
 
*'''Parasitic Shadowfiend''': 30 sec cooldown, random target 10 second debuff, dealing 3k shadow damage per tick, spawning 2 Parasitic Shadowfiends on expiration
 
*'''Agonizing Flames''': Phases 3 + 5 only, 5 yard AoE centered on the ground on a random player for 5k fire damage plus a Fire DoT debuff on all affected players for 36k damage over 60 seconds (increasing damage on each tick, final tick is ~4.6k fire damage)
 
*'''Soft enrage''': Phase 5 only, after 40 seconds Illidan increases his attack speed by 30% and damage by 50%
 
   
  +
The sub-region "Gurubashi Arena" covers a wide area around the arena itself. Within the actual arena, the stands and that area are a contested area not technically part of Stranglethorn Vale called '''The Great Arena''', but in the actual ring (which is technically part of Stranglethorn Vale that is called '''Stranglethorn Vale''') [[Player vs All|PvA]] is enabled; players may attack or be attacked by any players from either faction, except those within your party.
===Flying (Phase 2)===
 
*'''Fireball''': casting time 2 sec, Deal fire damage 3k-4k in 10 yards radius.
 
*'''Eye Beam''': 30 second cooldown, putting a blue trail of Demon Fire on the ground. Players standing in this fire when it lands take ~20k Shadow damage. The Demon Fire trail lasts for 1 minute and deals 2k fire damage per second to players standing in it
 
*'''Dark Barrage''': 40 sec cooldown, random target, 3k shadow damage per second for 10 seconds
 
   
  +
The arena is still in use for the [[Gurubashi Arena#Gurubashi Arena Booty Run|Gurubashi Arena Booty Run]]. This arena was built by [[Gurubashi|Gurubashi Empire]], but endured the long ages from its fall. In these times, it is often used by pirates for entertainment: Every 3 hours starting from midnight, the pirate captain places a chest with some precious booty into the middle of arena and the crew is then entertained by the bloody battle that occurs. Any adventurer can join the battle! A universal [[Player vs Player|PvP]] flag is enabled when you enter the floor of the arena.
===Demon Form (Phase 4)===
 
[[File:IllidanDemonWoW.jpg|thumb|Illidan in Demon Form]]
 
*'''Shadow Blast''': 20 yard AoE for ~11k shadow damage centered on highest aggro target, cast every 2 sec, resistible.
 
*'''Flame Burst''': 20 sec cooldown, 3.5k fire damage to all raid members plus extra splash damage to players closer than 5 yards to each other. Resistible.
 
*'''Shadow Demons''': ~40 seconds into the phase, 4 Shadow Demons with ~22k HP spawn at Illidans position. They target random raid members and paralyze (stun) them, then move slowly towards their targets, kill them when they're there, then target somebody else.
 
*'''Aura of Dread''': A 15 yard aura around Illidan for 1k shadow damage per second also increasing Shadow Damage taken by 30%. This effect stacks over time.
 
   
=== Parasitic Shadowfiends ===
+
== Gurubashi Arena Booty Run ==
  +
[[File:Arena Treasure Chest.jpg|thumb|The pirate captain with his chest]]
*3000 HP
 
*Target a raid member high on the global aggro list (usually a healer)
 
*Quickly move towards their target
 
*On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds)
 
   
  +
The [[Bloodsail Pirates]] have a penchant for illicit after-hours activities, especially those involving mass combat and treasure. To see that his crew has its nightly fill of extracurricular entertainment, a lone pirate captain will drop a chest in the center of the Arena starting at midnight, and again every three hours so at 3 a.m. 6 a.m. 9 a.m. 12 p.m. 3 p.m. 6 p.m. 9 p.m. and back to midnight the chest drops. The Gurubashi Arena is located in [[Stranglethorn Vale]] just north of [[Booty Bay]]. Be the first to get to the chest and loot it - while fighting off everyone else trying to do the same - and you'll reap the reward it holds. Of course, the arena is a [[Player vs All|PvA]] area, so there might be other players who are trying to open it first...<ref>[http://www.worldofwarcraft.com/community/ingameevents.html#gurubashi Official World of Warcraft information on Gurubashi Arena Booty Run]</ref>
===Flames of Azzinoth===
 
*'''Health''': ±760,000
 
*'''Melee''': ~15k fire damage base, average of ~4k/hit with 365 resistance. Cannot crush or be blocked, but can crit, miss and be dodged or parried
 
*'''Flame Blast''': Frontal cone 15 yard AoE for ~9k fire damage
 
*'''Blaze''': AoE dealing 5k fire damage per second, centered on the ground at current target. Blaze always appears shortly after Flame Blast, and its location is decided at the instant the Flame Blast goes off.
 
