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{{Source needed}}
 
{{Source needed}}
'''Resilience''' is a character attribute that reduces all damage taken from players and their pets or minions. This is the bread and butter [[PvP]] stat. The reduction has no effect on the damage taken from [[mobs]].
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{{Removedwithmists}}
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'''Resilience''' is a character attribute that reduces all damage taken from players and their pets or minions. This is the bread and butter [[PvP]] stat. The reduction has no effect on the damage taken from [[mobs]]. It was replaced by [[PvP Resilience]] in the {{mists-inline}} Mists of Pandaria expansion.
   
 
Characters have no innate resilience. It can only be gained through external sources, e.g. [[equipment]], [[elixir]]s, [[enchantment]]s, and [[gem]]s. Many items and [[recipe]]s that grant resilience rating are [[PvP rewards]].
 
Characters have no innate resilience. It can only be gained through external sources, e.g. [[equipment]], [[elixir]]s, [[enchantment]]s, and [[gem]]s. Many items and [[recipe]]s that grant resilience rating are [[PvP rewards]].
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== Formula ==
 
== Formula ==
Resilience currently follows a linear return. Where y represents the damage reduction percentage, and x represents the amount of resilience, the linear formulas is as followed:
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{{Outdated-section|Probably needs a {{mists-inline}} update.}}
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The resilience formula was changed in [[Patch 4.1]]. Resilience was made not linear and no longer offered increasing returns.
   
y = 0.01050120510299x + 0.000605956904
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And the formula for Patch 4.1 was:
   
For example, damage is reduced by 15.75% when 1500 resilience is equipped:
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y = 1 - 0.99 ^ ( x / 79.12785 )
   
15.75241361 = 0.01050120510299(1500) + 0.000605956904
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Prior to Patch 4.1, Resilience followed a linear return. Where y represented the damage reduction percentage, and x represented the amount of resilience, the linear formulas was as followed:
   
The resilience formula was changed in [[Patch 4.1.0]]. Resilience is now not linear and no longer offers increasing returns.
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y = 0.01050120510299x + 0.000605956904
   
And formulas for 4.1 is:
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For example, damage was reduced by 15.75% when 1500 resilience was equipped:
   
y = 1 - 0.99 ^ ( x / 79.12785 )
+
15.75241361 = 0.01050120510299(1500) + 0.000605956904
   
 
== Resilience Cap ==
 
== Resilience Cap ==
The resilience cap is currently 9523. Equipping 9523 resilience will provide 100% damage reduction. Having more than 9523 resilience equipped is overkill and provides absolutely no benefit. However, equipping this amount of resilience is currently impossible. In [[Patch 4.1.0]], diminishing returns on resilience will provide a real resilience cap.
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{{Outdated-section}}
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The resilience cap was 9523. Equipping 9523 resilience would provide 100% damage reduction. Having more than 9523 resilience equipped was overkill and provided absolutely no benefit. However, equipping this amount of resilience was impossible. In [[Patch 4.1.0]], diminishing returns on resilience would provide an effective resilience cap.
   
 
== Enhancements ==
 
== Enhancements ==
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{{Outdated-section}}
 
Leg Slot
 
Leg Slot
 
*{{loot|epic|Earthen Leg Armor}}: {{wotlk-inline}} Permanently adds 28 stamina and 40 resilience rating to a leg slot item.
 
*{{loot|epic|Earthen Leg Armor}}: {{wotlk-inline}} Permanently adds 28 stamina and 40 resilience rating to a leg slot item.
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=== Elixirs ===
 
=== Elixirs ===
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{{Outdated-section}}
 
*{{loot|common|Elixir of Ironskin}}: {{bc-inline}} Increases Resilience Rating by 30 for 60 min.
 
*{{loot|common|Elixir of Ironskin}}: {{bc-inline}} Increases Resilience Rating by 30 for 60 min.
   
 
=== Flasks ===
 
=== Flasks ===
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{{Outdated-section}}
 
*{{loot|common|Lesser Flask of Toughness}}: {{wotlk-inline}} Increases Resilience Rating by 50 for 60 min.
 
*{{loot|common|Lesser Flask of Toughness}}: {{wotlk-inline}} Increases Resilience Rating by 50 for 60 min.
   
 
=== Enchantments ===
 
=== Enchantments ===
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{{Outdated-section}}
 
;Chest enchants
 
;Chest enchants
 
*{{loot|enchant|Enchant Chest - Mighty Resilience}}: {{cata-inline}} Permanently enchant chest armor to increase resilience rating by 40.
 
