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'''Reflection''', more commonly called '''Spell Reflection''', is a defensive mechanic that allows mobs and players to avoid a spell, as well as reflecting it back to the caster. It is the most flexible avoidance mechanic, but also the rarest one.
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A message usually seen during [[combat]] when a [[player]], [[mob]] or [[NPC]] has an [[ability]], [[power]], or [[spell]] [[buff]] on them that can '''reflect''' a spell back to its caster.
 
   
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Only targeted spells can be reflected; [[Area of Effect]] spells cannot. Spells which hit multiple targets but are targeted (such as [[Chain Lightning]]) can be reflected individually for each hit. Rogue [[poison]]s use the [[spell]] mechanic and as such can be reflected, too.
A Reflected spell can be any spell beside [[AoE]] spell, regardless of whether they are [[instant cast]] or not.
 
   
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==Reflect Effects==
There aren't many ways to be able to reflect spells back for players.
 
Yet mages do have a 20% chance, if their [[Frost Ward]] or [[Fire Ward]] is up and improved by [[talents]], to reflect back spells of [[fire]] or [[frost]] magic school.
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* Some mobs have a native chance to reflect spells, or abilities to do so.
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* The mage talents [[Molten Shields]] and [[Frost Warding]] give a chance to reflect fire and frost spells, respectively.
 
* Warriors can use [[Spell Reflection]] in Battle and Defensive Stances.
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* Some items and consumables grant spell reflection chance, most notably [[Destructive Skyfire Diamond]].
   
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==Mechanic==
Examples of '''Reflect''' situations:
 
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Reflected spells behave as if the caster directly targeted themself. Apart from the reflect itself, there is no further connection between the spell and the reflector. This means:
* A mob with a set chance of reflecting [[Arcane]] spells reflected a mage's [[Polymorph]].
 
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*The spell uses the caster both as the source and the target for calculations. As a result, it is not possible for spells to be reflected more than once, as any further reflect would not change the target.
* A mage had his improved [[Frost Ward]] up when a shaman cast a [[Frost Shock]] on him and he Reflected it back to the shaman.
 
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*The damage done is still considered to be caused by the caster.
* A Warrior can use [[Spell Reflection]] to reflect spells.
 
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*All spell enhancing effects (such as [[talent]]s and [[proc]]s) are solely taken from the caster. Talents and effects from the reflector do not have any impact on the spell. For example, [[Dampen Magic]] on the original target of the spell does not reduce a reflected spell's damage.
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*Any secondary effects caused by the spell will be incurred by the caster. However, not all additional effects can affect them. For example, [[Ignite]] and [[Impact]] can hit the caster, whereas [[Improved Scorch]]'s Fire Vulnerability fails, stating that it cannot affect friendly targets.
   
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==Spells with unusual behavior==
{{Damage Avoidance}}
 
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*Spells which cannot affect the caster (e.g. [[Banish]] vs. [[humanoid]]s) can be reflected but have no effect.
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*[[Seed of Corruption]] does not deal damage to the caster's enemies but to the target's allies. This means that a reflected SoC will deal damage to its caster's pet and allies.
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*Neither [[Shadowburn]]'s debuff nor [[Drain Soul]] will take effect when reflected.
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*Both of [[Drain Life]]'s effects will function, causing an affliction spec'd warlock to gain more life than they draining.
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*[[Holy Shock]], when used offensively and reflected, will damage the paladin that casted it, despite the fact that it is normally a healing spell if casted directly on oneself.
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==See also==
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*[[Combat]]
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*[[Combat rating system]]
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{{Attack table}}
 
[[Category:Combat]]
 
[[Category:Combat]]
[[Category:Game Terms]]
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[[Category:Game terms]]

Revision as of 20:07, 3 February 2009

Reflection, more commonly called Spell Reflection, is a defensive mechanic that allows mobs and players to avoid a spell, as well as reflecting it back to the caster. It is the most flexible avoidance mechanic, but also the rarest one.

Only targeted spells can be reflected; Area of Effect spells cannot. Spells which hit multiple targets but are targeted (such as Spell nature chainlightning [Chain Lightning]) can be reflected individually for each hit. Rogue poisons use the spell mechanic and as such can be reflected, too.

Reflect Effects

Mechanic

Reflected spells behave as if the caster directly targeted themself. Apart from the reflect itself, there is no further connection between the spell and the reflector. This means:

  • The spell uses the caster both as the source and the target for calculations. As a result, it is not possible for spells to be reflected more than once, as any further reflect would not change the target.
  • The damage done is still considered to be caused by the caster.
  • All spell enhancing effects (such as talents and procs) are solely taken from the caster. Talents and effects from the reflector do not have any impact on the spell. For example, Spell nature abolishmagic [Dampen Magic] on the original target of the spell does not reduce a reflected spell's damage.
  • Any secondary effects caused by the spell will be incurred by the caster. However, not all additional effects can affect them. For example, Ignite and Spell holy greaterheal [Impact] can hit the caster, whereas Ability mage fierypayback [Improved Scorch]'s Fire Vulnerability fails, stating that it cannot affect friendly targets.

Spells with unusual behavior

  • Spells which cannot affect the caster (e.g. Spell shadow cripple [Banish] vs. humanoids) can be reflected but have no effect.
  • Spell shadow seedofdestruction [Seed of Corruption] does not deal damage to the caster's enemies but to the target's allies. This means that a reflected SoC will deal damage to its caster's pet and allies.
  • Neither Spell shadow scourgebuild [Shadowburn]'s debuff nor Spell shadow haunting [Drain Soul] will take effect when reflected.
  • Both of Spell shadow lifedrain02 [Drain Life]'s effects will function, causing an affliction spec'd warlock to gain more life than they draining.
  • Spell holy searinglight [Holy Shock], when used offensively and reflected, will damage the paladin that casted it, despite the fact that it is normally a healing spell if casted directly on oneself.

See also