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In instances and other occasions while grouped, the recommended behaviour is not to release until all mobs are dead, or all players are dead (or cannot continue combat any further).
Releasing prematurely has these disadvantages;
- You will not be able to loot or roll on loot on mobs that die after you release.
- Any players trying to resurrect you will have a much harder time finding your corpse.
- If you died and ran back to the instance to rez before the healer could rez you in place, you will have to navigate your way back to the main party. If you are unfamiliar with the instance or the mobs have respawned, you will slow down the group as they must work to retrieve you.
- Some forms of resurrection spells (eg Goblin Jumper Cables) have a much lower chance of success (and may not work at all) if you have released to the graveyard.
- You will not receive the achievement for an instance if you have released, and you are not in your corpse when the final boss is killed.
- If for whatever reason you can't release your spirit by conventional means there is a Slash Command that will release you:
If there is a total wipe with no ability to rez in place, having everyone release and run back at once will simplify dealing with any wandering patrols or respawns.
As of patch 5.1, it is no longer possible to release spirit while in combat. All raid/party members must die or combat must end before you will be allowed to release. This is only the case for instanced areas. Areas such as Pandaria World Bosses (Galleon or Sha of Anger) still allow you to release spirit before combat has ceased.