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m (Patch changes)
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== Patch changes ==
 
== Patch changes ==
  +
* {{Patch 4.1.0|note=Recuperate base effect now heals 3% per tick, up from 2%.}}
 
* {{Patch 4.0.1|note=Added.}}
 
* {{Patch 4.0.1|note=Added.}}
   

Revision as of 05:36, January 14, 2013

Recuperate
  • Recuperate
  • 100 yd  range
  • 30 Energy
  • Instant
  • Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point:
    1 point: 6 seconds
    2 points: 12 seconds
    3 points: 18 seconds
    4 points: 24 seconds
    5 points: 30 seconds
Usable by
ClassRogue
Properties
TypeUtility
SchoolPhysical
Cooldown (GCD 1 sec)
Level required16
Related buff
  • Recuperate
  • Recovering 3% of maximum health every 3 sec.

Recuperate is a core rogue ability learned at level 16. It is a finishing move that allows rogues to restore a portion of their health over time, the duration dependent upon the number of combo points used.

Modified by

Inv glyph majorrogue 2020
  • Glyph of Deadly Momentum
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Rogue
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    When you land a killing blow on an opponent that yields experience or honor, your Slice and Dice and Recuperate abilities are refreshed to their original duration.
  • Sell Price: 1 Silver
Inv glyph majorrogue 2020
  • Glyph of Recuperate
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Rogue
  • Requires Level 25
  • Use: Permanently teaches you this glyph.

    Increases the healing of your Recuperate ability by an additional 1.0% of your maximum health.
  • Sell Price: 1 Silver

Patch changes

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