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Reactive effect

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Reactive effects are effects which are triggered by specific events, most often by hits or blocks.

There are two different types of reactive effects:

  • Damage shields: These have a 100% chance to proc, but can only be triggered by melee attacks. The damage is not considered spell damage.
  • Reactive procs: These do not necessarily trigger off every attack. However, they are not limited to melee attacks (unless specifically mentioned otherwise). The damage inflicted is considered spell damage.

Items and Spells Providing Reactive Procs Edit

Armor Edit

Chest

Shields

Waist

Misc Edit

Trinkets

Enhancements Edit

  • Felsteel Shield Spike - An enhancement that does damage when blocking. There are also other, lesser, versions of shield spikes.

Consumables

  • [Gift of Arthas] - Use: Increases resistance to shadow by 10. If an enemy strikes the imbiber, the attacker has a 30% chance of being inflicted with disease that increases their damage taken by 8 for 3 minutes. Lasts for 30 minutes. This item is made by Alchemists with a skill level of 240.

Spells Edit

  • Mage: Molten Armor - Causes 75 Fire damage when hit. Lasts 30 min.
  • Mage: Frost Armor / Ice Armor - If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Lasts 30 min.
  • Shaman: Lightning Shield - The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 287 Nature damage.

Talents Edit

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