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(→‎Miscellaneous faiths: removed some redundant material found on other linked pages)
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==Miscellaneous faiths==
 
==Miscellaneous faiths==
 
{{accuracy}}
 
{{accuracy}}
*[[Divine humanism]] is the concept that the self shapes the universe. In essence, each sentient creature in the world is a tiny god, able to exert her will to manifest small changes in the universe.{{cite|HPG|89}}
 
===Scourge/Cult of the Damned===
 
Heeding the call of the god-like Lich King, Kel'Thuzad traveled to Northrend and offered his soul to Ner’zhul.{{cite|MoM|181}}{{cite|W3Man|91}} Kel'Thuzad’s first mission was to found a new religion that would worship the Lich King as a god.{{cite|WRPG|29}}{{cite|W3Man|36}}{{cite|DF|132}} Sometimes liches act as though Ner'zhul were a god and they were his chosen priest or prophet.{{cite|MoM|142}} The lich king wants to retake control of the Forsaken, becoming king — or god — of all undead.{{cite|LoM|189}}
 
   
 
===Furbolgs culture===
 
===Furbolgs culture===
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*[[Nath]] is the ogre war god revered by both ogres and half-ogres. The term mok'nathal means the "sons of nath".
 
*[[Nath]] is the ogre war god revered by both ogres and half-ogres. The term mok'nathal means the "sons of nath".
   
===Forsaken culture===
+
===Outland faiths===
 
*[[Terokk]]/[[Rukhmar]]
*Forgotten shadow is a faith that preaches the ability to ascend to godhood.{{cite|HPG|153}} The ultimate goal of practitioners of the Forgotten Shadow is to ascend. Ascension occurs once a person achieves complete control over herself and the power to transcend death. A Forsaken who ascends becomes invulnerable, invincible and eternal. In essence, she becomes a god.{{cite|HPG|90}}
 
 
Terokk was the greatest hero of the [[arakkoa]], closely associated with their god Rukhmar. He left his people when worship of Rukhmar began to wane, leading to speculation that he was Rukhmar in mortal form. It is unknown if they are the same being, or are separate beings that were combined in stories as the legends of Terokk were retold throughout the years.
   
===Outland faiths===
 
 
*[[Anzu]]
 
*[[Anzu]]
Anzu the Raven God is said to be rising again soon in the Prophecy of the Raven God.
+
Anzu is a god of the Grishnath arakkoa. The Oracles of the Raven prophesied that the Raven God would soon rise again.
 
*[[Terokk]]/[[Rukhmar]]
 
Terokk was the greatest hero of the arakkoa, closely associated with their god Rukhmar. He left his people when worship of Rukhmar began to wane, leading to speculation that he was Rukhmar in mortal form. It is unknown if they are the same being, or are separate beings that were combined in stories as the legends of Terokk were retold throughout the years.
 
   
 
*[[Murmur]]
 
*[[Murmur]]

Revision as of 05:36, 5 November 2008

Most races possess some sort of cultural faith that reflects their values, fears and hopes. Races sometimes personify their faiths in the form of a god, but members of the race understand that their “god” is really just a symbol of their philosophical beliefs, not an actual being. Some, however, see actual beiungs as God or Demi-Gods that do exist (either as a God or as a demigod is debatable among the races thmselves), such as those who view Cenarius as a Demigod. Others, such as the Titans, are seen as beings that actually exist, not symbolism for philisophic beliefs. Others, such as the Firelord Ragnaros, are seen by some to have achieved a god-like status. Most racial faiths include the concept of an afterlife, along with cultural mores and taboos to indicate the correct path to the afterlife. Spiritual leaders who guide their race along the proper philosophical path tend to be shaman or druids. Few races revere an actual deity to whom they can dedicate their lives as priests.Template:Cite In the quest The Formation of Felbane, the quest giver, Loramus Thalipedes, mentions the concept of a singular god as a blessing; "May your determination and faith, carry you through this ordeal. Should you fail, know that your God smiles down upon you, mortal." Strangly enough, in the first two Warcraft games (including expansions), Humans refered to a singular God behind the Holy Light.


The following are the currently known religions in the Warcraft Universe:

Miscellaneous faiths


Furbolgs culture

Some accounts have them worshipping primitive godlike figures, but primarily they revere nature and the spirits of the world.Template:Cite

Night elves in other cultural beliefs

In the early histories of dwarves and humans, the Kaldorei are shadowy figures of dark perfection wielding incredible god-like powers.Template:Cite Tauren sometimes view night elves with awe and fear. Tauren have long seen the Kaldorei as a mythic race of demigods, possessed of great magic and steeped in natural powers.Template:Cite

Ogre culture

  • Among ogres, bone crushers are seen as the living avatars of Nath. In a society that prize strength above anything else, a bone crusher is as close to a god as an ogre can get.Template:Cite
  • Nath is the ogre war god revered by both ogres and half-ogres. The term mok'nathal means the "sons of nath".

Outland faiths

Terokk was the greatest hero of the arakkoa, closely associated with their god Rukhmar. He left his people when worship of Rukhmar began to wane, leading to speculation that he was Rukhmar in mortal form. It is unknown if they are the same being, or are separate beings that were combined in stories as the legends of Terokk were retold throughout the years.

Anzu is a god of the Grishnath arakkoa. The Oracles of the Raven prophesied that the Raven God would soon rise again.

Murmur is a being from a dimension of the cosmos unfathomable to mortal minds. Its very entrance into existence shattered all reality around it. Murmur is a god that, when summoned by a mortal possessed of arcane and dark knowledge, eventually destroyed the world of the summoner. The Shadow Council is now trying to bring forth this entity into Outland.

Murloc culture

See also

  • Shamanism and Nature Worship
  • Religions category for a list of other categories or articles on religions.