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(Added some info about the former Poisons-profession.)
 
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Many of the [[instances]] in the game require keys or attunement to enter, or to reach their entrances without needing to go through the lesser dungeons in front of them. Some are easy to obtain. Some are long and difficult quests.
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A '''recipe''' lists a set of required [[ingredient]]s that can make or produce an [[item]] depending on a required [[profession]] or [[class]] and a required level. This can be in the form of an item (like a note, parchment or scroll) or given by a [[trainer]]. When in the form of an item, they are sometimes found (in limited supply) on [[vendor]]s throughout the world,or as drops from [[mob]]s. In the game manuals, they are sometimes called '''blueprints'''.
 
   
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* '''For a detailed look at attunement to the classic (pre-[[Burning Crusade]]) instances, see [[Instance attunement (Original)]].'''
   
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==Karazhan==
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Primary professions:
 
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{{Infoline|1=As of March 25, 2008 - Karazhan no longer requires attunement, but the key is still necessary to open the doors.}}
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* [[Tailoring]] and [[Leatherworking]] recipes are scrolls called [[Pattern]]s.
 
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* [[Engineering]] recipes are scrolls called [[Schematic]]s. In rare cases they are called Plans.
 
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* [[Mining]] recipes are books. There is only two of them in the game, one referred to as a "[[Goblin's Guide to Elementium|guide]]" and the other a "[[Study of Advanced Smelting|study]]".
 
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* [[Enchanting]] recipes are paper sheets called [[Formula]]s.
 
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* [[Alchemy]] recipes are scrolls called '''[[Alchemy recipes|Recipes]]'''.
 
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* [[Blacksmithing]] recipes are scrolls called [[Plans]].
 
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* [[Jewelcrafting]] recipes are scrolls called [[Design]]s.
 
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* [[Inscription]] recipes are called [[Technique]]s although there is only four of them, one book and three scrolls. Many other glyphs are learned through books called [[Book of Glyph Mastery]] which works a little different than other recipes. Each book may teach the scribe a random glyph chosen from 50 different kinds.
 
   
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{{main|The Master's Key}}
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Attunement for [[Karazhan]] involves obtaining {{item|The Master's Key}} through a fairly extensive quest chain. It begins with {{NPC|Neutral|Archmage Alturus}} of [[The Violet Eye]] just outside the tower itself.
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*{{questlong|Neutral|70|Arcane Disturbances}} and {{questlong|neutral|70|Restless Activity}}.
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**These two quests are easily soloable and should be done together as they are both required to proceed. Arcane Disturbances sends you into two underground caverns to use {{item|Violet Scrying Crystal}} to collect readings from underground water sources: a well and a pond. Each cavern's entrance is very close to the questgiver and each cavern only has one of the two sources. In the process of getting to the water sources you should have killed enough ghosts to obtain 10 Ghostly Essences.
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*{{questlong|Neutral|70|Contact from Dalaran}}
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**[[Archmage Alturus]] now sends you to the city of [[Dalaran]] in the southern area of [[Alterac Mountains]] with a report. There you will find {{NPC|Neutral|Archmage Cedric}} to whom you must deliver the report.
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*{{questlong|Neutral|70|Khadgar}}
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**Simply travel to [[Shattrath City]] and speak to {{NPC|Neutral|Khadgar}} near {{NPC|Neutral|A'dal}} in the central building of the [[Terrace of Light]].
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*{{questlong|Neutral|70|Entry Into Karazhan}}
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**Khadgar will now send you to obtain the first fragment of [[The Master's Key]] which resides in the [[Shadow Labyrinth]] area of [[Auchindoun]]. It can be found in a container near {{Mob|Murmur}}.
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*{{questlong|Neutral|70|The Second and Third Fragments}}
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**The second and third fragments lie in the [[Steamvault]] and [[Arcatraz]] instances respectively.
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*{{questlong|Neutral|70|The Master's Touch}}
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**Khadgar will now direct you to go to [[Opening of the Dark Portal]] in the [[Caverns of Time]] to speak to [[Medivh]]. Complete the instance and he will turn {{item|Restored Apprentice's Key}} into {{item|The Master's Key}}. (''Note: in order to enter the Dark Portal instance, you must have completed the quest [[Escape from Durnholde Keep]] in Caverns of Time: Old Hillsbrad'')
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*{{questlong|Neutral|70|Return to Khadgar}}
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**Simply return to Khadgar with the key.
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*{{questlong|Neutral|70|The Violet Eye}}
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**Return to [[Deadwind Pass]] and speak to [[Archmage Alturus]] to begin receiving [[Karazhan]] quests.
   