*'''Charge/Enrage''': If any raid member is farther away than 25 yards from *both* Blades, one of the Flames charges that player and enrages, wiping the raid
 
   
  +
== Time of Occurrence ==
==Preparation==
 
  +
While the Gurubashi Arena is a [[PvA]] area at all times, the Arena Treasure Chest that contains rewards for the victors spawns every 3 hours from 12 am, server time. The times that the chest spawns daily are:
*1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear
 
*2 Off Tanks: Maximum fire resistance gear, immune to crits
 
*1 Warlock Tank: Maxed shadow resistance gear, no points in [[Nether Protection]]
 
*8-9 healers
 
*12-13 damage dealers, including at least 2 mages
 
   
  +
*12 am
Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear.
 
  +
*3 am
  +
*6 am
  +
*9 am
  +
*12 pm
  +
*3 pm
  +
*6 pm
  +
*9 pm
   
  +
When the chest is about to be spawned at the aforementioned times, the [[NPC]] {{NPC||Short John Mithril}} will yell out to a zone-wide message to alert thrill-seekers: ''Arrr, Me Hearties! I be havin' some extra Treasure that I be givin' away at the Gurubashi Arena! All ye need do to collect it is open the chest I leave on the arena floor!''
==Phase 1==
 
The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!".
 
   
===Tanking===
+
== Rewards ==
  +
Within Arena Treasure Chest adventurers can frequently find [[Superior Healing Potion]]s, [[Greater Healing Potion]]s, [[Greater Mana Potion]] and [[Mana Potion]]s. Rare as well as uncommon equipment can also be found inside the chest. Some notable equipment exclusive to the treasure chest are:
The main tank picks Illidan up by simply standing closest to him. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. Periodically, the tank has to move to get out of Flame Crash.
 
   
  +
* {{item|icon=|Arena Bands}} - Rare Mail Wrist
===Raid===
 
  +
* {{item|icon=|Arena Bracers}} - Rare Leather Wrist
Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. The affected player and a mage should move away from the raid. When the Parasitic Shadowfiends spawn, the mage [[Frost Nova]]s them and nukes them down quickly (usually with help from some other damage dealers). If the main tank receives the parasite debuff, the melee group must move away. Do not use Frost Nova in this case, just nuke the spawns.
 
  +
* {{item|icon=|Arena Vambraces}} - Rare Plate Wrist
  +
* {{item|icon=|Arena Wristguards}} - Rare Cloth Wrist
  +
* {{item|icon=|Arena Master}} - Uncommon Trinket, always in chest
   
  +
In addition, through the quests {{quest|Arena Master|Arena Master}} and {{quest|Arena Grandmaster|Arena Grandmaster}}, the rare trinket {{loot|Rare|Arena Grand Master}} can be obtained. Adventurers must hand in 12 [[Arena Master]]s to [[Short John Mithril]] inside the arena to obtain the rare trinket.
Draw Soul is frequently cast right after a Flame Crash. The only player affected should be the tank. Keep the debuffs from [[Mortal Strike]], [[Wound Poison]] and [[Aimed Shot]] up to reduce the amount of healing Illidan receives.
 
   
  +
Both the {{loot|Rare|Arena Grand Master}} and the {{loot|Uncommon|Arena Master}} are [[Bind on Pickup]], and the Arena Master requires level 35 to use.
At 90%, Illidan calls for the help of his minions, but they simply get killed by Akama. At 65%, Illidan takes off into the air, starting Phase 2.
 
   
  +
You can get the achievements {{achievement|Gurubashi Arena Master}} and {{achievement|Gurubashi Arena Grand Master}} when looting {{loot|Uncommon|Arena Master}} and completing the quest for {{loot|Rare|Arena Grand Master}}.
==Phase 2==
 
Illidan is immune to all attacks while flying. About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ([[Heroism]]/[[Bloodlust]] etc.) should be used as soon as the tanks have solid aggro on the Flames.
 
