Rejuvenation
From WoWWiki
| Rejuvenation | |
|---|---|
| |
| Usable by | |
| Class | Druid |
| Properties | |
| Type | Defensive |
| School | Nature |
| Cooldown | None/Global Cooldown |
| Talents | |
| Improvement talents | Subtlety, Improved Rejuvenation, Moonglow, Gift of Nature, Empowered Rejuvenation |
| Other information | |
| Ranks | 13 |
| Related buff | |
| |
The first druid Heal over Time spell.
Rank table
Notes
- Heal over Time is useful to "prevent" damage while in combat.
Enhancing Talents
| Talent Points Needed | Type | Description | Talent Points Available | |
|---|---|---|---|---|
| | 10 | Restoration | Subtlety | 5 |
| | 15 | Restoration | Improved Rejuvenation | 3 |
| | 20 | Balance | Moonglow | 3 |
| | 20 | Restoration | Gift of Nature | 5 |
| | 35 | Restoration | Empowered Rejuvenation | 5 |
Tips and tactics
- Use it while traveling. This will allow you to remain alive long enough to get past a mob without needing to defeat it.
- Rejuv is a cheap, effective HoT. Use it when you or your teammates are moderately damaged or are not in immediate danger of being hit. At lvl 64 and beyond, Lifebloom can be substituted for this purpose.
- Use it on the tank(s) before a pull (before they enter combat) so that its ticks will heal the damage of the first few hits done to him without putting you into combat, reducing your threat and increasing the tank's aggro (since the mob thinks he's healing himself).
- To increase Healing per Second, use Swiftmend after the 3rd tick, and recast Rejuvenation right away.
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