*{{loot|enchant|Enchant Chest - Mighty Resilience}}: {{cata-inline}} Permanently enchant chest armor to increase resilience rating by 40.
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=== Gems ===
 
=== Gems ===
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{{Outdated-section}}
 
{{:Resilience gems}}
 
{{:Resilience gems}}
   
 
== Patch changes ==
 
== Patch changes ==
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{{Outdated-section}}
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* {{Patch 5.0.1|note=Resilience replaced by [[PvP Resilience]].}}
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* {{Patch 4.1.0|note=Resilience formula made non-linear.}}
 
* {{Patch 4.0.1|note=Resilience no longer reduces the chance a player will be critically hit by an opponent.}}
 
* {{Patch 4.0.1|note=Resilience no longer reduces the chance a player will be critically hit by an opponent.}}
 
* {{Patched|date=2010-01-20|note=Resilience damage reduction doubled. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players.}}
 
* {{Patched|date=2010-01-20|note=Resilience damage reduction doubled. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players.}}
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* {{Patch 3.0.3|note=The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.}}
 
* {{Patch 3.0.3|note=The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.}}
 
* {{Patch 2.4.0|note=Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.}}
 
* {{Patch 2.4.0|note=Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.}}
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== References ==
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{{reflist}}
   
 
== See also ==
 
== See also ==
 
*[[Armor]]
 
*[[Armor]]
*[[Resistance]]
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*[[PvP Power]]
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*[[PvP Resilience]]
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*<s>[[Resistance]]</s>
 
*[[Combat Rating System]]
 
*[[Combat Rating System]]
   

Latest revision as of 02:41, May 19, 2013

Resilience is a character attribute that reduces all damage taken from players and their pets or minions. This is the bread and butter PvP stat. The reduction has no effect on the damage taken from mobs. It was replaced by PvP Resilience in the Mists-Logo-Small Mists of Pandaria expansion.

Characters have no innate resilience. It can only be gained through external sources, e.g. equipment, elixirs, enchantments, and gems. Many items and recipes that grant resilience rating are PvP rewards.

History Edit

Resilience was introduced with World of Warcraft: The Burning Crusade as part of the new combat rating system. Previously, no such resilience mechanic existed — as a result, resilience rating only appears on items available to players over level 60, with some rare exceptions. Formerly, resilience reduced the damage taken from critical strikes and spell critical strikes, reduced the chance of suffering a critical strike, and reduced the effect of mana drain spells. Each point of resilience would give a player about 1% less chance to be critically struck.

Just before the release of World of Warcraft: Cataclysm, Patch 4.0.1 made a dramatic change to resilience. Resilience no longer reduced the chance to receive a critical strike. Each point of resilience provides about 0.01% damage reduction against all damage done by players and their pets or minions.

Formula Edit

Icon-time This section concerns content that is out-of-date. Reason: Probably needs a Mists-Logo-Small update.

The resilience formula was changed in Patch 4.1. Resilience was made not linear and no longer offered increasing returns.

And the formula for Patch 4.1 was:

 y = 1 - 0.99 ^ ( x / 79.12785 )

Prior to Patch 4.1, Resilience followed a linear return. Where y represented the damage reduction percentage, and x represented the amount of resilience, the linear formulas was as followed:

 y = 0.01050120510299x + 0.000605956904 

For example, damage was reduced by 15.75% when 1500 resilience was equipped:

 15.75241361 = 0.01050120510299(1500) + 0.000605956904

Resilience Cap Edit

Icon-time This section concerns content that is out-of-date.

The resilience cap was 9523. Equipping 9523 resilience would provide 100% damage reduction. Having more than 9523 resilience equipped was overkill and provided absolutely no benefit. However, equipping this amount of resilience was impossible. In Patch 4.1.0, diminishing returns on resilience would provide an effective resilience cap.

Enhancements Edit

Icon-time This section concerns content that is out-of-date.

Leg Slot

Head Slot

Shoulder Slot

Elixirs Edit

Icon-time This section concerns content that is out-of-date.

Flasks Edit

Icon-time This section concerns content that is out-of-date.

Enchantments Edit

Icon-time This section concerns content that is out-of-date.
Chest enchants
Shield enchants

Gems Edit

Icon-time This section concerns content that is out-of-date.


