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|cast_time=Instant
 
|cast_time=Instant
 
|cooldown=N/A
 
|cooldown=N/A
|improvement=[[Improved Retribution Aura]], [[Aura Mastery]]
+
|improvement=[[Improved Retribution Aura]], [[Aura Mastery]], [[Swift Retribution]], [[Sanctified Retribution]]
 
|ranks=6
 
|ranks=6
 
|buff_name=Retribution Aura
 
|buff_name=Retribution Aura

Revision as of 10:22, 17 February 2009

Retribution Aura
Inv misc questionmark
  • Retribution Aura (6 ranks)
  • Paladin ability
  • 30 s yd range
  • n/a cooldown
  • Instant
  • Causes X Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Properties
Class Paladin
School Holy
Cooldown N/A
Improvements Spell holy auraoflight [Improved Retribution Aura], Spell holy auramastery [Aura Mastery], Ability paladin swiftretribution [Swift Retribution], Spell holy mindvision [Sanctified Retribution]
Related buff
Inv misc questionmark
  • Retribution Aura
  • Does X Holy damage to anyone who strikes you.

[[Category:paladin abilities]][[Category:paladin abilities]]

Retribution looms for those beyond redemption.Template:TCG quote

Retribution Aura is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member that is within 30 yards of the paladin, the attacker will take Holy damage. Like a group version of Spell nature thorns [Thorns].

Rank table

Rank Level Damage Done Cost
1 16 5 30s
2 26 8 54s
3 36 12 1g 26s
4 46 16 2g 16s
5 56 20 3g 78s
6 66 26 7g 47s

Talent Improvements

File:RetributionAura.jpg

Retribution Aura

  • Spell holy auraoflight [Improved Retribution Aura] (2 Ranks) will improve the damage done by the aura by 25/50%
  • Retribution Aura is not affected by +spell damage.
  • Spell holy auramastery [Aura Mastery] will extend the radius of all the Paladin's auras to 40 yards.

Tips & Tricks

  • Retribution Aura best suits tanks, as it is a permanent costless source of threat. As it works "on-hit", it is especially suitable for multi-mob scenarios, as they will hit a lot for (usually) little damage per hit. In this case, it synergizes well with Inv shield 1h hyrja d 01 [Holy Shield] and Spell holy greaterblessingofsanctuary [Blessing of Sanctuary].
  • When there's only a single paladin in a 5-man group or the tanks group in raid, this aura is best for a group that can take a few hits. For the non-tanks group in raid, Devotion Aura is more useful.
  • Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they resist it by the base miss chance).

Related Equipment

  • The Protection-centric Tier 5 Paladin Armor Set, Crystalforge Armor has a 2-piece set bonus that increases all damage done by Retribution Aura by 15.

Wrath of the Lich King

  • This aura is set to undergo a major revamp in the upcoming expansion, intended to make it the main aura for Retribution Paladins. Talented, this spell will grant those under its effects 2% increased damage and 3% melee and spell haste. The reactive damage component will also receive benefits from spell damage. With the planned removal of Spell holy mindvision [Sanctity Aura], and the buffs to Spell holy devotionaura [Devotion Aura] (Grants those under its effects 3% bonus to healing received), this aura will probably no longer be used by Protection Paladins, but Retribution Paladins, as the name would initially suggest.