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Rejuvenation

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Rejuvenation
Usable by
Class Druid
Properties
Type Defensive
School Nature
Cooldown None/Global Cooldown
Talents
Improvement
talents
Subtlety, Improved Rejuvenation, Moonglow, Gift of Nature, Empowered Rejuvenation
Other information
Ranks 13
Related buff
  • Magic
  • Rejuvenation
  • Heals (X/3) damage every 3 seconds.
  • Duration: 12 sec

The first druid Heal over Time spell.

Rank table

Rank Level Mana Cost Description Cost
1 4 25 Heals the target for 32 over 12 sec. 1s 
2 10 40 Heals the target for 56 over 12 sec. 3s 
3 16 75 Heals the target for 116 over 12 sec. 16s 20c 
4 22 105 Heals the target for 180 over 12 sec. 27s 
5 28 135 Heals the target for 244 over 12 sec. 45s 
6 34 160 Heals the target for 304 over 12 sec. 90s 
7 40 195 Heals the target for 388 over 12 sec. 1g 26s 
8 46 235 Heals the target for 488 over 12 sec. 1g 80s 
9 52 280 Heals the target for 608 over 12 sec. 2g 34s 
10 58 335 Heals the target for 756 over 12 sec. 2g 88s 
11 60 360 Heals the target for 888 over 12 sec. 3g 6s 
12 World of Warcraft: The Burning Crusade 63 370 Heals the target for 932 over 12 sec. 4g 32s 
13 World of Warcraft: The Burning Crusade 69 415 Heals the target for 1060 over 12 sec. 8g 10s 

Notes

  • Heal over Time is useful to "prevent" damage while in combat.

Enhancing Talents

Talent Points Needed Type Description Talent Points Available
Subtlety 10 Restoration Subtlety 5
Improved Rejuvenation 15 Restoration Improved Rejuvenation 3
Moonglow 20 Balance Moonglow 3
Gift of Nature 20 Restoration Gift of Nature 5
Empowered Rejuvenation 35 Restoration Empowered Rejuvenation 5

Tips and tactics

  • Use it while traveling. This will allow you to remain alive long enough to get past a mob without needing to defeat it.
  • Rejuv is a cheap, effective HoT. Use it when you or your teammates are moderately damaged or are not in immediate danger of being hit. At lvl 64 and beyond, Lifebloom can be substituted for this purpose.
  • Use it on the tank(s) before a pull (before they enter combat) so that its ticks will heal the damage of the first few hits done to him without putting you into combat, reducing your threat and increasing the tank's aggro (since the mob thinks he's healing himself).
  • To increase Healing per Second, use Swiftmend after the 3rd tick, and recast Rejuvenation right away.


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