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{{breadcrumb1|Druid Spells}}
 
 
[[Image:Spell Nature ResistNature.png|left|Regrowth]] ''"When life ceases new life always begins to grow... The eternal cycle always remains!"''
 
[[Image:Spell Nature ResistNature.png|left|Regrowth]] ''"When life ceases new life always begins to grow... The eternal cycle always remains!"''
   

Revision as of 15:05, 8 March 2008

Regrowth

"When life ceases new life always begins to grow... The eternal cycle always remains!"


Heals a friendly target for X to Y and another Z over 21 sec.

A combination healing and HoT spell.

Details

  • Casting Time: 2 sec.
  • School: Restorative, Nature
  • Target: Single Target / Healing and HoT Spell
  • Range: 40 yd.
  • Duration: 21 sec.
  • Cooldown: N/A

Rank Table

Rank Level Mana Cost Description Cost
1 12 100 Heals a friendly target for 84 to 98 and another 98 over 21 sec.
2 18 170 Heals a friendly target for 164 to 188 and another 175 over 21 sec.
3 24 230 Heals a friendly target for 240 to 274 and another 259 over 21 sec.
4 30 285 Heals a friendly target for 318 to 360 and another 343 over 21 sec.
5 36 345 Heals a friendly target for 405 to 457 and another 427 over 21 sec.
6 42 420 Heals a friendly target for 511 to 575 and another 546 over 21 sec.
7 48 505 Heals a friendly target for 646 to 724 and another 686 over 21 sec.
8 54 605 Heals a friendly target for 809 to 905 and another 861 over 21 sec.
9 60 720 Heals a friendly target for 1003 to 1119 and another 1064 over 21 sec.
10 65 845 Heals a friendly target for 1215 to 1355 and another 1274 over 21 sec.

Enhancing Talents

Talent Points Needed Type Description Talent Points Available
Nature's Focus 5 Restoration Nature's Focus 5
Omen of Clarity 10 Balance Omen of Clarity 1
Subtlety 10 Restoration Subtlety 5
Nature's Grace 20 Balance Nature's Grace 1
Moonglow 20 Balance Moonglow 3
Nature's Swiftness 20 Restoration Nature's Swiftness 1
Gift of Nature 20 Restoration Gift of Nature 5
Improved Regrowth 25 Restoration Improved Regrowth 5


Notes

  • Doesn't heal as much as Spell nature healingtouch [Healing Touch], but takes less time to cast
  • This is a hybrid direct-heal and Heal-over-time spell. The direct-heal portion of the spell can crit for 1.5x normal effect, but the heal-over-time portion will not be affected by the crit.

Tips and Tactics

  • Use it when you know you don't have enough time to cast Spell nature healingtouch [Healing Touch]
  • This is pretty handy if multiple group members are taking aggro as you can pop one of these on the MT along with a rejuvenation which will keep his health topped up long enough to heal everyone else (Rank 9 regrowth coupled with Rank 10 rejuvenation will tick at +227). However depending on your talents and gear this may turn mana inefficient (certainly at low levels it is).
  • On the Tree of Life form, it becomes more mana efficient. However, it is still recommended to go with a Spell nature rejuvenation [Rejuvenation]/Inv relics idolofrejuvenation [Swiftmend] and (when available) Inv misc herb felblossom [Lifebloom] combo to keep healing.


See also: Druid Tactics


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