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==Hellfire Citadel==
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Secondary professions:
 
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===The Shattered Halls===
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* [[Cooking]] recipes are scrolls also called '''[[Cooking recipes|Recipes]]'''.
 
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{{main|Shattered Halls Key}}
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* [[First Aid]] recipes are books called [[Manual]]s, although one is a scroll called a [[Formula: Powerful Anti-Venom|Formula]].
 
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The quest line to obtain the {{item|Shattered Halls Key}} begins from a drop off of {{Mob|Smith Gorlunk}} on the [[Ata'mal Terrace]] near the [[Black Temple]] in [[Shadowmoon Valley]]. The item {{item|Primed Key Mold}} begins the chain. Only one person needs the key for the group to enter. A rogue with 350 lockpicking skill can also open the gate.
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* [[Fishing]] once used recipes being books that taught the player higher levels of fishing, but as of patch 3.1, new levels are taught by trainers like in any other profession. However, in patch 2.3.0, there was implemented a [[Weather-Beaten Journal|book]] only obtainable by fishing. It teaches players an ability to [[Find Fish|find fish]].
 
   
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*{{questlong|Alliance|68|Entry Into the Citadel (Alliance)}} / {{quest|Entry Into the Citadel (Horde)|(Horde)}}
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** Bring the {{item|Primed Key Mold}} to {{NPC|Alliance|Danath Trollbane||Force Commander Danath Trollbane}} / {{NPC|Horde|Nazgrel}}.
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*{{questlong|Alliance|68|Grand Master Dumphry}} / {{questlong|Horde|70|Grand Master Rohok}}
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** Travel to {{NPC|Alliance|Dumphry|Grand Master Blacksmith}} / {{NPC|Horde|Rohok|Grand Master Blacksmith}}
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*{{questlong|Alliance|68|Dumphry's Request}} / {{questlong|Horde|70|Rohok's Request}}
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**Bring the following:
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*** {{item|Fel Iron Bar}} x4
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*** {{item|Arcane Dust}} x2
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*** {{item|Mote of Fire}} x4
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*{{questlong|Alliance|68|Hotter than Hell (Alliance)}} / {{quest|Hotter than Hell (Horde)|(Horde)}}
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**Kill a {{Mob|Fel Reaver}} and use its fires to change {{item|Unfired Key Mold}} into {{item|Charred Key Mold}}.
   
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==Coilfang Reservoir==
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Class-specified profession(s):
 
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===Serpentshrine Cavern===
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* [[Poisons#Historical|Poisons]] were once a profession only known by Rogues, which allowed them to make their own poisons. [[Patch 3.0.2]] removed this skill, having Rogues buy poison instead of making it. Only one recipe existed for this profession, {{loot|rare|Handbook of Deadly Poison V}}. Notice that the term "Handbook" and the item being a book in itself counts for all '''Rogue'''-abilities taught from items in general, and not as qualities for recipes especially in this profession.
 
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{{Infoline|1=As of June 19, 2007 - Serpentshrine Cavern no longer requires attunement}}
   
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{{main|Serpentshrine Cavern#Attunement}}.
   
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* Enter the [[Slave Pens]] in [[Heroic Mode]]. Find {{NPC|Neutral|Skar'this the Heretic}} captive in a cage after the first boss, {{Mob|Mennu the Betrayer}}.
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Recipe names are, to an extent, interchangeable. For example, it is not uncommon to see people referring to ANY recipe, be it jewelcrafting, alchemy, etc, as a "pattern", "plans", or "design".
 
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* {{questlong|neutral|70|The Cudgel of Kar'desh}}.
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** Retrieve the {{item|Earthen Signet}} from {{mob|Gruul the Dragonkiller}} in [[Gruul's Lair]] and the {{item|Blazing Signet}} from {{mob|Nightbane (boss)||Nightbane}} in [[Karazhan]].
   
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==Auchindoun==
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==Rarity of different recipes==
 
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===Shadow Labyrinth===
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Recipes often come in different colors (both picture and name), depending on their rarity. Although the system differs between different professions, a common rule is that recipes in white are "common" recipes that usually are bought from vendors, while any other colors are more uncommon recipes dropped by monsters or obtained from quests. Generally, the color of a recipe reflects the quality of the crafted item, and if the item is either unusual or powerful for its level, the recipe is often hard to obtain.
 