   
=== Positioning ===
 
The two off-tanks each pick up one of the flames. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. To maximize the effectiveness of [[Chain Heal]] and [[Circle of Healing]], it's a good idea to set up in several tightly clustered groups.
 
   
  +
{{See also|Arena Treasure Chest}}
The simplest method is to use three groups, spread out at the points of a triangle. Setups with four or even five groups are possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). A setup with five groups results in a cross pattern - one group in the exact center of the circle, and one N, E, S, W, each 6 yards away from the center group. A four group setup leaves away the center group.
 
   
  +
== Winning in the arena ==
Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. With experience, raids can work out a technique to allow the melee damage dealers some movement.
 
  +
First and foremost, the item is [[Bind on Pickup|BoP]]. Be ready to click "OK" when you loot the chest to quickly acquire the trinket. If you don't click in time, you might end up with everything ''except'' the trinket.
   
  +
There are several strategies that are useful to winning at the arena. First, arriving at off-hours (3am and 6am server time) will minimize the competition. [[Rogue]]s and [[druid]]s will often lurk in the stands; if the arena appears empty when the chest appears they will try to grab it, if there's a single or two opponents they might try to eliminate the competition, and if things appear too competitive they will either wait until the others have killed each other or slip away unnoticed. Classes not capable of [[stealth]] typically have their best chance in the off hours if they work in pairs.
=== Tanking ===
 
Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. This is most easily accomplished by staying in the area between the two circles. Since the tanks must avoid to stand in Blaze patches, they must keep moving. The result is the following 'kite path': Initially both flames are pulled to the northern (or southern) end of the circle, and then moved around the border towards the south, one tank along the eastern semicircle, the other along the west.
 
   
  +
At times of day when opponents are more likely, it is best to bring as many friends as possible. Remain in a group. When you are in a group you will not be affected by their attacks, so misfires are impossible. Be sure when recruiting allies that they are not the kind to backstab you and take the trinket for themselves. Bringing large numbers of friends can often have a chilling effect on your competition. If you are forming a [[Zul'Gurub]] [[raid]], there will sometimes be an opportunity to grab a trinket while the [[raid]] finishes forming.
Eye Beam has only four possible paths, each intersects one of the Blades and tangentially touches the inner circle (either north or south). The actual AoE is about 2 yards wider than the graphic. Therefore only tanks and melee damage dealers have to take care. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire.
 
   
  +
Unless you have a large group with you, it is best not to hang around in the arena, as even a group of 80's will act as a [[Player vs Player|PvP]] magnet. Instead, wait nearby outside until the announcement is made that the chest is about to be dropped. It will take about a minute for the chest to actually appear, which is plenty of time to ride in. A [[stealth]]ed [[rogue]] or [[druid]] can help scout for the main group.
=== Healing ===
 
The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. About 80 seconds into the phase and every 40 seconds thereafter, Illidan puts a Dark Barrage on a random raid member. There is nothing to do about it than heal through. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. Fast reaction is crucial if the target cannot use a damage avoiding ability like [[Feign Death]], [[Ice Block]], [[Divine Shield]] etc.
 
   
  +
One final tactic is to corpse-run to the arena on the day that a server first opens. By sitting in the arena and collecting a trinket every three hours, it is possible to collect enough trinkets to gain the Grand Master trinket long before anyone is high enough level to be adventuring in [[Stranglethorn Vale]] normally.
During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade).
 
   
==Phase 3==
+
== Notes ==
  +
*Though {{loot|Uncommon|Arena Master}} requires level 35 to equip, the quest it starts does not. So while there can't be any level <35 [[twink]]s with this trinket, they can complete the {{quest|Arena Grandmaster|Arena Grandmaster}} quest and receive the {{loot|Rare|Arena Grand Master}}.
After both Flames are dead, Illidan lands, starting Phase 3. Any combat rezzes should be performed at this point. Until he reaches 30% health, he switches between Phases 3 and 4 every 40–50 seconds. When below 30%, he switches between Phases 5 and 4. Each phase switch is an aggro reset, therefore [[misdirection]] should be used on each switch and DPS should be careful for the first few seconds. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. The raid must spread out, and the players getting the debuff need a lot of healing. Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides.
 
   
  +
==Gallery==
Phase 3 lasts ~40–55 seconds, at which point Illidan turns into a Demon (Phase 4). If he reaches 30% health, Phase 5 starts. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly.
 
