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You can gain or lose favor, otherwise known as reputation, with many of the several different factions in Azeroth by completing certain quests or killing certain creatures (mostly bosses and mobs). Doing so will usually unlock special rewards or new quests to accomplish.
Reputation is very similar to experience. Reputation is divided into a number of different levels for which players must earn reputation points to progress through. Higher reputation levels generally require more points than the previous level to progress. The exception is hated, which spans a very large number of reputation points. Reputation points, just like experience points, are gained through quests and killing various mobs. Unlike experience, it is possible to lose reputation points with some factions, either by killing members of the faction or by assisting rival factions. For rival factions, gaining reputation with one will normally decrease reputation with the other, but at a greater rate. For instance, if you kill a magram centaur, you will gain 20 points of reputation from the gelkis, but will lose 100 points from the magram. Currently there are 5 of these rival-faction pairs: Aldor (Draenei) vs. Scryers (Blood Elves), Gelkis vs. Magram (both Centaur), Steamwheedle Cartel (Goblins) vs. Bloodsail Buccaneers (pirates), Ravenholdt (rogues) vs. Syndicate (Thugs), and The Oracles (Gorlocs) vs. Frenzyheart Tribe (Wolvar).
Various quests and faction-specific rewards are available across the levels, but the player must be able to interact with the faction NPCs to gain access to these rewards. This usually requires Neutral or better standing.
NOTE: All NPCs with whom you have Friendly or higher reputation will appear green in game. The level colors above are only used in WoWWiki and in the Armory.
Reputation sheet
You can check your reputation with all factions by pressing the "u" hotkey or by going to the Character window ("c" hotkey) and clicking on the Reputation tab along the bottom. You can also enable or disable various options:
Show as experience bar: Allows you to display one reputation bar as a experience bar on your main display.
At War: If checked, you can initiate combat with NPCs of that faction, and your AoE spells will affect the mobs of that faction. It's always checked if you are Hated or Hostile; it can't be checked for other races within the Alliance/Horde.
Inactive: Moves the selected faction to the bottom of the reputation pane.
Gaining and losing reputation
Mostly exalted as of - Horde
Completing non-repeatable quests will usually increase your reputation with the quest giver's faction(s) by a fixed number of points. Most of the factions also have special repeatable quests that give reputation when completed, or special mobs that give reputation when killed.
Full reputation is still gained by questing at a higher level. For example, completing low level quests with a level 80 character now gives full reputation. This makes it easier to get to exalted and buy another faction's mount.
Grey mobs used to give 20% of the normal reputation until the release of Patch 3.0.8. Now any mob will give full reputation. See the mob difficulty colors chart for when mobs transition from green to grey.
Mobs and quests sometimes both increase your reputation with a faction but decrease it with another. For example, killing Gelkis centaurs will increase your reputation with the Magram, but it will also decrease your reputation with the Gelkis. Thus there is no way to be Friendly with the Gelkis and the Magram at the same time.
For higher-end factions, a general strategy exists to make a reputation grind as painless as possible. Take the Argent Dawn for example. There are several ways in which to earn reputation for them: doing standard quests, killing mobs in and around Scholomance and Stratholme, killing bosses, and doing repeatable quests. The problem is that each of these methods will only work to a certain extent. Killing standard mobs will usually only get you to Revered or so. After that, only quests and bosses will give reputation and these are of course harder to do. Therefore, it is in a player's best interest to go as far as possible on mob kills alone and then use repeatable quests and standard quests to get through revered. Example: for Argent Dawn reputation, run Scholomance and Stratholme to get reputation from kills until you reach Revered status. At this point, reputation gained from killing mobs will stop, but you should have built up quite a collection of Scourgestones and such to turn in in rapid succession to further boost your reputation. Similar tactics can be applied to other factions, simply varying the instances you run.
Reputation Modifiers
There are several passive spells that increase the rate at which one gains reputation. Human characters have a racial passive spell called Diplomacy which increases all reputation gains by 10%. There are two Guild Perks called Mr. Popularity, a rank 1 spell which is given to all members of a guild that has attained guild level 5, which increases reputation gains by 5%; and a rank 2 spell which increases reputation gains by 10%, which is available at guild level 11. Reputation modifiers are added together, not multiplied. So a human member of a level 6 guild gains reputation 15% (not 1.05*1.10=1.155=15.5%) faster than a guildless Night Elf e.g.
Gaining reputation with the Horde or Alliance factions
Every playable race has a home faction, for example Darnassus for night elves, Orgrimmar for orcs, etc.
Gaining reputation with your home faction provides access to discounted prices at their vendors, and certain Wrath of the Lich King reputation achievements. However, gaining reputation with other factions may provide additional benefits, such as specific items, patterns, spells etc which can be purchased from vendors of that faction at certain reputation levels. In addition, if you want a mount of a faction that is not your own, you must be Exalted with them. For example, if you are a troll and you want to buy a wolf mount, you must be Exalted with Orgrimmar.
Most quests for an Alliance or Horde faction will give full reputation gain for that faction, and one quarter of that reputation gain for the other factions on that side. For example, a quest completed for a Stormwind NPC will give 250 Stormwind reputation and 62.5 reputation for the other Alliance factions.