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*{{Mob|Talon King Ikiss}}, the final boss in the [[Sethekk Halls]] wing of [[Auchindoun]] guards the {{item|Shadow Labyrinth Key}} which is contained in [[The Talon King's Coffer]] behind him. Only one person needs the key for the group to enter. A rogue with 350 lockpicking skill can also open the gate.
   
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==Tempest Keep==
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There are however several exceptions; some white cooking-recipes may for example be considered extremely rare even though they are bought for less than a gold from easily accessable vendors, or are rewards from simple low-level quests. This is because many cooking-recipes are only obtainable by players playing as a Horde-character and vice versa, thus only allowing the opposite faction to learn the recipe by selling it in the neutral auction house. Another phenomenon is rare recipes often selling for quite the price between players even though the crafted item may be next to useless; this is because many players devoted to their profession seek to complete it as much as possible, even with useless items. Before selling a recipe, players therefore should always check the market to see what people are willing to pay.
 
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Note that to enter [[Tempest Keep]], you will need to have a flying mount or have [[warlock]] summon you into the instance.
   
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==See also==
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===The Arcatraz===
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{{main|Key to the Arcatraz}}
* [[:Category:World of Warcraft recipe items]]
 
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* [[:Category:World of Warcraft ingredient items]]
 
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The quest line for {{item|Key to the Arcatraz}} is fairly easy and begins in the [[Area 52]] area of [[Netherstorm]]. Only one person needs the key for the group to enter. A rogue with 350 lockpicking skill can also open the gate.
[[Category:Game terms]]
 
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[[Category:World of Warcraft recipe items| Recipe]]
 