  +
<gallery>
  +
File:StV 070910 012257 - Gurubashi Arena - Kirkburn 12319.jpg|{{c-inline}} Gurubashi Arena from the air
  +
</gallery>
   
==Phase 4==
+
==Patch changes==
 
*{{Patch 1.4.0|note=
Illidan kneels down and casts The Demon Within, turning him into a Demon. A warlock with maxed [[shadow resistance]] should tank him. After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night Elf, starting another Phase 3. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. Therefore slow DPS when he gets close to 30% in phase 4.
 
  +
**There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first...
  +
**Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.}}
  +
*{{Patch 1.2.0|note=The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area.}}
   
=== Positioning ===
+
== References ==
From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Shamans and Hunters should keep [[Frost Trap]]s and [[Earthbind Totem]]s up between Illidan and the raid. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst.
 
   
  +
<references />
=== Shadow Demons ===
 
The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst.
 
   
  +
{{Stranglethorn Vale}}
It's a good idea to place all [[AoE]] capable damage dealers within AoE range of Illidan, so that they can AoE the demons right when they spawn, while they're still snared. Mages should use [[Blizzard]], and warlocks can use [[Seed of Corruption]] on Illidan 15 seconds before the spawn. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position.
 
  +
{{Arenas}}
   
  +
[[fr:Arène des Gurubashi]]
If a demon targets the warlock tank, this demon must be killed very quickly. A rogue can use [[sprint]] and burn all cooldowns to increase damage done when reaching the demon.
 
 
[[Category:Arenas]]
 
 
[[Category:Ruins]]
==Phase 5==
 
  +
[[Category:Troll territories]]
When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. Phase 5 is very similar to Phase 3, except that he [[Enrage (mechanic)|enrage]]s after 40 seconds (attack speed and damage increased, soft enrage). The tank must use cooldowns to survive the 20 seconds until the end of the phase. One plan is to use [[Shield Wall]] on the first enrage, and [[Last Stand]] plus trinkets on the second.
 
 
Additionally, Maiev Shadowsong enters the battle. Two times per Phase 5 cycle she semi-randomly places a special demon trap on the ground that can be used against Illidan. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. When the trap expires, a transition to Phase 4 starts immediately.
 
 
Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. Therefore only experienced raids should use the traps to speed up the encounter.
 
 
First kills (prior to patch 3.0.2) by raids with about 4 members having the full [[Tier 6]] bonus and most of the others wearing at about two pieces of Tier 6, typically experienced the following phase sequence: 1,2,3,4,3,4,3,5,4,5,4,5, the whole fight taking about 16 minutes.
 
 
==Quotes==
 
Intro:
 
*{{text|say|'''Illidan says:''' Akama. Your duplicity is hardly surprising. I should have slaughtered you and your malformed brethren long ago.}}
 
*{{text|say|'''Akama says:''' We've come to end your reign, Illidan. My people and all of Outland shall be free!}}
 
*{{text|say|'''Illidan says:''' Boldly said. But I remain...unconvinced.}}
 
*{{text|say|'''Akama says:''' The time has come! The moment is at hand!}}
 
 
Aggro:
 
*{{text|yell|You are not prepared!}}
 
 
Summon minions to attack Akama:
 
*{{text|yell|Come, my minions. Deal with this traitor as he deserves!}}
 
 
Attack Maiev:
 
*{{text|yell|Feel the hatred of ten thousand years!}}
 
 
Killing a player:
 
*{{text|yell|Who shall be next to taste my blades?!}}
 
*{{text|yell|This is too easy!}}
 
 
Phase 2:
 
*{{text|yell|I will not be touched by rabble such as you!}}
 
*{{text|yell|Behold the flames of Azzinoth!}}
 
 
Beam During Phase 2:
 
*{{text|yell|Stare into the eyes of the Betrayer!}}
 
 
Metamorphosis:
 
*{{text|yell|Behold the power... ''of the demon within!''}}
 
 
Phase 5 Enrage
 
*{{text|yell|Feel the hatred of ten thousand years!}}
 
 
Enrage:
 
*{{text|yell|You've wasted too much time mortals, now you shall fall!}}
 
 
When Maiev enters the battle:
 
*{{text|say|'''Illidan says:''' Is this it, mortals? Is this all the fury you can muster?}}
 
*{{text|say|'''Maiev says:''' Their fury pales before mine, Illidan. We have some unsettled business between us.}}
 
