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|name=Retribution Aura |
|name=Retribution Aura |
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|image=Spell_Holy_AuraOfLight.png |
|image=Spell_Holy_AuraOfLight.png |
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− | |description=Causes X Holy damage to any |
+ | |description=Causes X Holy damage to any enemy that strikes a party or raid member within 30 yards. Players may only have one Aura on them per Paladin at any one time. |
|class=[[Paladin]] |
|class=[[Paladin]] |
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|type=Offensive, Defensive |
|type=Offensive, Defensive |
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|cooldown=N/A |
|cooldown=N/A |
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|improvement=[[Improved Retribution Aura]], [[Aura Mastery]], [[Swift Retribution]], [[Sanctified Retribution]] |
|improvement=[[Improved Retribution Aura]], [[Aura Mastery]], [[Swift Retribution]], [[Sanctified Retribution]] |
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− | |ranks= |
+ | |ranks=7 |
|buff_name=Retribution Aura |
|buff_name=Retribution Aura |
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|buff_image=Spell_Holy_AuraOfLight.png |
|buff_image=Spell_Holy_AuraOfLight.png |
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! | Rank || Level || Damage Done || Cost |
! | Rank || Level || Damage Done || Cost |
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|- |
|- |
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− | ! | 1 || 16 || |
+ | ! | 1 || 16 || 10 || {{Cost|s=30}} |
|-style="background-color: #303030;" |
|-style="background-color: #303030;" |
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− | ! | 2 || 26 || |
+ | ! | 2 || 26 || 18 || {{Cost|s=60}} |
|- |
|- |
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− | ! | 3 || 36 || |
+ | ! | 3 || 36 || 27 || {{Cost|g=1|s=40}} |
|-style="background-color: #303030;" |
|-style="background-color: #303030;" |
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− | ! | 4 || 46 || |
+ | ! | 4 || 46 || 37 || {{Cost|g=2|s=40}} |
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|- |
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− | ! | 5 || 56 || |
+ | ! | 5 || 56 || 48 || {{Cost|g=4|s=20}} |
+ | |-style="background-color: #303030;" |
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⚫ | |||
+ | |- |
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+ | ! | 7 || 76 || 112 || {{Cost|g=20}} |
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|-style="background-color: #303030;" |
|-style="background-color: #303030;" |
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⚫ | |||
|} |
|} |
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==Tips & Tricks == |
==Tips & Tricks == |
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+ | *Retribution Aura is the Aura of choice now for the Retribution Paladin thanks to the major overhaul of the class in lead up to Wrath of the Lich King. Fully talented through [[Sancified Retribution]] and [[Swift Retribution]] all party and raid members receive a 3% increase to all damage dealt and 3% melee, casting and ranged haste. |
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⚫ | *Retribution Aura |
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⚫ | |||
− | *When there's only a single paladin in a 5-man group or the tanks group in raid, this aura is best for a group that can take a few hits. For the non-tanks group in raid, Devotion Aura is more useful. |
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*Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they resist it by the base miss chance). |
*Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they resist it by the base miss chance). |
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− | |||
− | *Damage is not increased if the attacker is under [[Judgement of the Crusader]]. However, it does benefit from a possible party [[Sanctity Aura]]. (The same restrictions apply for Blessing of Sanctuary.) |
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== Related Equipment == |
== Related Equipment == |
Revision as of 10:37, 17 February 2009
Retribution Aura | |
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| |
Properties | |
Class | Paladin |
School | Holy |
Cooldown | N/A |
Improvements | [Improved Retribution Aura], [Aura Mastery], [Swift Retribution], [Sanctified Retribution] |
Related buff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
- Retribution looms for those beyond redemption.Template:TCG quote
Retribution Aura is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member that is within 30 yards of the paladin, the attacker will take Holy damage. Like a group version of [Thorns].
Rank table
Rank | Level | Damage Done | Cost |
---|---|---|---|
1 | 16 | 10 | 30 |
2 | 26 | 18 | 60 |
3 | 36 | 27 | 1 40 |
4 | 46 | 37 | 2 40 |
5 | 56 | 48 | 4 20 |
6 | 66 | 62 | 8 30 |
7 | 76 | 112 | 20 |
Talent Improvements
- [Improved Retribution Aura] (2 Ranks) will improve the damage done by the aura by 25/50%
- Retribution Aura is not affected by +spell damage.
- [Aura Mastery] will extend the radius of all the Paladin's auras to 40 yards.
Tips & Tricks
- Retribution Aura is the Aura of choice now for the Retribution Paladin thanks to the major overhaul of the class in lead up to Wrath of the Lich King. Fully talented through Sancified Retribution and [Swift Retribution] all party and raid members receive a 3% increase to all damage dealt and 3% melee, casting and ranged haste.
- Retribution Aura can work well for tanks, as it is a permanent costless source of threat. As it works "on-hit", it is especially suitable for multi-mob scenarios, as they will hit a lot for (usually) little damage per hit.
- Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they resist it by the base miss chance).
Related Equipment
- The Protection-centric Tier 5 Paladin Armor Set, Crystalforge Armor has a 2-piece set bonus that increases all damage done by Retribution Aura by 15.
Wrath of the Lich King
- This aura is set to undergo a major revamp in the upcoming expansion, intended to make it the main aura for Retribution Paladins. Talented, this spell will grant those under its effects 2% increased damage and 3% melee and spell haste. The reactive damage component will also receive benefits from spell damage. With the planned removal of [Sanctity Aura], and the buffs to [Devotion Aura] (Grants those under its effects 3% bonus to healing received), this aura will probably no longer be used by Protection Paladins, but Retribution Paladins, as the name would initially suggest.
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