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*{{questlong|neutral|69|Consortium Crystal Collection}}
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**{{NPC|Neutral|Nether-Stalker Khay'ji}} asks you to kill {{Mob|Pentatharon}} and collect an {{item|Arklon Crystal Artifact}}
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*{{questlong|neutral|69|A Heap of Ethereals}}
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**[[Nether-Stalker Khay'ji]] tells you to kill ethereals and collect 10 {{item|Zaxxis Insignia}}.
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*{{questlong|neutral|69|Warp-Raider Nesaad}}
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**[[Nether-Stalker Khay'ji]] asks you to kill {{Mob|Warp-Raider Nesaad}} and return to him.
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*{{questlong|neutral|69|Request for Assistance}}
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**[[Nether-Stalker Khay'ji]] sends you to {{NPC|Neutral|Gahruj}} in [[Eco-Dome Midrealm]].
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*{{questlong|neutral|69|Rightful Repossession}}
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**Gahruj sends you to recover 10 Boxes of Surveying Equipment from Manaforge Duro.
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*{{questlong|neutral|69|An Audience with the Prince}}
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**Gahruj sends you to [[Stormspire]] to deliver the {{item|Surveying Equipment}} to {{NPC|Neutral|Image of Nexus-Prince Haramad}}.
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*{{questlong|neutral|69|Triangulation Point One}}
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**Use the Triangulation Device to find the first triangulation point.
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*{{questlong|neutral|70|Triangulation Point Two}}
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**Use the Triangulation Device to find the second triangulation point.
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*{{questlong|neutral|70|Full Triangle}}
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**Kill {{Mob|Culuthas}} and recover the {{item|Ata'mal Crystal}}. Bring it to [[Image of Nexus-Prince Haramad]].
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*{{questlong|neutral|70|Special Delivery to Shattrath City}}
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**Bring the Ata'mal Crystal to {{NPC|Neutral|A'dal}} in the center of [[Shattrath City]].
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*{{questlong|neutral|70|How to Break Into the Arcatraz}}
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**Kill {{Mob|Warp Splinter}} in the [[Botanica]] and {{Mob|Pathaleon the Calculator}} in the [[Mechanar]] to recover the two halves of the key to [[Arcatraz]].
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===The Eye===
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{{Infoline|1=As of June 19, 2007 - [[Eye (Tempest Keep)|The Eye]] no longer requires attunement - see [http://forums.worldofwarcraft.com/thread.html?topicId=110637185]}}
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{{main|Tempest Key guide}}
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Receiving the {{loot|common|The Tempest Key}} requires several quest chains in [[Shadowmoon Valley]] and a very involved quest chain started by {{NPC|Neutral|A'dal}} requiring [[boss]] kills (one of which is timed) in multiple [[Heroic Mode]] [[dungeon]]s and a {{Mob|Magtheridon (tactics)||Magtheridon}} kill. Please see [[Tempest Key guide]] for a full walkthrough.
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==Caverns of Time==
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{{main|Caverns of Time}}
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===Escape from Durnholde Keep===
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* {{questlong|Neutral|66|To The Master's Lair}} and {{questlong|Neutral|68|The Caverns of Time}}
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** Introduction quests at the [[Caverns of Time]]
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* {{questlong|Neutral|68|Old Hillsbrad}}, {{questlong|Neutral|68|Taretha's Diversion}}, {{questlong|Neutral|68|Escape from Durnholde}} and {{questlong|Neutral|68|Return to Andormu}}
  +
** Complete the [[Escape from Durnholde Keep]] instance
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  +
===The Opening of the Dark Portal===
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Each person in the group must complete [[Escape from Durnholde]] by finishing {{questlong|Neutral|68|Return to Andormu}} to be eligible to start the next quest.
  +
  +
* {{questlong|Neutral|70|The Black Morass}}
  +
** Zone in to [[Opening the Dark Portal]]
  +
* {{questlong|Neutral|70|The Opening of the Dark Portal}} and {{questlong|Neutral|70|Hero of the Brood}}
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** Complete the instance.
  +
  +
===Battle of Mount Hyjal===
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{{Infoline|1=As of 25 March 2008 - [[Battle of Mount Hyjal]] no longer requires attunement - see [[Patch 2.4.0]]}}
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The attunement process for [[Battle of Mount Hyjal]] is very difficult. Every person in the group must be attuned to enter.
  +
  +
*{{Questlong|neutral|70|The Vials of Eternity}}
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**{{NPC|Neutral|Soridormi}} in the [[Caverns of Time]] asks you to slay {{Mob|Lady Vashj (tactics)|Coilfang Matron|Lady Vashj}} in [[Serpentshrine Cavern]] and {{Mob|Kael'thas Sunstrider (tactics)||Prince Kael'Thas}} in [[Eye (Tempest Keep)|The Eye]] to recover a Vial Remnant from each. Both of these are 25-man raid encounters.
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==Black Temple==
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{{Infoline|1=As of 25 March 2008 - [[Black Temple]] no longer requires attunement - see [[Patch 2.4.0]]}}
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{{main|Black Temple attunement}}
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Getting attuned to the [[Black Temple]] and receiving the {{item|Medallion of Karabor}} involves 15 steps in a rather involved quest chain including killing both {{Mob|Al'ar}} and the first boss in the [[Battle for Mount Hyjal]], {{Mob|Rage Winterchill (tactics)||Rage Winterchill}}.
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  +
==Heroic Mode Dungeons==
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To enter heroic mode versions of any of the [[Outland]] instances, players must attain {{reputation|honored}} reputation status with a different faction depending on which instance. Once correct reputation status is obtained, the keys can simply be purchased from that faction's [[quartermaster]].
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  +
Below are the instances and their respective factions.
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{| class="darktable sortable"
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|-
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!Dungeon
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!Key
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! Faction
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|-
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|[[Hellfire Citadel]]
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|{{item|Flamewrought Key (Alliance)}}<br />{{item|Flamewrought Key (Horde)}}
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|
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[[Honor Hold]] ([[Alliance]])<br />[[Thrallmar]] ([[Horde]])
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|-
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|[[Coilfang Reservoir]]
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|{{item|Reservoir Key}}
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|[[Cenarion Expedition]]
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|-
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|[[Auchindoun]]
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|{{item|Auchenai Key}}
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|[[Lower City]]
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|-
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|[[Tempest Keep]]
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|{{item|Warpforged Key}}
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|[[Sha'tar]]
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|-
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|[[Caverns of Time]]
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|{{item|Key of Time}}
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|[[Keepers of Time]]
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|}
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/bcattunement/|desc=Burning Crusade Attunement}}
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{{elink|link=http://www.theburningcrusader.com/content/view/43/26/|site=theburningcrusader.com|desc=The Burning Crusader - Attunement Guide}}
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{{elink|link=http://www.wow-pro.com/node/988|site=wow-pro.com|desc=The Burning Crusade Keys and Attunements}}
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==Charts==
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[[Image:Instance Progression.png|thumb|left|Attunement chart]]
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[[Image:Bcattunement.jpg|thumb|left|[http://www.imagedump.com/index.cgi?pick=get&amp;tp=482886 Attunement chart] from [http://boards.worldofraids.com/index.php?p=topic&p_id=23550 World of Raids]]]
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[[Image:WoWRaids.png|thumb|left|Alternate chart]]
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[[Category:Guides]]
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[[Category:Instances]]
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[[Category:Attunements]]
 
[[Category:World of Warcraft key items]]
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{{DEFAULTSORT:Instance Attunement (Burning Crusade)}}

Revision as of 13:13, 5 November 2010

Many of the instances in the game require keys or attunement to enter, or to reach their entrances without needing to go through the lesser dungeons in front of them. Some are easy to obtain. Some are long and difficult quests.