*{{text|say|'''Illidan says:''' Maiev...How is it even possible?}}
 
*{{text|say|'''Maiev says:''' Ah, my long hunt is finally over. Today, Justice will be done!}}
 
 
Death:
 
*{{text|say|'''Maiev says:''' It is finished. You are beaten.}}
 
*{{text|say|'''Illidan says:''' You have won...Maiev. But the huntress...is nothing without the hunt. You...are nothing...without me.}}
 
*{{text|say|'''Maiev says:''' He's right. I feel nothing. I am nothing. Farewell, champions.}}
 
*{{text|say|'''Akama says:''' The Light will fill these dismal halls once again. I swear it.}}
 
 
==Loot==
 
{{Lootbox|[[Tier 6]] chest tokens
 
|Chestguard of the Forgotten Conqueror
 
|Chestguard of the Forgotten Protector
 
|Chestguard of the Forgotten Vanquisher
 
}}
 
 
{{Lootbox|[[The Twin Blades of Azzinoth]]
 
|Warglaive of Azzinoth
 
|Warglaive of Azzinoth (off hand)
 
}}
 
 
{{Lootbox|Other drops
 
|Black Bow of the Betrayer
 
|Bulwark of Azzinoth
 
|Cowl of the Illidari High Lord
 
|Crystal Spire of Karabor
 
|Cursed Vision of Sargeras
 
|Faceplate of the Impenetrable
 
|Memento of Tyrande
 
|Shard of Azzinoth
 
|Shroud of the Highborne
 
|Stormrage Signet Ring
 
|The Skull of Gul'dan
 
|Zhar'doom, Greatstaff of the Devourer
 
}}
 
 
==Patches and hotfixes==
 
{{Patch 2.1.0|note=Added}}
 
 
==External links==
 
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elinks-NPC|22917|armory=1}}
 
{{elink|type=video|site='''Illidan Tactical Guide''' by Tamzin:|desc=fully narrated and animated strategy guide movie, showing tactic to kill Illidan.|link=http://www.warcraftmovies.com/movieview.php?id=72645}}
 
 
{{DEFAULTSORT:Stormrage, Illidan, tactics}}
 
[[fr:Illidan Hurlorage (tactiques)]]
 
[[Category:Bosses]]
 
[[Category:Black Temple mobs]]
 

Revision as of 15:45, 6 November 2010

NeutralGurubashi Arena
File:Gurubashi-Arena.jpg
Type Ruins
Population 1,500
Location Stranglethorn Vale
Sources: Lands of Conflict, pg. 56

The Gurubashi Arena (or The Arena[1]), is located in the jungles of Stranglethorn Vale, just north of Booty Bay. The Arena is an old relic of the mighty Gurubashi Empire, which once controlled vast tracts of land in the southern regions of the Eastern Kingdoms.

Background

This is one of the few places one can visit in Stranglethorn Vale and not expect to be immediately captured and killed. The ancient Gurubashi trolls built a huge gladiatorial arena many years ago, and it stands in ruins now — though the remaining Gurubashi still hold games within the Arena. Some of the participants are volunteers, and some are captured travelers or adventurers who were sold to the Arena by other troll tribes. The more well known gladiators are very popular, and much can be won and lost (including one's life) in gambling over these games.

While the Arena is relatively safe compared to the other areas of Stranglethorn Vale (uncommon races such as humans, dwarves or high elves will not be immediately snared and eaten), it is not a friendly place. Desperate people will cut another's throat or their purse to pay a gambling debt, and thugs working for the Arena will snatch people if the competition needs some variety. Still, it is a good place to stock up on weapons and supplies from the several goblin merchants in the area. The Arena has the region’s most diversified population. Most of the Horde races make their home here; the orcs like the competition of the Arena, and the Darkspear trolls will stay where the orcs do.[1]

The sub-region "Gurubashi Arena" covers a wide area around the arena itself. Within the actual arena, the stands and that area are a contested area not technically part of Stranglethorn Vale called The Great Arena, but in the actual ring (which is technically part of Stranglethorn Vale that is called Stranglethorn Vale) PvA is enabled; players may attack or be attacked by any players from either faction, except those within your party.

