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== Patch changes ==
 
== Patch changes ==
* {{patched|patch=3.2.0|note=This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment ([[Vampiric Touch]], [[Judgements of the Wise]], [[Hunting Party]], [[Enduring Winter]] [[Frost Bolt]]s and [[Soul Leech]]).}}
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* {{patched|patch=3.2.0|note=This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment ([[Vampiric Touch]], [[Judgements of the Wise]], [[Hunting Party]], [[Enduring Winter]] [[Frostbolt]]s and [[Soul Leech]]).}}
 
* {{Patched|date=2009-04-24|bluenote=We are making a hotfix (any minute now probably) so that Replenishment in [[Arena]]s will only affect the character and not the whole team. It will continue to function as it does currently outside of Arenas. <br/><br/> We feel Replenishment is balanced for larger groups, but just makes too much of a difference on smaller Arena teams. Making the rules work differently in [[PvP]] and [[PvE]] isn't a solution we like to use often, but in this case we think it fixes the issue cleanly, while still making the talents in question useful to the character who takes them. Alternatives, such as nerfing the amount returned by Replenishment in Arena or making it not function at all, seem like more punitive choices from which we want to stay away.|link=http://blue.mmo-champion.com/11/16474152841-replenishment-change-for-arenas.html}}
 
* {{Patched|date=2009-04-24|bluenote=We are making a hotfix (any minute now probably) so that Replenishment in [[Arena]]s will only affect the character and not the whole team. It will continue to function as it does currently outside of Arenas. <br/><br/> We feel Replenishment is balanced for larger groups, but just makes too much of a difference on smaller Arena teams. Making the rules work differently in [[PvP]] and [[PvE]] isn't a solution we like to use often, but in this case we think it fixes the issue cleanly, while still making the talents in question useful to the character who takes them. Alternatives, such as nerfing the amount returned by Replenishment in Arena or making it not function at all, seem like more punitive choices from which we want to stay away.|link=http://blue.mmo-champion.com/11/16474152841-replenishment-change-for-arenas.html}}
 
* {{patched|patch=3.1.0|note=Improved Water Elemental renamed to Enduring Winter, which gives Frost Bolt a 33/66/100% chance to grant Replenishment in addition to its' old effects. Improved Soul Leech gives spells which benefit from Soul Leech a 50/100% chance to proc Replenishment in addition to its' old effects.}}
 
* {{patched|patch=3.1.0|note=Improved Water Elemental renamed to Enduring Winter, which gives Frost Bolt a 33/66/100% chance to grant Replenishment in addition to its' old effects. Improved Soul Leech gives spells which benefit from Soul Leech a 50/100% chance to proc Replenishment in addition to its' old effects.}}
 
* {{patched|patch=3.0.3|note=Players below level 50 can now benefit from this effect.}}
 
* {{patched|patch=3.0.3|note=Players below level 50 can now benefit from this effect.}}
* {{patched|patch=3.0.2|note=Added. [[Hunting Party]] and [[Judgements of the Wise]] talents are added. [[Vampiric Touch]]'s old mana gain effect (causing all party members to regain mana equal to 5% of the shadow spell damage you deal) is replaced with replenishment.}}
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* {{patched|patch=3.0.2|note=Added. [[Hunting Party]] and [[Judgements of the Wise]] talents are added. [[Vampiric Touch]]'s old mana gain effect (causing all party members to regain mana equal to 5% of the shadow spell damage you deal) is replaced with Replenishment.}}
 
== References ==
 
{{Reflist}}
 
   
 
== External links ==
 
== External links ==

Revision as of 10:49, 29 June 2009

Inv misc questionmark
  • Magic
  • Replenishment
  • Replenishes 0.25% of maximum mana every sec.
  • Duration: 15 seconds

Replenishment is a buff implemented in patch 3.0.2, triggered by several abilities and talents. It gives 10 party or raid members 0.25% of their maximum mana every second for 15 seconds. 3.75% for the full duration.

Passive talents
Talented abilities
  • Spell holy stoicism [Vampiric Touch] (Priest, Tier 9 Shadow): Causes Shadow damage over time and enables the Replenishment effect to be triggered by Spell shadow unholyfrenzy [Mind Blast].

Patch changes

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External links