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===[[Shaman lore|Shamanism]]===
 
===[[Shaman lore|Shamanism]]===
* Members: [[Orc]]s, [[troll]]s, [[tauren]], [[draenei]], [[furbolg]]s, [[Wildhammer|Wildhammer dwarves]], [[tuskarr]], [[quilboar]], and [[ogre]]s
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* Members: [[Orc]]s, [[troll]]s, [[tauren]], [[draenei]], [[furbolg]]s, [[Wildhammer|Wildhammer dwarves]], [[tuskarr]], [[quilboar]], [[Goblins (playable)|goblins]], and [[ogre]]s
 
* Organizations: The [[Earthen Ring]], The [[Mag'har]], The [[Kurenai]]
 
* Organizations: The [[Earthen Ring]], The [[Mag'har]], The [[Kurenai]]
   

Revision as of 16:57, 30 August 2009


Most races possess some sort of cultural faith that reflects their values, fears, and hopes. Races sometimes personify their faiths in the form of a god, but members of the race understand that their “god” is really just a symbol of their philosophical beliefs, not an actual being. Some, however, see actual beings as gods or demigods that do exist (either as a God, gods, or demigods is debatable among the races themselves), such as those who view Cenarius as a demigod. Others, such as the titans, are seen as beings that actually exist, not symbolism for philosophic beliefs. Others, such as Firelord Ragnaros, are seen by some to have achieved a god-like status. Most racial faiths include the concept of an afterlife, along with cultural mores and taboos to indicate the correct path to the afterlife. Spiritual leaders who guide their race along the proper philosophical path tend to be shaman or druids. Few races revere an actual deity to whom they can dedicate their lives as priests.Template:Cite In the quest The Formation of Felbane, the quest giver, Loramus Thalipedes, mentions the concept of a singular god as a blessing; "May your determination and faith, carry you through this ordeal. Should you fail, know that your God smiles down upon you, mortal." Strangly enough, in the first two Warcraft games (including expansions), humans referred to a singular God behind the Spell holy surgeoflight [Holy Light].

Notable faiths

The following are the currently known religions in the Warcraft Universe:

The Spell holy surgeoflight [Holy Light]

Shamanism

Druidism

Elune

Mystery of the Makers (The titans)

Shadow and Necromancy

Fel and Demonology

Followers of the Old Gods

Voodoo and Loa-worship

Ability evoker geomancy [Geomancy]

Arcanum

Dragon worship

Arkkoroc

Miscellaneous faiths


Furbolg culture

Some accounts have them worshipping primitive godlike figures, but primarily they revere nature and the spirits of the world.Template:Cite

Night elves in other cultural beliefs

In the early histories of dwarves and humans, the Kaldorei are shadowy figures of dark perfection wielding incredible god-like powers.Template:Cite Tauren sometimes view night elves with awe and fear. Tauren have long seen the Kaldorei as a mythic race of demigods, possessed of great magic and steeped in natural powers.Template:Cite

Ogre culture

  • Among ogres, bone crushers are seen as the living avatars of Nath. In a society that prize strength above anything else, a bone crusher is as close to a god as an ogre can get.Template:Cite
  • Nath is the ogre war god revered by both ogres and half-ogres. The term mok'nathal means the "sons of nath".

Tuskarr culture

Outland faiths

Terokk was the greatest hero of the arakkoa, closely associated with their god Rukhmar. He left his people when worship of Rukhmar began to wane, leading to speculation that he was Rukhmar in mortal form. It is unknown if they are the same being, or are separate beings that were combined in stories as the legends of Terokk were retold throughout the years.

Anzu is a god of the Grishnath arakkoa. The Oracles of the Raven prophesied that the Raven God would soon rise again.

Murmur is a being from a dimension of the cosmos unfathomable to mortal minds. Its very entrance into existence shattered all reality around it. Murmur is a god that, when summoned by a mortal possessed of arcane and dark knowledge, eventually destroyed the world of the summoner. The Shadow Council is now trying to bring forth this entity into Outland.

Murloc culture

See also

  • Shamanism and nature worship
  • Religions category for a list of other categories or articles on religions.