The arena is still in use for the Gurubashi Arena Booty Run. This arena was built by Gurubashi Empire, but endured the long ages from its fall. In these times, it is often used by pirates for entertainment: Every 3 hours starting from midnight, the pirate captain places a chest with some precious booty into the middle of arena and the crew is then entertained by the bloody battle that occurs. Any adventurer can join the battle! A universal PvP flag is enabled when you enter the floor of the arena.

Gurubashi Arena Booty Run

Arena Treasure Chest

The pirate captain with his chest

The Bloodsail Pirates have a penchant for illicit after-hours activities, especially those involving mass combat and treasure. To see that his crew has its nightly fill of extracurricular entertainment, a lone pirate captain will drop a chest in the center of the Arena starting at midnight, and again every three hours so at 3 a.m. 6 a.m. 9 a.m. 12 p.m. 3 p.m. 6 p.m. 9 p.m. and back to midnight the chest drops. The Gurubashi Arena is located in Stranglethorn Vale just north of Booty Bay. Be the first to get to the chest and loot it - while fighting off everyone else trying to do the same - and you'll reap the reward it holds. Of course, the arena is a PvA area, so there might be other players who are trying to open it first...[2]

Time of Occurrence

While the Gurubashi Arena is a PvA area at all times, the Arena Treasure Chest that contains rewards for the victors spawns every 3 hours from 12 am, server time. The times that the chest spawns daily are:

  • 12 am
  • 3 am
  • 6 am
  • 9 am
  • 12 pm
  • 3 pm
  • 6 pm
  • 9 pm

When the chest is about to be spawned at the aforementioned times, the NPC Short John Mithril will yell out to a zone-wide message to alert thrill-seekers: Arrr, Me Hearties! I be havin' some extra Treasure that I be givin' away at the Gurubashi Arena! All ye need do to collect it is open the chest I leave on the arena floor!

Rewards

Within Arena Treasure Chest adventurers can frequently find Superior Healing Potions, Greater Healing Potions, Inv potion 73 [Greater Mana Potion] and Mana Potions. Rare as well as uncommon equipment can also be found inside the chest. Some notable equipment exclusive to the treasure chest are:

In addition, through the quests Arena Master and Arena Grandmaster, the rare trinket [Arena Grand Master] can be obtained. Adventurers must hand in 12 Arena Masters to Short John Mithril inside the arena to obtain the rare trinket.

Both the [Arena Grand Master] and the [Arena Master] are Bind on Pickup, and the Arena Master requires level 35 to use.

You can get the achievements Money achievement Gurubashi Arena Master and Money achievement Gurubashi Arena Grand Master when looting [Arena Master] and completing the quest for [Arena Grand Master].


See also: Arena Treasure Chest

Winning in the arena

First and foremost, the item is BoP. Be ready to click "OK" when you loot the chest to quickly acquire the trinket. If you don't click in time, you might end up with everything except the trinket.

There are several strategies that are useful to winning at the arena. First, arriving at off-hours (3am and 6am server time) will minimize the competition. Rogues and druids will often lurk in the stands; if the arena appears empty when the chest appears they will try to grab it, if there's a single or two opponents they might try to eliminate the competition, and if things appear too competitive they will either wait until the others have killed each other or slip away unnoticed. Classes not capable of Ability stealth [Stealth] typically have their best chance in the off hours if they work in pairs.

At times of day when opponents are more likely, it is best to bring as many friends as possible. Remain in a group. When you are in a group you will not be affected by their attacks, so misfires are impossible. Be sure when recruiting allies that they are not the kind to backstab you and take the trinket for themselves. Bringing large numbers of friends can often have a chilling effect on your competition. If you are forming a Zul'Gurub raid, there will sometimes be an opportunity to grab a trinket while the raid finishes forming.

Unless you have a large group with you, it is best not to hang around in the arena, as even a group of 80's will act as a PvP magnet. Instead, wait nearby outside until the announcement is made that the chest is about to be dropped. It will take about a minute for the chest to actually appear, which is plenty of time to ride in. A stealthed rogue or druid can help scout for the main group.

One final tactic is to corpse-run to the arena on the day that a server first opens. By sitting in the arena and collecting a trinket every three hours, it is possible to collect enough trinkets to gain the Grand Master trinket long before anyone is high enough level to be adventuring in Stranglethorn Vale normally.

Notes

Gallery

Patch changes

  • WoW Icon update Patch 1.4.0 (2005-04-19):
    • There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first...
    • Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.
  • WoW Icon update Patch 1.2.0 (2004-12-18): The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area.

References