  • For a detailed look at attunement to the classic (pre-Burning Crusade) instances, see Instance attunement (Original).

Karazhan

As of March 25, 2008 - Karazhan no longer requires attunement, but the key is still necessary to open the doors.
Main article: The Master's Key

Attunement for Karazhan involves obtaining Inv misc key 07 [The Master's Key] through a fairly extensive quest chain. It begins with Neutral Archmage Alturus of The Violet Eye just outside the tower itself.

Hellfire Citadel

The Shattered Halls

Main article: Shattered Halls Key

The quest line to obtain the Inv misc key 02 [Shattered Halls Key] begins from a drop off of Mob Smith Gorlunk on the Ata'mal Terrace near the Black Temple in Shadowmoon Valley. The item Inv misc stonetablet 05 [Primed Key Mold] begins the chain. Only one person needs the key for the group to enter. A rogue with 350 lockpicking skill can also open the gate.

Coilfang Reservoir

Serpentshrine Cavern

As of June 19, 2007 - Serpentshrine Cavern no longer requires attunement
Main article: Serpentshrine Cavern#Attunement.

Auchindoun

Shadow Labyrinth

Tempest Keep

Note that to enter Tempest Keep, you will need to have a flying mount or have warlock summon you into the instance.

The Arcatraz

Main article: Key to the Arcatraz

The quest line for Inv datacrystal03 [Key to the Arcatraz] is fairly easy and begins in the Area 52 area of Netherstorm. Only one person needs the key for the group to enter. A rogue with 350 lockpicking skill can also open the gate.

The Eye

As of June 19, 2007 - The Eye no longer requires attunement - see [1]
Main article: Tempest Key guide

Receiving the [The Tempest Key] requires several quest chains in Shadowmoon Valley and a very involved quest chain started by Neutral A'dal requiring boss kills (one of which is timed) in multiple Heroic Mode dungeons and a Mob Magtheridon kill. Please see Tempest Key guide for a full walkthrough.

Caverns of Time

Main article: Caverns of Time

Escape from Durnholde Keep

The Opening of the Dark Portal

Each person in the group must complete Escape from Durnholde by finishing N [68] Return to Andormu to be eligible to start the next quest.

Battle of Mount Hyjal

As of 25 March 2008 - Battle of Mount Hyjal no longer requires attunement - see Patch 2.4.0

The attunement process for Battle of Mount Hyjal is very difficult. Every person in the group must be attuned to enter.

Black Temple

As of 25 March 2008 - Black Temple no longer requires attunement - see Patch 2.4.0
Main article: Black Temple attunement

Getting attuned to the Black Temple and receiving the Inv jewelry amulet 04 [Medallion of Karabor] involves 15 steps in a rather involved quest chain including killing both Mob Al'ar and the first boss in the Battle for Mount Hyjal, Mob Rage Winterchill.

Heroic Mode Dungeons

To enter heroic mode versions of any of the Outland instances, players must attain honored reputation status with a different faction depending on which instance. Once correct reputation status is obtained, the keys can simply be purchased from that faction's quartermaster.

Below are the instances and their respective factions.

Dungeon Key Faction
Hellfire Citadel Inv misc key 13 [Flamewrought Key]
Inv misc key 13 [Flamewrought Key]

Honor Hold (Alliance)
Thrallmar (Horde)

Coilfang Reservoir Inv misc key 13 [Reservoir Key] Cenarion Expedition
Auchindoun Inv misc key 11 [Auchenai Key] Lower City
Tempest Keep Inv misc key 09 [Warpforged Key] Sha'tar
Caverns of Time Inv misc key 04 [Key of Time] Keepers of Time

External links

Charts

Instance Progression

Attunement chart

Bcattunement

Attunement chart from World of Raids

WoWRaids

Alternate chart