Color Name Effect(s) Source
UI-EmptySocket-YellowUI-EmptySocket-RedUI-EmptySocket-Blue Jewelers Gem [Mystic Dragon's Eye] +34 Resilience Craft
UI-EmptySocket-Yellow Yellow [Mystic Amberjewel] +40 Resilience Vendor
[Perfect Mystic alicite] +35 Resilience Gem Perfection
[Mystic alicite] +30 Resilience Trainer
[Kharmaa's Grace] +20 Resilience Vendor
[Mystic King's Amber] +20 Resilience Craft
[Mystic Autumn's Glow] +16 Resilience Craft
[Perfect Mystic Sun Crystal] +14 Resilience Craft
[Mystic Sun Crystal] +12 Resilience Craft
[Mystic Lionseye] +10 Resilience Craft
[Sublime Mystic Dawnstone] +10 Resilience Vendor
[Mystic Dawnstone] +8 Resilience Craft
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange [Lucent Ember Topaz] +20 Resilience +20 Agility Vendor
[Willful Ember Topaz] +20 Resilience +20 Intellect Vendor
[Resplendent Ember Topaz] +20 Resilience +20 Strength Vendor
[Durable Ametrine] +10 Resilience +12 Spell Power Craft
[Empowered Ametrine] +10 Resilience +20 Attack Power Craft
[Resplendent Ametrine] +10 Resilience +10 Strength Craft
[Lucent Ametrine] +10 Resilience +10 Agility Craft
[Durable Monarch Topaz] +8 Resilience +9 Spell Power Craft
[Empowered Monarch Topaz] +8 Resilience +16 Attack Power Craft
[Resplendent Monarch Topaz] +8 Resilience +8 Strength Craft
[Lucent Monarch Topaz] +8 Resilience +8 Agility Craft
[Perfect Durable Huge Citrine] +7 Resilience +8 Spell Power Craft
[Perfect Empowered Huge Citrine] +7 Resilience +14 Attack Power Craft
[Perfect Lucent Huge Citrine] +7 Resilience +7 Agility Craft
[Durable Huge Citrine] +6 Resilience +7 Spell Power Craft
[Empowered Huge Citrine] +6 Resilience +12 Attack Power Craft
[Lucent Huge Citrine] +6 Resilience +6 Agility Craft
[Beaming Fire Opal] +4 Resilience +5 Dodge Drop
[Durable Fire Opal] +4 Resilience +6 Spell Power Drop
[Empowered Fire Opal] +5 Resilience +8 Attack Power Drop
[Resplendent Fire Opal] +4 Resilience +5 Strength Drop
[Splendid Fire Opal] +4 Resilience +5 Parry Drop
UI-EmptySocket-YellowUI-EmptySocket-Blue Green [Steady Dream Emerald] +20 Resilience +30 Stamina Vendor
[Perfect Steady Jasper] +18 Resilience +26 Stamina Gem Perfection
[Steady Jasper] +15 Resilience +23 Stamina Drop
[Opaque Eye of Zul] +10 Resilience +5 MP5 Craft
[Steady Eye of Zul] +10 Resilience +15 Stamina Craft
[Turbid Eye of Zul] +10 Resilience +10 Spirit Craft
[Opaque Forest Emerald] +8 Resilience +3 MP5 Craft
[Steady Forest Emerald] +8 Resilience +12 Stamina Craft
[Turbid Forest Emerald] +8 Resilience +8 Spirit Craft
[Perfect Opaque Dark Jade] +7 Resilience +3 MP5 Craft
[Opaque Dark Jade] +6 Resilience +2 MP5 Craft
[Steady Chrysoprase] +5 Resilience +6 Stamina Drop
[Steady Seaspray Emerald] +5 Resilience +7 Stamina Craft
[Steady Talasite] +4 Resilience +6 Stamina Craft

Patch changes Edit

Icon-time This section concerns content that is out-of-date.
  • Mists-Logo-Small β Patch 5.0.1 (Beta): Resilience replaced by PvP Resilience.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Resilience formula made non-linear.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Resilience no longer reduces the chance a player will be critically hit by an opponent.
  • WoW Icon 16x16 Hotfix (2010-01-20): Resilience damage reduction doubled. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
  • Wrath-Logo-Small Patch 3.0.3 (04-Nov-2008): The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.
  • Bc icon Patch 2.4.0 (25-Mar-2008): Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.

References Edit

See also Edit

External links Edit


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