Gaming
 

Rejuvenation

From WoWWiki

Rejuvenation
  • Rejuvenation
  • Instant cast
  • 40 yd range
  • 18% Base Mana Mana
  • Heals the target for X over 12 sec.
Usable by
ClassDruid
Properties
TypeHealing
SchoolNature
CooldownNone/Global Cooldown
Talents
Improvement
talents
Empowered Rejuvenation, Genesis, Gift of Nature, Gift of the Earthmother, Improved Rejuvenation, Moonglow, Nature's Splendor, Revitalize, Subtlety, Tree of Life
Other information
Ranks13
Related buff
  • Magic
  • Rejuvenation
  • Heals (X/4) damage every 3 seconds.
  • Duration: 12 sec

Rejuvenation is a Heal over Time spell for druids, and is one of the earliest spells to become available to the class. The spell is not very mana efficient when first learned, but it scales very well with talents and spell power, and at higher levels it is a highly efficient healing spell. The spell maintains a 12 second duration from level 4 to 79, but has a 15 second duration at level 80.

Rank table

Rank Level Base Mana Cost Healing Duration (seconds) Cost
1 4 21% 32 12 1s
2 10 21% 56 12 3s
3 16 21% 116 12 16s 20c
4 22 21% 180 12 27s
5 28 21% 244 12 45s
6 34 21% 304 12 90s
7 40 21% 388 12 1g 26s
8 46 21% 488 12 1g 80s
9 52 21% 608 12 2g 34s
10 58 21% 756 12 2g 88s
11 60 21% 888 12 3g 6s
12 63 21% 932 12 4g 32s
13 69 18% 1060 12 8g 10s
14 75 18% 1192 12 20g
15 80 18% 1690 15 20g

Improvements

Talents

Glyphs

2020
  • Glyph of Rejuvenation
  • Major Glyph
  • Classes: Druid
  • Requires Level 15
  • Item Level 8Disenchants into:
    Not disenchantable
  • Use: While your rejuvenation targets are below 50% health, you will heal them for an additional 50% health.

Notes

  • The real strength of Rejuvenation is how well it scales with spell power, not the base spell itself. Until you start getting gear from Outland with significant amounts of spell power, Rejuvenation will do less healing per mana than both [Regrowth] and [Healing Touch] even fully talented.
  • How much benefit Rejuvenation gains from your spell power depends on a number of factors, including talents, the presence of [Improved Devotion] or [Tree of Life] Aura with the stronger effect being counted and the rank of the spell. The final amount of healing over the base duration may be computed as following:

(BaseHealing + BaseNumberOfTicks/5 * (1 - RankingPenalty) * (1 + 0.04 * [EmpRejuv] rank) * 1.88 * HealingSpellpower) * (1 + 0.02 * [GoN] rank + 0.01 * [Genesis] rank + 0.05 * [ImpRejuv] rank) * (1 + 0.02 * [MSS] rank) * (1 + AuraHealingIncrease%).

  • Example: With maximum benefits acquired a rank 15 Rejuvenation spell cast at level 80 may heal for 2421.973 + 323.312% of your healing spellpower as displayed in your character's paperdoll. A rank 10 Rejuvenation cast at level 80 however would incur a penalty[1] of 75% to its spellpower coefficient in addition to only having a base number of ticks of 4 instead of 5, thus it will only heal for 1083.439 + 64.662% of your spellpower in this case.

Under development

Here are some things the development team has been saying about possible Patch 3.3.0 changes to Rejuvenation:

Re: PTR Build 10571: more druid nerfs | 2009-10-14 00:00| Ghostcrawler
We nerfed [Rejuv] because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and [HT] proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed [Gift of the Earthmother] because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want [Nourish] to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.

To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned.

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References

  1. ^ Ghostcrawler. 3.3 PTR Rejuv change. Retrieved on 2009-10-02.

Patch changes

  • Patch 3.3.0 (PTR):
    • Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.
    • [Gift of the Earthmother]: Redesigned. This talent now increases spell haste by 2/4/6/8/10% instead of its previous effect.
  • Patch 3.2.2 (2009-09-22): "The coefficient is 0.376 for both ranks, and in fact all ranks." (Source)

External links