At level 77 and above, characters can gain reputation with their faction's races by completing quests for the Argent Tournament. Each Valiant quest rewards 250 reputation points for the appropriate race, and 62.5 for each of the other races in the faction. (e.g. Completing a daily quest as a Valiant of the Undercity gives 250 Undercity reputation, 62.5 Orgrimmar, 62.5 Thunder Bluff, etc.) In addition, the Champion daily quests can optionally award a Champion's Writ, which can be exchanged for 250 reputation with any of the home cities.
There is no way to increase or even view your reputation with factions of the opposite team (ex: You cannot increase your Undercity reputation while playing an Alliance character).
Completing non-repeatable quests. Completing the many repeatable quests in Alterac Valley (see section on the Repeatable reputation quest). Completing Valiant quests at the Argent Tournament, or completing Champion quests in exchange for a Champion's Writ.
Completing non-repeatable quests. Completing the many repeatable quests in Alterac Valley (see section on the Repeatable reputation quest). Completing Valiant quests at the Argent Tournament, or completing Champion quests in exchange for a Champion's Writ.
Can be increased completing non-repeatable quests or killing certain mobs. Every time you gain or lose a certain amount of reputation with one of these factions, you will gain or lose 50% of that amount with all the others. Almost all quests for Booty Bay will lower your reputation with the Bloodsail Buccaneers. Repeatable turn-in quests offered when below neutral standing. Repeatable quests from the goblin vendor by the boat to Feathermoon in Feralas give rep with the entire Cartel simultaneously as will the repeatable quest Free Knot! inside of Dire Maul.
Discounts according to level of reputation. (Patch 2.3) If you are at war with these factions you cannot use the neutral auctions or some ships without being attacked on sight by guards. The zeppelins are still usable as a recent patch aligned the zeppelin masters and their guards with Orgrimmar.
Killing Twilight mobs in Silithus and turning in items dropped by them; completing non-repeatable druid quests; completing Lunar Festival quests; killing mobs in AQ20 and AQ40.
Several rewards including class items from AQ20 token drops.
Killing mobs in Zul'Gurub, doing the quests given at Yojamba Isle, and turning in coin sets or destroying Hakkari Bijoux, as well as turning in Shen'dralar Arcanums.
Several rewards including class items from ZG token drops.
Killing undead or turning in Scourgestones dropped by undead; completing non-repeatable quests. Also offered reputation for quests and killing some mobs during the Scourge Invasion.
Killing Booty Bay guards. It will decrease your reputation with Booty Bay, Everlook, Gadgetzan, and Ratchet. Also by completing non-repeatable quests only offered after attaining high enough reputation.
Turning in junkboxes pickpocket mobs by Rogues (lowers Syndicate reputation), or by turning in emblems pickpocketed from Syndicate mobs and some non-repeatable quests (both Rogue only). Repeatable. Killing Syndicate mobs in Hillsbrad Foothills and Alterac Mountains (up to revered).
For the most part, the reputations from Classic WoW and from Burning Crusade are not re-used in the Wrath of the Lich King. In the same way that Cenarion Circle of Azeroth turned into Cenarion Expedition in Outland, several old factions have new reputations. For example, the Argent Dawn made its way to Northrend, but since it has allied with the Knights of the Silver Hand, they are called The Argent Crusade.
However, for achievements, many old reputations received new attention. Nearly all factions have an achievement tied to them (excluding the not-in-use factions such as Ravenholdt and Shen'dralar), and there are even additional achievements for pairs or groups of factions. For instance, acquiring exalted with both Cenarion Circle and the Cenarion Expedition will get you the title of <Guardian of Cenarius>. See Achievements for more details.
Re: What is the rep in lich king? | 2007-12-05 20:05 |Bornakk
While we haven't discussed reputation factions for Wrath of the Lich King, I can explain that from a design philosophy we prefer to NOT give players more experienced players a distinct advantage when it comes to new content. If you take The Burning Crusade as an example, there was no reputation that gave you an edge in Outland or would speed you further. Based on this example I wouldn't think the current Argent Dawn faction would be re-used for Northrend.
Patch 3.0.8 (2009-01-20): Reputation rewarded for killing mobs will no longer automatically decrease. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 [sic] creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
Patch 2.4.0 (25-Mar-2008): A bug was fixed in which discounts were not given with flightmasters and repairs.
Patch 2.3.0 (13-Nov-2007): Vendor Discounts: All vendors, flightmasters, and repairs with an associate faction now give discounts at all levels above neutral: (Friendly: 5%, Honored: 10%, Revered: 15%, Exalted: 20%).
Previously there was a flat 10% discount starting at honored.
Patch 2.3.0 (13-Nov-2007): The requirement for Heroic Keys has been lowered to honored.
Patch 1.7.0 (13-Sep-2005): Reputation gains given to a player on the Alliance, Horde, or Steamwheedle Cartel factions directly will now cascade down to member factions through the middle of the Exalted reputation level.
Patch 1.3.0 (07-Mar-2005): Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves.